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cost to them; Saidan reimbursesjorasco from the meeting room, and a second secret area used to store
clan's treasury. illegal contraband or captives. Occupants of both offices
• Councilor Ilyra Boromar is the eldest daughter of can see into these attached areas by way of magic one
Mala and Saidan and a member of the city council. way mirrors.
The Boromars' enemies on the council have grown
bolder in the face of increased Daask attacks against SHADY NIGHTCLUB ADVENTURES
the clan, and some of Ilyra's influence has eroded The Shady Nightclub Adventures table offers reasons for
as a result. the characters to enter one of these dangerous places. If
• Halak Boromar is the family's chief enforcer. A recent the characters have a Boromar patron, that NPC could
immigrant from the Talenta Plains, Halak leads the use a shady nightclub as a base of operations.
Clawfoots, the Boromars' personal guard, and is an
V
accomplished warrior. S H A D Y N I G H TCL U B AD E N T U R E S
Ilsa Boromar is the family's leader in Callestan. She is d6 Adventure Goal
ruthless in protecting her family's interests. Get accepted n to a private i gh-stakes card game,
h
i
• Castar, a gnome, is the lone non-halfling in the Boro and try to win the grand prize.
mars' inner circle. He serves as Saidan's chief advisor
and the organization's intelligence expert. The fam 2 Find out which Sharn Watch captain has a private
ily looks to Castar to come up with a plan to defeat meeting with a Boromar fence, and steal whatever the
Daask, but so far none of his ideas have worked. captain is buying.
3 Track down a missing noble hunted by assassins.
SHADY NIG T C L U B 4 Steal a hidden stash of dream lily.
H
The Boromars control gambling dens and nightclubs 5 Broker a deal with the Boromars on behalf of a city
throughout Sham. The finer establishments are places councilor who's too scared to face the family in
for the Boromar Clan to wine, dine, bribe, and extort the person.
city's powerful elite. At the other end of the spectrum, 6 Find evidence that could be used to blackmail a
the run-down gambling halls and dreamlily dens in the member of a dragonmarked house.
poorer districts are places where those in the employ of
the Boromars plan heists, store smuggled goods, hide B O R OMAR VILL I N S
A
bodies and wanted criminals, interrogate Daask spies,
make good on threats, and unwind. With few exceptions, Boromar villains shun violence
These places are public and expertly run by the city's and would prefer to bribe, deceive, or manipulate the
most powerful criminals, so an openly violent approach characters rather than send a squad of goons to attack
to problem-solving in such a spot is likely to end in them. That said, any of these villains and their minions
tragedy for the characters. When combat does occur in will respond in kind if they are attacked or threatened.
one of these nightclubs, it's usually because the instiga Examples of Boromar Clan villains appear on the
tors have brought enough strength of arms to take on Boromar Clan Villains table.
the Boromars.
B O R O M A R VIL L A I N S
SHADY NIGHTCLUB FEATURES d6 Villain
The nightclub shown on map 4.12 could be tied to the
Boromar Clan, or it could be any Sham nightclub you A halfling dream lily dealer (an excoriate of House
need it to be. Made to accommodate customers from Ghallanda) smooth-talks new customers into sam
halflings to ogres, the club's double doorways are 10 feet pling her wares. If pressed, she can call in favors from
wide, and its ceilings are 15 feet tall. Hooks, shelves, a number of dangerous clients.
handrails, and furniture are provided at three different 2 A judge known as "the Turnkey" always rules in f a vor
levels and sizes. of Boromar Clan members.
The nightclub has three entrances. Two are connected 3 A halfling pickpocket using alter self to pose as a
to the outside: a main entrance guarded by a bouncer child of another race plants contraband on people the
and a back door that is locked from inside. Another Boromars are trying to frame.
locked entrance is connected to a stair that leads up and
down to other levels in the nightclub's tower. 4 A Boromar rogue has kidnapped the child of a
The club's main entrance opens into an entry vesti strongly anti-Boromar city councilor.
bule. The attached cloakroom has a hidden door that 5 A kalashtar psychic serves the clan by detecting
leads to a secret room where criminal meetings and ille thoughts that suggest possibilities for blackmail.
gal activities take place. What stray thought might they pick up from an
The casino floor in the nightclub has tables running adventurer?
games of chance, a bar, and a raised stage. Bathrooms, 6 A Boromar smuggler is bringing unstable explosives
a kitchen, and private rooms for high-roller games (and or an especially addictive form of dream lily n to
i
more criminal meetings and illegal activities) are acces Sharn, and innocents are being hurt.
sible from the casino floor.
Boromar's security and management offices are
connected by a hallway to the casino floor, the secret
CHAPTER 4 I BUILDING EBERRON ADVENTURES
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