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can be important for performing epic rituals, creating of shaped by the memories and experiences of dreamers.
eldritch machines, or interacting with extraplanar enti The dark core at the heart of the plane is shaped by the
ties. Whether or not a plane is remote or coterminous at nightmare force known as the Dreaming Dark. The
a given time depends entirely on the needs of your story. primary inhabitants of Dal Quor are the quori, enig
matic master manipulators that can inhabit the dreams
MANIFEST ZO E S of others.
N
A t certain places in the Material Plane, the barriers Tens of thousands of years ago, the quori fought a
between worlds are thin, and some characteristics of bitter war with the giants of Xen'drik. The giants ended
another plane can bleed through into the material world. the war by severing the connection between Dal Quor
These places are called manifest zones, and the nature and Eberron and disrupting the cycle of the planes. As a
of each one is strongly shaped by the plane it connects result, Dal Quor is always remote in relation to the Ma
to. The city of Sham is located in a manifest zone linked terial Plane, and no manifest zones are tied to Dal Quor.
to Syrania that keeps its towers reaching toward the sky The only way to reach Dal Quor from the Material Plane
and aids flight. Ghosts might linger in a manifest zone is through the psychic projection of dreaming, and the
associated with Dolurrh, while a manifest zone tied quori are forced to possess mortal hosts to work their
to Lamannia might have wild vegetation and enhance will on Eberron.
druidic magic. A manifest zone might include a portal
D
that allows free passage from either plane to the other. DOLURRH, THE REALM OF THE E AD
The descriptions of other planes in this section offer When a mortal soul dies, it is drawn to Dolurrh, a place
some other possible effects. Most manifest zones have defined by despair and apathy. Over time, memories
reliable, persistent effects. Some have only weak con are leached out of these trapped spirits until only husks
nections to their planes, and their properties influence remain. Although this seems a bleak fate, most religions
the world only when the plane is coterminous. maintain that Dolurrh isn't the end of a soul's journey;
it is a gateway to whatever lies beyond. They assert that
TO R OF H E P L A N E S what appears to be dissolution is the natural process
U
T
Each of the thirteen planes n Eberron's cosmology is of the soul moving to a higher plane of existence that
i
briefly described below, both in general terms as well as mortals can never realize: joining with the Sovereigns,
by the effects that occur or appear on the Material Plane merging with the Silver Flame, or simply rejoining the
in manifest zones linked to that plane. cycle of life in a new form. That claim notwithstanding,
Dolurrh is a gloomy plane filled with the lingering traces
DAANVI, THE PERFECT ORDER of the dead.
Daanvi embodies absolute order, along with the ideals
T
of law and discipline and their impact on civilization. 00LU R R H M A N I FEST ZON E FEA U R E S
The perfectly ordered, immaculate districts of the plane d4 Feature
represent different aspects of law: precisely maintained Bodies buried here reanimate in ld4 days, possessed
fields, legalistic tribunals, and hordes of modrons com by restless spirits. These spirits might be malevolent
piling archives of every rule or regulation ever created. or benign.
Some districts are governed by a justice system based
1
in goodness, where laws help to maintain harmony. In 2 Any necromancy spell of s t level or higher cast
more oppressive locations, harsh laws are imposed on within the zone is treated as if it were cast at a level
the suffering populace by tyrannical devils. one higher than the spell slot that was expended.
3 Spells and abilities that raise the dead have a SO per
DAAN V I M A N I FEST ZON E FEATU R E S cent chance to bring back ld4 angry spirits as wel . l
b
d4 Feature These might e banshees, ghosts, shadows, specters,
People who live in the manifest zone are inclined to wraiths, or other incorporeal undead.
1
follow duly enacted regulations without u estion, re 4 In order to cast a spell of s t level or higher in the
q
gardless of moral implications. zone, the caster must succeed on a Constitution
2 Creatures can't tell deliberate lies while in the area. check with a DC equal to 10 + the level of the spell.
3 Flora and fauna are preternaturally orderly and ho On a failed check, the spell is not cast and its spell
mogeneous. Trees here grow in neat rows without slot is not expended, but the action is lost.
needing to be tended, rocks are situated in geometric
patterns, and identical cattle graze in unison. FERNIA, THE SEA OF FIRE
This plane encompasses both the raw elemental power
4 A contingent of modrons is methodically deconstruct
of fire and its versatility: flame used as a weapon, as a
ing and reorganizing the zone, heedless of their effect force that holds darkness at bay, or as a destroyer and
.
on the other inhabitants. a force for change. Femia is home to all manner of fire
elementals and to celestials and fiends that embrace the
DAL Q u oR, THE REGION OF DREAMS same ideals. Efreeti pashas and fiendish satraps rule
Mortal creatures come into contact with Dal Quor when city-islands of obsidian that drift atop seas of magma,
they dream (except for elves, kalashtar, and warforged, their minions producing metalcraft of surpassing beauty
which don't dream). The outer fringes of the plane are and quality.
CHAPTER 4 I BUILDING EBERRON ADVENTURES
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