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can be important for performing epic rituals, creating of   shaped by the memories and experiences of dreamers.
            eldritch machines, or interacting with extraplanar enti­  The dark core at the heart of the plane is shaped by the
            ties. Whether or not a plane is remote or coterminous at   nightmare force known as the Dreaming Dark. The
            a given time depends entirely on the needs of your story.   primary inhabitants of Dal Quor are the quori, enig­
                                                              matic master manipulators that can inhabit the dreams
            MANIFEST ZO E S                                   of others.
                         N
            A t   certain places in the Material Plane, the barriers   Tens of thousands of years ago, the quori fought a
            between worlds are thin, and some characteristics of   bitter war with the giants of Xen'drik. The giants ended
            another plane can bleed through into the material world.   the war by severing the connection between Dal Quor
            These places are called manifest zones, and the nature   and Eberron and disrupting the cycle of the planes. As a
            of each one is strongly shaped by the plane it connects   result, Dal Quor is always remote in relation to the Ma­
            to. The city of Sham is located in a manifest zone linked   terial Plane, and no manifest zones are tied to Dal Quor.
            to Syrania that keeps its towers reaching toward the sky   The only way to reach Dal Quor from the Material Plane
            and aids flight. Ghosts might linger in a manifest zone   is through the psychic projection of dreaming, and the
            associated with Dolurrh, while a manifest zone tied   quori are forced to possess mortal hosts to work their
            to Lamannia might have wild vegetation and enhance   will on Eberron.
            druidic magic. A manifest zone might include a portal
                                                                                            D
            that allows free passage from either plane to the other.   DOLURRH, THE REALM OF THE  E AD
            The descriptions of other planes in this section offer   When a mortal soul dies, it is drawn to Dolurrh, a place
            some other possible effects. Most manifest zones have   defined by despair and apathy. Over time, memories
            reliable, persistent effects. Some have only weak con­  are leached out of these trapped spirits until only husks
            nections to their planes, and their properties influence   remain. Although this seems a bleak fate, most religions
            the world only when the plane is coterminous.     maintain that Dolurrh isn't the end of a soul's journey;
                                                              it is a gateway to whatever lies beyond. They assert that
            TO R   OF  H E   P L A N E S                      what appears to be dissolution is the natural process
                U
                       T
            Each of the thirteen planes  n   Eberron's cosmology is   of the soul moving to a higher plane of existence that
                                  i
            briefly described below, both in general terms as well as   mortals can never realize: joining with the Sovereigns,
            by the effects that occur or appear on the Material Plane   merging with the Silver Flame, or simply rejoining the
            in manifest zones linked to that plane.           cycle of life in a new form. That claim notwithstanding,
                                                              Dolurrh is a gloomy plane filled with the lingering traces
            DAANVI, THE PERFECT ORDER                         of the dead.
            Daanvi embodies absolute order, along with the ideals
                                                                                           T
            of law and discipline and their impact on civilization.   00LU R R H   M  A N I FEST ZON E   FEA U R E S
            The perfectly ordered, immaculate districts of the plane   d4   Feature
            represent different aspects of law: precisely maintained   Bodies buried here reanimate in  ld4 days, possessed
            fields, legalistic tribunals, and hordes of modrons com­  by restless spirits. These spirits might be malevolent
            piling archives of every rule or regulation ever created.   or benign.
            Some districts are governed by a justice system based
                                                                                      1
            in goodness, where laws help to maintain harmony. In   2   Any necromancy spell of  s t level or higher cast
            more oppressive locations, harsh laws are imposed on    within the zone is treated as if it were cast at a level
            the suffering populace by tyrannical devils.            one higher than the spell slot that was expended.
                                                                3   Spells and abilities that raise the dead have a SO per­
            DAAN V I   M  A N I FEST ZON E   FEATU R E S            cent chance to bring back ld4 angry spirits as wel .   l
                                                                             b
              d4   Feature                                          These might  e   banshees, ghosts, shadows, specters,
                  People who  live in the manifest zone are  inclined to   wraiths, or other incorporeal undead.
                                                                                      1
                  follow duly enacted regulations without  u estion, re­  4   In order to cast a spell of  s t level or higher in the
                                              q
                  gardless of moral implications.                   zone, the caster must succeed on a Constitution
              2   Creatures can't tell deliberate lies while in the area.   check with a DC equal to 10 + the level of the spell.
              3   Flora and fauna are preternaturally orderly and ho­  On a failed check, the spell is not cast and its spell
                  mogeneous. Trees here grow in neat rows without   slot is not expended, but the action is lost.
                  needing to be tended, rocks are situated in geometric
                  patterns, and identical cattle graze in unison.   FERNIA, THE SEA OF FIRE
                                                              This plane encompasses both the raw elemental power
              4   A contingent of modrons is  methodically deconstruct­
                                                              of fire and its versatility: flame used as a weapon, as a
                  ing and reorganizing the zone, heedless of their effect   force that holds darkness at bay, or as a destroyer and
                                                                                  .
                  on the other inhabitants.                   a force for change. Femia is home to all manner of fire
                                                              elementals and to celestials and fiends that embrace the
            DAL Q u oR, THE REGION OF DREAMS                  same ideals. Efreeti pashas and fiendish satraps rule
            Mortal creatures come into contact with Dal Quor when   city-islands of obsidian that drift atop seas of magma,
            they dream (except for elves, kalashtar, and warforged,   their minions producing metalcraft of surpassing beauty
            which don't dream). The outer fringes of the plane are   and quality.


                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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