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ST E E T  A N G S
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                                                                     G
             C  R I M   E   I N   S H A R N
                                                               Gang           Description
            Crime is part of everyday life in Sharn, and just as in
            any other city, sometimes such acts are carried out by   The Broken  M  i rror  Khoravar half-elves who often target
            people who  have no ties to organized crime. An upstand­          elves with acts of violence, frequently
            ing citizen could be driven to murder by passion. A ref­          d i sfiguring their victims
            ugee could become a cutpurse out of desperation. The   The Brokenbridge   Brelish veterans who antagonize Cyrans
            rowdy Brelish veterans who call themselves the Broken­  Brawlers   and former soldiers from other nations
            bridge Brawlers don't think of themselves as criminals,   The Eyes   Collection of odd individuals who paint
            and they have no connection to any larger organization.           symbolic eyes on their clothing and
              Any professional criminal in Sharn, however, is likely          armor and claim to see things others
            to be affiliated with one of four organizations. The Boro­        cannot  (in fact, they are a cult dedicated
            mar Clan is the most entrenched and widespread of the
            four, and has dominated the business of crime in Sharn            to the daelkyr Belashyrra and serve a
            for centuries. The group called Daask is on the rise,             hidden beholder)
            directly challenging the Boromars. The Tyrants and   The  Five Faces   Changeling pickpockets who work
            House Tarkanan are smaller organizations with more                M  i ddle Menthis
            specialized areas of operation. These groups are sum­  The Gremlins   Gnomes and halflings who specialize in
            marized in the Criminal Organizations of Sharn table              illusion magic
            and described in the later sections that follow.   The Little Fingers   Child pickpockets active in  i ddle Dura
                                                                                                 M
              Each of these organizations has a core of operatives            (their leaders are adult halflings loosely
            and enterprises under the direct control of its leaders.          allied with the Boromar Clan)
            But each also has a network of secondary relationships.
              For example, the Little Fingers are a group of pick­  The Mourners   Cyran veterans who present themselves
            pockets and cutpurses that work in the Bazaar of                  as a vigilante militia that protects Cyran
            Middle Dura. They aren't directly tied to the Boromar             refugees, but some say they're just pur­
            family. But the master of the gang pays a tithe to the            suing selfish interests
            Boromars, and if the Boromars send word to them that   M  u ut    Bugbears in Lower Dura who have been
            certain targets are to be avoided, the Little Fingers             "protecting" Malleon's Gate for decades
            do so. In return, the Boromars ensure that the Sharn              (recently they've aligned with Daask, but
            Watch in Middle Dura largely leaves the Fingers alone.            their focus is their home  i strict)
                                                                                               d
            So although the Boromar Clan itself has a few hundred   The Quiet Folk   Goblins who live in the sewers below Ta­
            members, it has interaction with thousands of criminals           vick's Landing and avoid violence, using
            throughout the city.
              Chapter 3 provides an overview of the four major                stealth and knowledge of the sewers to
            criminal organizations and a body of information about            pull off their thievery
            them that's more or less common knowledge in Sharn.   The Red jackals   Primarily shifters and half-ores who live
            This section explores the roles that each one could play          in the sewers below Menthis and clash
            in a Sharn-based campaign.                                       with anyone who invades their territory
             Although the powerful organizations in Sharn have
            a hand in most criminal activity, sometimes you might
            want an adventure to involve a smaller gang. The Street
            Gangs table presents a number of lesser criminal
            groups adventurers could tangle with.

                                T
            C R I M  I N A L   ORGAN I ZA I O N S   I N   S H A R N
             Organization   Description
             The Boromar Clan   Influential cr m i  inal syndicate founded
                            by Talenta half i n gs, with blood ties to
                                      l
                            House jorasco
             Daask         Violent monsters and thugs loyal to
                            Droaam and answerable to Sora Katra
             House Tarkanan   Enemies of the dragon marked houses
                            dedicated to protecting and training
                             d
                            in i viduals with aberrant  r agonmarks
                                              d
            The Tyrants     Evil-minded changelings interested in
                           gathering secrets and using them for all
                            sorts of nefarious purposes





                                                                      CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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