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M A B A R M A N I FEST ZON E FEA U R E S S H A VARATH M A N I FEST ZON E FEA U R E S
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d4 Feature d4 Feature
Undead animated here have 2 extra hit points per Hit Blades crafted here have a reputation for being es
Die and make saving throws against being turned or pecially fine and sharp. When a creature in the zone
frightened with advantage. scores a critical hit with an attack that deals piercing
2 Vegetation here is sour and stunted, animals are still or slashing damage, the attack deals one additional
born or deformed, and a malaise hangs in the air. die of damage.
3 On nights during the month of Sypheros, when the 2 Blood spilled here never washes away. Any Charisma
Shadow Moon is dominant in the sky, horrific mon checks made in the zone to avoid hostility are made
sters stalk the area, prompting residents to leave of with disadvantage; Charisma checks made to encour
ferings outside their doors to ward off the evil. age violence are always successful.
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4 The radius of any light source n the zone is halved, 3 Storms of whirling blades cut the sky during times
and saving throws against necromancy spells are of combat, randomly attacking the participants. The
made with disadvantage in the zone. effect is the same as that of the cloud of daggers spell,
but the area and the damage might both increase.
RISIA, THE PLAIN OF !CE 4 Devils, demons, and angels duel in the remains of a
The counterpoint to Femia, Risia embodies winter's ruined fortress that serves as a portal to Shavarath.
chill and the stoic constancy of the glacier. Across Ri
sia's icy expanse, blizzards ceaselessly howl over floes SYRANIA, THE AZURE SKY
of thick, blue ice, and frost giants carve great fortresses Crystal spires float in a perfect blue sky. Farms and
from glaciated mountains. Unprotected visitors perish serene communities stretch across clouds. Syrania is
quickly, but those who adapt to the cold or protect them the plane of peace and all that flourishes in times of
selves from it can plumb the plane's frigid depths for peace. This includes commerce; the Immeasurable
ancient secrets. Market of Syrania draws merchants and travelers from
across reality.
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R I S I A M A N I FEST ZON E FEA U R E S Syrania is home to a host of angels that devote their
d4 Feature immortal lives to serene contemplation. Each angel
Spells that deal cold damage are empowered here. seeks to achieve mastery of one pure concept, such as
Such a spell of s t level or higher cast within the zone holding all the knowledge on a subject or ceaselessly
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abiding by the tenets of a virtue. An angel of dreams isn't
deals cold damage as if it were cast at a level one
a quori, but it understands dreams, it can explain and
higher than the spell slot that was expended.
interpret them, and it can shape them if it chooses. Like
2 Veins of cobalt-blue ice run through a glacier in the
wise, an angel of war isn't constantly embroiled in battle
area. If extracted, this ice maintains its temperature as the celestials of Shavarath are; instead, it seeks per
and doesn't melt. An object carved from it can func fection in the art and theories of war. Angels of Syrania
tion as a spellcasting focus for spells dealing with can be useful sources of information for adventurers,
water or ice. and sometimes travel to Eberron to observe mortals.
3 Abominable yetis lair in a network of bitterly cold,
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frost-rimed caves in the mountains. SYRA I A M A N I F EST ZON E FEA U R E S
4 Any spell that deals fire damage deals just half the d4 Feature
normal damage. This zone suppresses all aggressive thought. Any
creature that wants to make an attack or cast a dam
SHAVARATH, THE BATTLEGROUND aging spell must succeed on a DC 13 Wisdom saving
Shavarath is the plane of war, ravaged by a conflict that throw or it doesn't make the attack or cast the spell,
will never end. Since the dawn of time, armies of fiends but loses its action.
and celestials have fought one another in Shavarath, 2 Those with great will and fortitude who ascend
their eternal battles a microcosm of the struggle be
tween good and evil that rages across all of reality. New a mountain peak in this area can try to bend the
arrivals are subject to forced conscription when encoun weather for miles around to their will, as if they had
tered (whether by angel, demon, or devil), if they aren't cast the control weather spell.
summarily dispatched. Amid the constant strife, wind 3 I n this sun-dappled field, children-as well as
storms of blades scour the landscape, capable of cutting free-spirited, childlike folk-find themselves able to
the unprepared to ribbons. For all its danger, Shavarath fly for 1 hour.
holds weapons of legend and a wealth of knowledge on 4 A village is built into the side of a cliff face here. Wind
the art of war. mills protruding from the cliff collect energy from the
power of the wind, which is used to operate elevators
throughout the community.
CHAPTER 4 I BUILDING EBERRON ADVENTURES
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