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            FORTI I E D   OUTPOST                             L O R D   OF  L A D E S
                                                                             B
            Military outposts across Khorvaire serve a variety   Stalking the Mournland like a spectral juggernaut, the
            of purposes during and after the war: rest stops for   Lord of Blades has emerged from the turmoil of the
            platoons on the move, garrisons for inactive troops,   Last War as a symbol that calls to all the warforged of
            armories where weapons are stored, staging points for   Khorvaire. Regardless of what they have become, the
            scouts and rangers who keep an eye on nearby enemy   warforged were created to fight and die on the orders
            movements, and defensive fortifications meant to protect   of their creators. Some warforged accept their history
            passes, bridges, or other key strategic locations. In an   for what it is and look toward the future, but others hold
            adventure, virtually anything can happen in or around it.   a grudge because of how they were exploited by their
                                                              creators. Those warforged make up the followers of the
            FORTIFIED OUTPOST FEATURES                        Lord of Blades.
            This outpost, as shown on map 4.5, is a simple building   The Lord of Blades preaches of an apocalyptic future
            holding barracks, officers' quarters, and storage areas   in which the warforged will destroy or enslave the na­
            encased within multiple rings of fortification. A nor­  tions of flesh and blood. "We were made as weapons,"
            mal approach to the inner compound involves passing   the Lord of Blades has declared over and over. "Let us
            through one of two gate houses (protected by arrow   be weapons! Let the nations of the land reap what they
            slits and murder holes), crossing an open courtyard   have sown!"
            (with more arrow slits and defenders on the rooftop   Today, warforged roam the Mournland in service to
            above), passing through another small gate area, and   the Lord of Blades, patrolling the devastated terrain
            traversing the training yard before finally reaching the   and salvaging resources from the ashes of Cyre. Most
            lone entrance.                                    of these dissidents despise creatures of flesh, and any
              An enormous magic weapon akin to a ballista is   meeting with outsiders usually ends in blood being
            mounted atop the outpost and supported by a massive   spilled. Other disciples of the Lord of Blades launch
            stone column. Depending on the outpost, this weapon   attacks on targets across Khorvaire: destroying Can­
            might launch ballista bolts with tremendous force   nith workshops, killing nobles known for their abuse of
            and speed, expel surges of lightning, hurl fireballs, or   warforged, and seizing shipments of weapons or arcane
            otherwise send devastating munitions at approach­  research to further deplete their enemy.
            ing enemies.                                       To the flesh-and-blood citizens of Khorvaire, the Lord
             A basement area is dedicated to storage, including   of Blades is a figure of terror and pain. But the war­
            holding cells to contain prisoners of war while they wait   forged under his sway (and some objective observers of
            to be transported to dedicated prison camps.      other races) believe that his rage is fueled by the injus­
                                                              tice heaped upon the warforged after their creation. The
            FORTIFIED OUTPOST ADVENTURES                      warforged were treated as disposable soldiers, almost
            The Fortified Outpost Adventures table provides some   slaves, during the war, and the postwar arguments over
            possibilities for adventures set in such a location.
                                                              what rights the warforged should be granted-as if fun­
                                                              damental rights were meant to be bestowed or withheld
            FORTI F I E D   OUTPOST ADVENTUR E S
                                                              by political authorities-gave the warforged themselves
              d8  Adventure Premise                           no voice, as if they were still the property of their cre­
                  The Order of the Emerald Claw  has seized the outpost   ators. The Lord of Blades' call to action is appealing to
                  and is raising a  legion of undead soldiers.   many warforged because it is grounded in legitimate
              2   The outpost is said to be haunted by the vengeful   grievances, even if the proposed action is abhorrent.
                                                               Compared to the total number of warforged created
                  spirit of a former commander who was slain by their   and deployed in combat during the Last War, the follow­
                  own troops.                                 ers of the Lord of Blades are not especially numerous.
              3   A tunnel beneath the outpost leads to a sealed portal   His existence and message are well-known in the coun­
                  to Xoriat.                                  tries bordering the Mournland (especially Breland), but
              4   The outpost borders the Mournland, where mutant   less familiar in the rest of Khorvaire. Hoping to swell
                  monstrosities emerge from the mists.        the ranks of his followers, the Lord of Blades has agents
              5   When a force of aberrations arises from Khyber, this   spreading his apocalyptic message in every city with sig­
                  abandoned outpost is the adventurers' only chance to   nificant warforged populations.
                  stop their advance.                         THE LORD OF BLADES  N   T H E   W A R
                                                                                         I
              6   The outpost is  in a critical location, but it was dam­
                  aged during the war. It needs to be protected while it   The Lord of Blades didn't appear in the world until after
                  is being restored.                          the Day of Mourning. Only he knows what his identity
              7   The outpost is located on  a manifest zone linked to   was before then, but many suppositions have been put
                                                              forth. Some scholars say that he was originally a war­
                  Thelanis. It has been seized by a group offey, and the
                                                              forged named Bulwark, the personal bodyguard of King
                  locals want it reclaimed.                   Boranel of Breland. Others believe that he was the last
              8   The outpost was  built on  the foundations of an an­  warforged to emerge from the creation forges at Eston,
                  cient goblin fortress, and treasures are rumored to lie   completed in the last moments before the Mourning.
                  buried beneath it.


                                                                      CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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