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The binding struts force the elemental into a ring   they remain rare, because the soarwood required for
          shape and give every elemental vessel its distinctive   their construction is exceedingly scarce and tightly
          appearance. From there, the elemental continues to flow   controlled.
          along the matrix through the hull, appearing as jagged,   Soarwood is a form of buoyant timber found only on
          snaking lines of living energy that pulse and shift. These   the island of Aerenal, and the elves who live there limit
          conduits of elemental energy take on an appearance   their annual harvest of the precious wood. As a result,
          associated with the type of elemental bound into the ves­  production of new airships proceeds at a snail's pace,
          sel. A fire elemental, for example, sends tendrils of flame   unable to satisfy the fervent demand for new vessels.
          along the hull of its ship.                       The discovery of a new supply of soarwood could liter­
           At the command of the vehicle's dragonmarked pilot,   ally change the world, and even convincing the elves of
          the bound elemental can be suppressed, causing its   Aerenal to part with more of it would be an achievement
          essence to flow back into the containment chamber and   worth a handsome reward from House Lyrandar.
          the matrix to disappear from view. A vehicle whose ele­
          mental is suppressed ceases to be propelled.      How IT WORKS
                                                            A standard airship (at least as far as standards have
          CONTROLLING THE ELEMENTAL                         been defined for this relatively new creation) looks simi­
          Piloting an elemental vessel requires effective commu­  lar to an oceangoing ship but is rigged with control fins
          nication between the pilot and the bound elemental.   and rudders rather than sails. An air or fire elemental is
          The elemental controls the vehicle's movement, and   bound into a ring around the hull, which is suspended
          everything from basic propulsion to delicate maneu­  on four struts jutting outward. Most airships are outfit­
          vering is dependent on the ability of the pilot to control   ted with the finest amenities, including many decorative
          the elemental. If the elemental is uncontrolled and not   flourishes and creature comforts.
          suppressed, the vehicle moves according to the elemen­  Operation. A dragonmarked heir of House Lyrandar
          tal's whim until a pilot asserts control again.   must pilot a Lyrandar airship, channeling the power of
           A dragonmarked heir at the helm of a vessel can com­  the Mark of Storm through the w h eel of wind and water
          mand the elemental easily. Without such a pilot, it's very   that controls the vessel. The helm is typically situated
          difficult to control the vessel. A character who is touch­  near the rear of the ship, inside the shelter of a wheel­
          ing either the Khyber dragonshard where the bound ele­  house. Controlling the vessel (without the benefit of
          mental is housed or the magic item at the vessel's helm   something like the conductor stones that dictate a light­
          can try to communicate with the elemental, but with no   ning rail route) requires constant attention, so at least
          guarantee of success.                             two pilots typically travel on every journey.
           A character can make a DC 20 Charisma (Persuasion   Only a dragonmark heir with the Mark of Storm can
          or Intimidation) check to persuade the elemental to co­  use the wheel and command the bound elemental.
          operate or demand its obedience. On a successful check,   House Lyrandar pilots train for months to gain a deep
          the elemental obeys the character for 1 minute.   understanding of the ship's powers and limitations.
           The dominate monster spell can also enable a charac­  Because of this training, a skilled pilot can execute acro­
          ter without a dragonmark to control an elemental vessel,   batic maneuvers in the sky.
          even wresting control away from a dragonmarked pilot.   Airships can move in all three dimensions, with or
          The charm monster spell (found in Xanathar's Guide to   without the  aid of the wind. Unlike most flying crea­
         Everything) also makes the elemental compliant to the   tures, they don't rely on wings for lift thanks to their
          caster's wishes, but the elemental remains obedient to   soarwood hulls. They are able to fly equally well on their
          the commands of a dragonmarked pilot at the helm.   sides or even upside down (notwithstanding the risks
                                                           that such maneuvers present to passengers and crew).
          FREEING THE ELEMENTAL                              Airships cannot actually land, because the struts that
          Shattering the Khyber dragonshard that binds it can   hold the elemental ring in place protrude 10 feet from
         free an elemental, preventing the vehicle from moving.   the bottom of the vessel. Thus, passengers and cargo
          On most elemental vessels, the shard is sealed in a   are lifted in elevators and loaded at towers in major
          protective metal chest with 10 (3d6) hit points, usually   cities. Each ship carries rope ladders for use at smaller
         made of iron (AC 19) but sometimes of mithral (AC 21)   stations, in open terrain, or in cases of dire emergency.
         or adamantine (AC 23). The chest is often guarded with   A typical airship can reach a speed of 20 miles per
         a glyph of warding and housed in a room behind locked   hour in clear skies carrying up to 30 tons of cargo.
         and possibly trapped doors. The shard itself has AC 17   Airships are most often employed by explorers and by
         and 10 (3d6) hit points.                          wealthy travelers who demand luxury-clients who
                                                           have a need to move quickly to places that might not be
                N
         LYRA D A R   A I R S H I P                        served by the lightning rail.
                   i
         The airship  s   the most advanced elemental-powered   Suppression. Although the elemental bound to the
         vehicle on Eberron, the pride of House Lyrandar and the   airship is essential for propulsion, the vessel's soar­
         forerunner of the magical advances that many hope will   wood hull provides its lighter-than-air buoyancy. When
         become commonplace in the aftermath of the Last War.   the elemental is suppressed, the ship remains aloft but
         The  first airships emerged from the Cannith and Zilargo   can't move. The pilot always suppresses the elemental
         workshops and appeared in House Lyrandar's service   before docking, then uses ropes to maneuver the vessel
         just eight years ago (in 990 YK). For now, though,   into position.


         C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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