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Personas can be shared by multiple changelings; there
might be three healers in a community, but whoever is on
CHANGELING ADOPTING duty will adopt the persona of Tek, the kindly old medic.
A PERSON'S APPEARANCE
Personas can even be passed down through a family,
allowing a younger changeling to take advantage of con
tacts established by the persona's previous users.
C H ANGELING NAM S
E
A changeling might use a different name for each mask
and persona and adopt new names as easily as they
change faces. The true name of a changeling tends to
be simple and monosyllabic; however, there are often
accents to a changeling's name that are expressed
through shapeshifting, something single-skins will
likely miss. So, two changelings might have the name
J i n, but one is]in-with-vivid-blue-eyes and one is]in
with-golden-nails.
Changelings have a fluid relationship with gender, see
ing it as one characteristic to change among many.
Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin,
Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
C H ANGELING TRAITS
Your changeling character has the following traits.
Abili t y Score I n crease. Your Charisma score in
creases by 2. In addition, one ability score of your choice
increases by 1.
Age. Changelings mature slightly faster than humans
but share a similar lifespan-typically a century or less.
While a changeling can transform to conceal their age,
the effects of aging affect them similarly to humans.
Alignment. Changelings tend toward pragmatic neu
trality, and few changelings embrace evil.
Size. Your size is Medium. To set your height and
weight randomly, start with rolling a size modifier:
Size modifier = 2d4
In creating a changeling adventurer, consider the Height = 5 feet + l inch + your size modifier in n ches
i
character's relationships with people around them. Weight in pounds = 1 5 + (2d4 x your size modifier)
1
Does the character conceal their true changeling na
ture? Do they embrace it? Do they have connections to S p eed. Your base walking speed is 30 feet.
other changelings or are they alone and in search of Shapechanger. As an action, you can change your ap-
companions? pearance and your voice. You determine the specifics of
the changes, including your coloration, hair length, and
MASKS AND PERSONAS sex. You can also adjust your height and weight, but not
so much that your size changes. You can make yourself
In their true form, changelings are pale, with colorless appear as a member of another race, though none of
eyes and silver-white hair. It is rare to see a changeling your game statistics change. You can't duplicate the ap
in that form, for a typical changeling changes their shape pearance of a creature you've never seen, and you must
the way others might change clothes. A casual shape adopt a form that has the same basic arrangement of
one created on the spur of the moment, with no depth or limbs that you have. Your clothing and equipment aren't
history-is called a mask. A mask can be used to express changed by this trait.
a mood or to serve a specific purpose and then might You stay in the new form until you use an action to re
never be used again. However, many changelings develop vert to your true form or until you die.
identities that have more depth. They build an identity Changeling I n stincts. You gain proficiency with two
over time, crafting a persona with a history and beliefs. of the following skills of your choice: Deception, Insight,
This focused identity helps a changeling pinpoint a par Intimidation, and Persuasion.
ticular skill or emotion. A changeling adventurer might Languages. You can speak, read, and write Common
have personas for many situations, including negotiation, and two other languages of your choice.
investigation, and combat.
CHAPTER 1 I CHARACTER CREATION
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