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          S K Y W AY ST E E T  EVE N T S                    SHARN HEIGHTS ADVENTURES
           dl2  Event                                       Adventures in Sham heights are perfect for pulp action
                                                            scenes. Narrow bridges, moving platforms, and great
                A few gargoyles perch on  a mansion's walls. They're
                                                            heights come together in a public place that's a perfect
                seemingly there for sec r ity, but they offer lively com­
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                                                            location for swashbuckling battles, tense hostage nego­
                mentary about everyone who passes by.
                                                            tiations, and over-the-top heists. The Sham Heights Ad­
            2   A noble with auburn hair held in  a silver diadem holds   ventures table offers reasons why your characters might
                a darkwood staff encrusted .with dragonshards, and   need to visit such a location. In addition, the characters
                taps it impatiently while waiting for a skycoach.   could meet with a Boromar Clan or House Tarkanan
            3   You pass by a hope well. Supposedly, any coins you   patron in Sharn heights.
                throw in the well are gathered and transported down
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                to help the troubled people of the lower wards.   S H A R N   H  E I G H TS AD E N TU R E S
            4   " M  ake way!  Make way!" A boy clears a path  for a jew­  d4   Adventure Goal
                el-encrusted warforged wearing a lavish fur cloak.   Pose as  House Tarkanan operatives to capture a
            5   You come upon a fountain of cold fire.  n   the center,   wanted criminal with an  aberrant dragon mark. The
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                a brass  r agon spits brilliant flames into the air, and   criminal is waiting on a bridge for his House Tarkanan
                they spill down and out into the surrounding pool.   escort to arrive.
            6   A team of handlers from House Vadalis walk along­  2   Obtain a satchel of evidence obtained by a goblin who
                side a small gelatinous cube. "We're trying it out, see­  has infiltrated Daask. The goblin, who is working with
                ing if it can help keep things clean," they say.   the Boromar Clan or the Sharn Watch to take down
            7   A magewright offers to use a simple charm to polish   key Daask operatives, is waiting on a bridge.
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                the coins in yo r   purse for just 3 copper crowns.   3   Break  n to a building connected to Sharn heights to
                "We wouldn't want anyone here to get grime on their   steal something valuable.
                gloves from  handling those filthy coins of yours from   4   Stop a crooked Sharn Watch official who  is trying to
                the lower wards."                                 reach a skycoach and flee the city to escape arrest.
            8   A tour group pauses to marvel at a mansion.
            9   A large statue co m  m  emorates Lord  Dalian ir'Tain, a   NARCOTICS  IN  SHARN
                noble philanthropist lost at sea at the end of the Last   From the owners of incense-clouded dens to fast-talking
                War. He holds a spyglass in one hand and a miniature   street dealers, many entrepreneurs-legitimate and oth­
                dragon turtle in the other.                  erwise-make a profitable business selling narcotics in
                                                             Sharn. The following drugs are just two of the most notori­
            10   A warforged with roses twined around her limbs of­
                                                                                        T
                                                             ous substances available in the City of  o wers and beyond.
                fers to sell you  a bouquet for five silver sovereigns.
                                                               Dragon's Blood.  I n troduced into Sharn by Daask,  r ag·
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            1 1    I t   starts to  r izzle. A well-dressed half-elf glares at the   on's blood  is a potent and highly addictive st m i  u lant. I n
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                sky and snaps his fingers. The rain immediately stops.   addition to inducing euphoria,  t   can enhance spellcasting
            1 2    A member of the Sharn Watch stops you. "Can I  help   ability or even temporarily imbue a user with the ability to
                                                             cast sorcerer spells. The drug's effects are potentially dan­
                you? Are you sure you're in the right ward?"
                                                             gerous and always unpredictable. This isn't something a
                                                             player character should want to use; adventurers are more
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          SHARN  E IGHTS                                     likely to i n terfere with Daask smugglers or deal with an
                                                             addict who accidentally casts a.fireball in a crowded street.
          Sharn heights are intersections of bridges and platforms   The specific effects of dragon's blood are up to you, but
          in Sham that make the perfect place for a meeting,   you can take inspiration from the Wild  a gic Surge table
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          theft, or assassination. The crisscrossing paths of Sham   in the Player's Handbook.
          heights allow criminals to come and go in different   Dreamlily. A psychoactive liquid that smells and tastes
          directions, looking like normal passersby as they trade   like your favorite beverage, essence of dreamlily is a
         information, cut purses, or throw people to their dooms.   Sarlonan opiate. First imported to help manage pain
                                                             during the Last War, it's now the most commonly abused
          SHARN  E IGHTS FEATURES                            substance in Sharn. Though dream lily isn't illegal if used
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         Map 4. 1   shows a typical Sham location that contains   for medicinal purposes, it's heavily taxed, and thus most
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         intersections of bridges and platforms. Each bridge   dream lily is smuggled in and sold on the black market.
         is 20 feet higher (on average) than the one immedi­  Dreamlily dens can  be found across the lower wards. Con­
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         ately below it.                                     suming  r eamlily causes disorienting euphoria and brings
           The bridges are connected to businesses and resi­  about remarkable resistance to pain. A creature under the
                                                             effects of dream lily is poisoned for 1  hour. While poisoned
         dences. The residences are usually locked, while most   in this way, the creature is immune to fear, and the first
         shops lock up at night. The taverns and gambling dens   time it  r ops to 0 hit points without being killed outright,
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         are open for business all day and well into the night.   it drops to 1  hit point instead. A dose of  r eam lily costs
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         One of the bridges connects to a skycoach parking   around 1  gp, or up to ten times that if purchased through
         station, which houses several of those vehicles. Other   legal channels. There are many varieties of the drug, how­
         bridges lead to an elevator, garden overlooks, and   ever,  and the duration or the  price might vary accordingly.
         staircases that take pedestrians farther up and down
         into the city.
         C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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