Page 219 - Eberron -Rising from the Last War_Neat
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THE MOUR N L A N D                                clear that the border had stabilized. Over the last four
                                                            years, people have ventured into the mist for many rea­
          Once, Cyre shone more brightly than any  f  its sibling   sons. Some sought to plunder the abandoned treasures
                                           o
          nations in the kingdom of Gali far. It was the center of   of the richest nation in Galifar. Others hoped to find lost
          the kingdom's wealth, a monument to its artistic and ar­  loved ones, or some explanation for the disaster. Few of
          cane achievements, and the site of great centers of learn­  these explorers have returned, and those survivors all
          ing where preeminent masters of magic, architecture,   tell tales of a land twisted in unpredictable and inexpli­
          and artifice taught at the forefront of their craft. It was   cable ways.
          also the home of House Cannith and its massive found­
                                                                  R
          ries: some of them built on mountains or in mountains,   MOU N L A N D   E N V I R O N M E N T
          some gracefully spanning canyons, and others erected
          in vast labyrinths deep underground.              The arcane energies that caused the Day of Mourning
            Today, this region is a festering wound across Khor­  and that linger in the remains of Cyre are mysterious
          vaire. A wall of mist surrounds a land twisted into   and unpredictable, so they can be the cause of any
          strange and terrible shapes. Cyre was once called the   bizarre magical effect you want to bring to bear in
          Jewel of Galifar. Now it is the Mournland.        your game.
                                                              Maps of Cyre from before the Day of Mourning are of
          THE MO R N I N G                                  limited use nowadays. The land beyond the gray mist
                    U
                                                            has been twisted and warped, and distances seem to
          No one knows the reason for what happened on 20   expand and shrink even as one treks across the wastes.
          Olarune 994 YK. Though it had been battered, Cyre   As a result, any Wisdom (Survival) check or any check
          stood defiant; Cyran soldiers had recently driven deep   using navigator's tools made to negotiate the Mournland
          into Karrnathi territory and were holding their lines   is made with disadvantage.
          against the combined forces of Breland and Thrane.   As if the difficulties of navigation weren't bad enough,
            And then it all came to an end.                 explorers must bring their own provisions into the
            Some say that the dead-gray mist began in Metro!,   Mournland, unless they want to risk the danger of in­
          initially flowing out of the royal palaces of Vermishard.   gesting tainted food and water.
          Others swear that the disaster began in the Cannith
          stronghold of Making. All that is known is that the mist   TERRAIN FEATURES
          swiftly spread across the kingdom, transforming the   The Day of Mourning redefined the geography of Cyre.
          lands and creatures caught within it. Over a million   The cataclysm raised land, swallowed lakes, and moved
          people died in the Mourning, including nearly all of the   whole cities. In some areas, the earth has been torn and
          inhabitants of central Cyre. The mist slowed its advance   gouged as if by some colossal beast. In others, it has be­
          as it spread, and some of those in the borderlands heard   come iridescent glass or semiliquid sludge. Trees in one
          of the disaster in time to flee. Others survived because   place turned to crystalline onyx; the flowers in another
          they were already beyond the borders of Cyre; the mist   place begin eerily buzzing when touched by a breeze.
          stopped mere feet away from the camps of Cyran sol­  Nothing in the Mournland is as it was; the entire land is
          diers holding sections of the Brelish front. And though   a scar left by the catastrophe of the Mourning.
          the vast majority of people caught in the Mourning died,   Mist W a /J.  The borders of the Mournland are defined
          thousands did survive. Most have no clear memory of   by a wall of thick, gray mist that rises thousands of feet
          the event, and there's no explanation for why they were   into the air and forms a canopy that hides the ruined
          spared. The superstitious say that these people are   realm even from above.
          cursed, that anyone touched by the Mourning is now   The area covered by the mist is a shadowy, muffled re­
          an agent of darkness. (See the book's introduction for   gion devoid of life, sunlight, and sound. The wall of mist
          further details on how the Mourning might have affected   ranges in thickness from a few hundred feet to as much
          characters.)                                      as five miles. Travelers who linger in the mist suffer a
            In the days immediately following the Mourning,   growing sense of claustrophobia and despair. It's easy
          many assumed that the mist would continue to spread.   to get lost in the impenetrable fog, and some travelers
          Intense panic slowly turned to curiosity as it became

                     MuTATEo WoRGS  IN
                     THE MouRNLAND
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