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             M  A B A R   M  A N I FEST ZON E   FEA U R E S    S H A VARATH  M  A N I FEST ZON E   FEA U R E S
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              d4   Feature                                      d4   Feature
                   Undead animated here have 2 extra hit points per Hit   Blades crafted  here have a reputation for being es­
                   Die and make saving throws against being turned or   pecially fine and sharp. When a creature in the zone
                   frightened with advantage.                        scores a critical hit with an attack that deals piercing
               2   Vegetation here is sour and stunted, animals are still­  or slashing damage, the attack deals one additional
                   born or deformed, and a malaise hangs in the air.   die of damage.
               3   On  nights during the month of Sypheros, when the   2   Blood spilled here never washes away. Any Charisma
                   Shadow Moon is dominant in the sky, horrific mon­  checks made in the zone to avoid hostility are made
                   sters stalk the area, prompting residents to leave of­  with disadvantage; Charisma checks made to encour­
                   ferings outside their doors to ward off the evil.   age violence are always successful.
                                        i
               4   The radius of any light source  n   the zone is halved,   3   Storms of whirling blades cut the sky during times
                   and saving throws against necromancy spells are   of combat, randomly attacking the participants. The
                   made with disadvantage in the zone.              effect is the same as that of the cloud of  daggers spell,
                                                                     but the area and the damage might both increase.
             RISIA, THE PLAIN OF !CE                             4   Devils, demons, and angels duel in the remains of a
             The counterpoint to Femia, Risia embodies winter's      ruined fortress that serves as a portal to Shavarath.
             chill and the stoic constancy of the glacier. Across Ri­
             sia's icy expanse, blizzards ceaselessly howl over floes   SYRANIA, THE AZURE SKY
             of thick, blue ice, and frost giants carve great fortresses   Crystal spires float in a perfect blue sky. Farms and
             from glaciated mountains. Unprotected visitors perish   serene communities stretch across clouds. Syrania is
             quickly, but those who adapt to the cold or protect them­  the plane of peace and all that flourishes in times of
             selves from it can plumb the plane's frigid depths for   peace. This includes commerce; the Immeasurable
             ancient secrets.                                 Market of Syrania draws merchants and travelers from
                                                              across reality.
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             R I S I A   M  A N I FEST ZON E   FEA U R E S      Syrania is home to a host of angels that devote their
              d4   Feature                                    immortal lives to serene contemplation. Each angel
                   Spells that deal cold damage are empowered here.   seeks to achieve mastery of one pure concept, such as
                   Such a spell of  s t level or higher cast within the zone   holding all the knowledge on a subject or ceaselessly
                             1
                                                              abiding by the tenets of a virtue. An angel of dreams isn't
                   deals cold damage as if it were cast at a level one
                                                              a quori, but it understands dreams, it can explain and
                   higher than the spell slot that was expended.
                                                              interpret them, and it can shape them if it chooses. Like­
               2   Veins of cobalt-blue ice run through a glacier in the
                                                              wise, an angel of war isn't constantly embroiled in battle
                  area. If extracted, this ice maintains its temperature   as the celestials of Shavarath are; instead, it seeks per­
                   and doesn't melt. An object carved from  it can func­  fection in the art and theories of war. Angels of Syrania
                  tion as a spellcasting focus for spells dealing with   can be useful sources of information for adventurers,
                  water or ice.                               and sometimes travel to Eberron to observe mortals.
               3   Abominable yetis lair in  a network of bitterly cold,
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                  frost-rimed caves in the mountains.         SYRA I A  M  A N I F EST ZON E   FEA U R E S
               4   Any spell that deals fire damage deals just half the   d4   Feature
                  normal damage.                                    This zone suppresses all aggressive thought. Any
                                                                    creature that wants to make an attack or cast a dam­
            SHAVARATH, THE BATTLEGROUND                             aging spell must succeed on a DC 13 Wisdom saving
            Shavarath is the plane of war, ravaged by a conflict that   throw or it doesn't make the attack or cast the spell,
            will never end. Since the dawn of time, armies of fiends   but loses its action.
            and celestials have fought one another in Shavarath,   2   Those with great will and fortitude who ascend
            their eternal battles a microcosm of the struggle be­
            tween good and evil that rages across all of reality. New   a mountain peak in this area can try to bend the
            arrivals are subject to forced conscription when encoun­  weather for miles around to their will, as if they had
            tered (whether by angel, demon, or devil), if they aren't   cast the control weather spell.
            summarily dispatched. Amid the constant strife, wind­  3   I n   this sun-dappled field, children-as well as
            storms of blades scour the landscape, capable of cutting   free-spirited, childlike folk-find themselves able to
            the unprepared to ribbons. For all its danger, Shavarath   fly for 1  hour.
            holds weapons of legend and a wealth of knowledge on   4   A village is  built into the side of a cliff face here. Wind­
            the art of war.                                         mills protruding from the cliff collect energy from the
                                                                    power of the wind, which is used to operate elevators
                                                                    throughout the community.




                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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