Page 246 - Eberron -Rising from the Last War_Neat
P. 246
ST E E T A N G S
R
G
C R I M E I N S H A R N
Gang Description
Crime is part of everyday life in Sharn, and just as in
any other city, sometimes such acts are carried out by The Broken M i rror Khoravar half-elves who often target
people who have no ties to organized crime. An upstand elves with acts of violence, frequently
ing citizen could be driven to murder by passion. A ref d i sfiguring their victims
ugee could become a cutpurse out of desperation. The The Brokenbridge Brelish veterans who antagonize Cyrans
rowdy Brelish veterans who call themselves the Broken Brawlers and former soldiers from other nations
bridge Brawlers don't think of themselves as criminals, The Eyes Collection of odd individuals who paint
and they have no connection to any larger organization. symbolic eyes on their clothing and
Any professional criminal in Sharn, however, is likely armor and claim to see things others
to be affiliated with one of four organizations. The Boro cannot (in fact, they are a cult dedicated
mar Clan is the most entrenched and widespread of the
four, and has dominated the business of crime in Sharn to the daelkyr Belashyrra and serve a
for centuries. The group called Daask is on the rise, hidden beholder)
directly challenging the Boromars. The Tyrants and The Five Faces Changeling pickpockets who work
House Tarkanan are smaller organizations with more M i ddle Menthis
specialized areas of operation. These groups are sum The Gremlins Gnomes and halflings who specialize in
marized in the Criminal Organizations of Sharn table illusion magic
and described in the later sections that follow. The Little Fingers Child pickpockets active in i ddle Dura
M
Each of these organizations has a core of operatives (their leaders are adult halflings loosely
and enterprises under the direct control of its leaders. allied with the Boromar Clan)
But each also has a network of secondary relationships.
For example, the Little Fingers are a group of pick The Mourners Cyran veterans who present themselves
pockets and cutpurses that work in the Bazaar of as a vigilante militia that protects Cyran
Middle Dura. They aren't directly tied to the Boromar refugees, but some say they're just pur
family. But the master of the gang pays a tithe to the suing selfish interests
Boromars, and if the Boromars send word to them that M u ut Bugbears in Lower Dura who have been
certain targets are to be avoided, the Little Fingers "protecting" Malleon's Gate for decades
do so. In return, the Boromars ensure that the Sharn (recently they've aligned with Daask, but
Watch in Middle Dura largely leaves the Fingers alone. their focus is their home i strict)
d
So although the Boromar Clan itself has a few hundred The Quiet Folk Goblins who live in the sewers below Ta
members, it has interaction with thousands of criminals vick's Landing and avoid violence, using
throughout the city.
Chapter 3 provides an overview of the four major stealth and knowledge of the sewers to
criminal organizations and a body of information about pull off their thievery
them that's more or less common knowledge in Sharn. The Red jackals Primarily shifters and half-ores who live
This section explores the roles that each one could play in the sewers below Menthis and clash
in a Sharn-based campaign. with anyone who invades their territory
Although the powerful organizations in Sharn have
a hand in most criminal activity, sometimes you might
want an adventure to involve a smaller gang. The Street
Gangs table presents a number of lesser criminal
groups adventurers could tangle with.
T
C R I M I N A L ORGAN I ZA I O N S I N S H A R N
Organization Description
The Boromar Clan Influential cr m i inal syndicate founded
by Talenta half i n gs, with blood ties to
l
House jorasco
Daask Violent monsters and thugs loyal to
Droaam and answerable to Sora Katra
House Tarkanan Enemies of the dragon marked houses
dedicated to protecting and training
d
in i viduals with aberrant r agonmarks
d
The Tyrants Evil-minded changelings interested in
gathering secrets and using them for all
sorts of nefarious purposes
CHAPTER 4 I BUILDING EBERRON ADVENTURES
2 4 5

