Page 14 - Eberron -Rising from the Last War_Neat
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never had a strong grip on the Lhazaar Principalities or   REFUGEES AND SHORTAGES
             the gnome nation of Zilargo, and they held the Demon   Refugees live in every major city, including tens of thou­
             Wastes in name only. Other states were born in violence:   sands of exiles produced by Cyre's destruction. Cyrans
             the elves of Valenar and the goblins of Darguun seized   are a people without a homeland, seeking shelter and
             their realms by force. But Aundair yearns to reclaim the   sustenance in the lands of their former enemies. Many
             Eldeen Reaches, Breland keeps a wary eye on the mon­  Cyran refugees are former soldiers who were fighting in
             strous kingdom of Droaam, and many mistrust the Vale­  enemy territory when the Mourning struck, or they were
             nar elves. Within the Five Nations, anger remains over   farmers and merchants who escaped before their nation
             how the final lines were drawn; for example, Thrane re­  was consumed. Former nobles now have nothing but
             tains control of the ancient Aundairian city of Thaliost,   rags, and scholars or artists live in alleyways.
             seized during the war.                              Citie.s and towns still suffer from shortages in the
                                                               aftermath of the war. Farmlands, workers, and the
             PHYSICAL DAMAGE                                   resources devoted to the war were lost.  Nations are
             The borders between nations demonstrate the impact of   recovering, and most essential services and goods are
             generations of conflict. Forests and farmlands scorched   available in major cities. But there is always the possi­
             by fire and magic are still recovering. Ruined cities have   bility that something you want-a luxury item or a spell
             yet to be reclaimed, along with shattered villages and   component-simply isn't available or can be acquired
             abandoned fortresses. These deserted sites now provide   only through the black market.
             shelter for brigands or are haunted by the restless spir­
                                                                         U
             its of those who died in anguish.                 THE  MO R N    I N  G
               This damage reached far beyond the front lines.
             Magic-fueled weapons, aerial cavalry, and guerrilla   The nation of Cyre was once the heart of the kingdom of
             forces all struck deep within enemy territory, and the   Galifar. The Last War took a heavy toll on Cyre and its
             cities of Khorvaire suffered. Wherever you go, you might   citizens, as the nation became a primary battleground
             see the scorch marks of fireballs or wreckage from   where the Five Nations crossed swords. But no one was
             siege weapons. Every nation is working to repair these   prepared for the disaster that struck in 994 YK.
             wounds, but the damage could linger for generations.   Accounts of the Mourning vary. Some say that a
              As you create an Eberron character, consider your   blinding light engulfed the battlefield near the Saerun
             roots and the impact of the war. Was your hometown   Road. Others say that dead-gray mists rose in the capital
             destroyed in the war? Is your family thriving, or were its   city of Metro! and spread from there. Within the space of
             members scattered or slain during the conflict?   one day, the nation of Cyre had been engulfed in a wall

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