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THE L O R D S O F   D U S T                       DEMON RUIN FEATURES
                                                              Map 4.7 what a demon ruin might look like. A demon
            Evil entities spawned at the dawn of time still haunt   ruin is an echo of grandeur swathed in flame and rav­
            Eberron. The cities raised by those ancient overlords   aged by time. Despite the rich appointments and impec­
            are now only ashes, but the Lords of Dust still dream of   cable construction evident even in the broken remains
            restoring their primordial dominion. These fiends bide   of the building, the place carries the unmistakable air of
            their time in an inconceivably long game, sparring with   anguish and torment.
            the dragons of Argonnessen as they manipulate events
            in order to fulfill the words of the Draconic Prophecy in   DEMON Rum ADVENTURES
            a way that will bring them victory.               The Demon Ruin Adventures table offers some reasons
              Though the Lords of Dust are mighty enough on their   why characters might risk death in the Demon Wastes.
            own, they serve greater masters known as the overlords
            (see chapter 6). Unfathomably powerful fiends, the over­  D  E M O N   R U I N   AD E N T U R E S
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            lords were bound at the end of the Age of Demons by the   d4  Adventure Goal
            power of the Silver Flame, and an overlord can be re­
            leased from this binding only if doing so can be made to   M  a ke a desperate request for aid from a Lord of Dust
            fulfill the Draconic Prophecy. Every fiend spawned from   who is, by all accounts, an enemy of the characters'
            Khyber owes fealty to one of these overlords.           adversary.
              In many ways the Lords of Dust are a reflection of the   2   Escort an innocent who is prophesied to destroy the
            Chamber. Each group is trying to steer the fulfillment   Lord of Dust to the ruin, and there confront the fiend.
            of the Prophecy to serve its own ends. The goal of the   3   Carry an artifact to the river of black lava that runs
            Lords of Dust is to release the overlords from their    through the demon ruin, which is the only place
            bindings and loose them upon Eberron in a new age of    where the item can be truly destroyed.
            darkness. Despite this unified goal, the Lords of Dust
            operate as an alliance of like-minded cabals rather than   4   Gather obsidian shards from the ruin as components
            a single monolithic organization. Each cabal serves its   for a rare spell.
            particular overlord above all others, and the conditions
                                                                          D
                                                                 R
            that release one overlord could actually contradict those   LO D S   OF  u s T NPCs
                                                                                        -----
            that would free another.                          Most of the Lords of Dust are rakshasas, but any sort of
             Accomplished shapeshifters, the Lords of Dust have   fiend-devil, demon, or otherwise-could be part of this
            agents spread across Khorvaire. Some might wonder   organization. Such fiends are spawned in Khyber and
            why, with all their talents, they haven't tried to conquer   aren't actually from the Outer Planes. These fiends gen­
            the world already. The reason is that they have no in­  erally work through a wide network of duped pawns and
            terest in ruling this world; they want to return it to the   indebted servitors.
            state of unnatural glory that existed before. Their only   Each overlord has a chief servant, and these leaders
            interest in humanoids races is in directing them and   meet in the ruins of Ashtakala in the Demon Wastes.
            their affairs down the paths necessary to release their   Chapter 6 contains statistics for the overlord Rak Tulk­
            overlords; aside from that, dealing with mortals is a te­  hesh and his speaker, Mordakhesh the Shadowsword.
            dious chore.                                      The overlord Sul Khatesh is served by the rakshasa
                                                              Hektula, also known as the First Scribe. Durastoran the
            THE LORDS OF  U ST AND  H E   W A R               Wyrmbreaker is the speaker of Bel Shalor, the overlord
                                           T
                              D
            The Lords of Dust took part in the events of the Last   said to be bound in Flamekeep.
            War whenever they saw opportunities to further their   The Lords of Dust NPCs table describes some possi­
            dark version of the Prophecy. It remains difficult to   ble antagonists who might cross paths with adventurers.
            identify what events might have been manipulated by
            one of these fiends, because their schemes take so long   LOR D S   OF  D U S T  N  P Cs
            to play out. Far in the future, it might become apparent   d6   N P C
            that a seeming victory for the forces of good, or a battle   A virtuous paladin is  hunting and destroying those
            averted that spared hundreds from death was ultimately
            the first step in an overlord's release. (For instance, a   who might one day thwart the Lords of Dust.
            soldier who was otherwise fated to die in the battle that   2   A possessed lord or lady spreads corruption through­
            was avoided goes on to tempt a good-hearted priest into   out the noble house.
            becoming corrupted.)                                3   A wizard who sought to accelerate their own power
             In the years since the Thronehold Accords, the Lords   by making a dark bargain must now pay the price de­
            of Dust continue on as they ever have, advancing one    manded by their sinister patron.
            small step at a time.                               4   A powerful demon has corrupted the local ruler in the
            D E MON RU N                                            name of its overlord.
                         I
                                                                5   A succubus or incubus tempts a mercenary warlord to
            The Lords of Dust maintain a variety of safe houses and   engage in greater and greater battles.
            sanctums across Eberron, but their most tightly bound   6
            locations are the ruins left behind from the Age of De­  One of the characters' most trusted allies or servants
            mons, scattered across the Demon Wastes.                turns out to be a rakshasa in disguise.

                                                                      CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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