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S K Y W AY ST E E T EVE N T S SHARN HEIGHTS ADVENTURES
dl2 Event Adventures in Sham heights are perfect for pulp action
scenes. Narrow bridges, moving platforms, and great
A few gargoyles perch on a mansion's walls. They're
heights come together in a public place that's a perfect
seemingly there for sec r ity, but they offer lively com
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location for swashbuckling battles, tense hostage nego
mentary about everyone who passes by.
tiations, and over-the-top heists. The Sham Heights Ad
2 A noble with auburn hair held in a silver diadem holds ventures table offers reasons why your characters might
a darkwood staff encrusted .with dragonshards, and need to visit such a location. In addition, the characters
taps it impatiently while waiting for a skycoach. could meet with a Boromar Clan or House Tarkanan
3 You pass by a hope well. Supposedly, any coins you patron in Sharn heights.
throw in the well are gathered and transported down
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to help the troubled people of the lower wards. S H A R N H E I G H TS AD E N TU R E S
4 " M ake way! Make way!" A boy clears a path for a jew d4 Adventure Goal
el-encrusted warforged wearing a lavish fur cloak. Pose as House Tarkanan operatives to capture a
5 You come upon a fountain of cold fire. n the center, wanted criminal with an aberrant dragon mark. The
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a brass r agon spits brilliant flames into the air, and criminal is waiting on a bridge for his House Tarkanan
they spill down and out into the surrounding pool. escort to arrive.
6 A team of handlers from House Vadalis walk along 2 Obtain a satchel of evidence obtained by a goblin who
side a small gelatinous cube. "We're trying it out, see has infiltrated Daask. The goblin, who is working with
ing if it can help keep things clean," they say. the Boromar Clan or the Sharn Watch to take down
7 A magewright offers to use a simple charm to polish key Daask operatives, is waiting on a bridge.
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the coins in yo r purse for just 3 copper crowns. 3 Break n to a building connected to Sharn heights to
"We wouldn't want anyone here to get grime on their steal something valuable.
gloves from handling those filthy coins of yours from 4 Stop a crooked Sharn Watch official who is trying to
the lower wards." reach a skycoach and flee the city to escape arrest.
8 A tour group pauses to marvel at a mansion.
9 A large statue co m m emorates Lord Dalian ir'Tain, a NARCOTICS IN SHARN
noble philanthropist lost at sea at the end of the Last From the owners of incense-clouded dens to fast-talking
War. He holds a spyglass in one hand and a miniature street dealers, many entrepreneurs-legitimate and oth
dragon turtle in the other. erwise-make a profitable business selling narcotics in
Sharn. The following drugs are just two of the most notori
10 A warforged with roses twined around her limbs of
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ous substances available in the City of o wers and beyond.
fers to sell you a bouquet for five silver sovereigns.
Dragon's Blood. I n troduced into Sharn by Daask, r ag·
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1 1 I t starts to r izzle. A well-dressed half-elf glares at the on's blood is a potent and highly addictive st m i u lant. I n
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sky and snaps his fingers. The rain immediately stops. addition to inducing euphoria, t can enhance spellcasting
1 2 A member of the Sharn Watch stops you. "Can I help ability or even temporarily imbue a user with the ability to
cast sorcerer spells. The drug's effects are potentially dan
you? Are you sure you're in the right ward?"
gerous and always unpredictable. This isn't something a
player character should want to use; adventurers are more
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SHARN E IGHTS likely to i n terfere with Daask smugglers or deal with an
addict who accidentally casts a.fireball in a crowded street.
Sharn heights are intersections of bridges and platforms The specific effects of dragon's blood are up to you, but
in Sham that make the perfect place for a meeting, you can take inspiration from the Wild a gic Surge table
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theft, or assassination. The crisscrossing paths of Sham in the Player's Handbook.
heights allow criminals to come and go in different Dreamlily. A psychoactive liquid that smells and tastes
directions, looking like normal passersby as they trade like your favorite beverage, essence of dreamlily is a
information, cut purses, or throw people to their dooms. Sarlonan opiate. First imported to help manage pain
during the Last War, it's now the most commonly abused
SHARN E IGHTS FEATURES substance in Sharn. Though dream lily isn't illegal if used
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Map 4. 1 shows a typical Sham location that contains for medicinal purposes, it's heavily taxed, and thus most
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intersections of bridges and platforms. Each bridge dream lily is smuggled in and sold on the black market.
is 20 feet higher (on average) than the one immedi Dreamlily dens can be found across the lower wards. Con
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ately below it. suming r eamlily causes disorienting euphoria and brings
The bridges are connected to businesses and resi about remarkable resistance to pain. A creature under the
effects of dream lily is poisoned for 1 hour. While poisoned
dences. The residences are usually locked, while most in this way, the creature is immune to fear, and the first
shops lock up at night. The taverns and gambling dens time it r ops to 0 hit points without being killed outright,
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are open for business all day and well into the night. it drops to 1 hit point instead. A dose of r eam lily costs
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One of the bridges connects to a skycoach parking around 1 gp, or up to ten times that if purchased through
station, which houses several of those vehicles. Other legal channels. There are many varieties of the drug, how
bridges lead to an elevator, garden overlooks, and ever, and the duration or the price might vary accordingly.
staircases that take pedestrians farther up and down
into the city.
C H APTER 4 I BUILDING EBERRON ADVENTURES
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