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cost to them; Saidan reimbursesjorasco from the   meeting room, and a second secret area used to store
              clan's treasury.                                illegal contraband or captives. Occupants of both offices
            •  Councilor Ilyra Boromar is the eldest daughter of   can see into these attached areas by way of magic one­
              Mala and Saidan and a member of the city council.   way mirrors.
              The Boromars' enemies on the council have grown
              bolder in the face of increased Daask attacks against   SHADY NIGHTCLUB ADVENTURES
              the clan, and some of Ilyra's influence has eroded   The Shady Nightclub Adventures table offers reasons for
              as a result.                                    the characters to enter one of these dangerous places. If
            •  Halak Boromar is the family's chief enforcer. A recent   the characters have a Boromar patron, that NPC could
              immigrant from the Talenta Plains, Halak leads the   use a shady nightclub as a base of operations.
              Clawfoots, the Boromars' personal guard, and is an
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              accomplished warrior.                           S H A D Y  N  I G H TCL U B   AD E N T U R E S
              Ilsa Boromar is the family's leader in Callestan. She is   d6  Adventure Goal
              ruthless in protecting her family's interests.        Get accepted  n to a private  i gh-stakes card game,
                                                                                       h
                                                                              i
            •  Castar, a gnome, is the lone non-halfling in the Boro­  and try to win the grand prize.
              mars' inner circle. He serves as Saidan's chief advisor
              and the organization's intelligence expert. The fam­  2   Find out which Sharn Watch captain has a private
              ily looks to Castar to come up with a plan to defeat   meeting with a Boromar fence, and steal whatever the
              Daask, but so far none of his ideas have worked.      captain is buying.
                                                                3   Track down a missing noble hunted by assassins.
            SHADY NIG T C L U B                                 4   Steal a hidden stash of dream lily.
                          H
            The Boromars control gambling dens and nightclubs   5   Broker a deal with the Boromars on  behalf of a city
            throughout Sham. The finer establishments are places    councilor who's too scared to face the family in
            for the Boromar Clan to wine, dine, bribe, and extort the   person.
            city's powerful elite. At the other end of the spectrum,   6   Find evidence that could be used to blackmail a
            the run-down gambling halls and dreamlily dens in the   member of a dragonmarked house.
            poorer districts are places where those in the employ of
            the Boromars plan heists, store smuggled goods, hide   B O R OMAR VILL I N S
                                                                                A
            bodies and wanted criminals, interrogate Daask spies,
            make good on threats, and unwind.                 With few exceptions, Boromar villains shun violence
              These places are public and expertly run by the city's   and would prefer to bribe, deceive, or manipulate the
            most powerful criminals, so an openly violent approach   characters rather than send a squad of goons to attack
            to problem-solving in such a spot is likely to end in   them. That said, any of these villains and their minions
            tragedy for the characters. When combat does occur in   will respond in kind if they are attacked or threatened.
            one of these nightclubs, it's usually because the instiga­  Examples of Boromar Clan villains appear on the
            tors have brought enough strength of arms to take on   Boromar Clan Villains table.
            the Boromars.
                                                              B O R O M A R   VIL L A I N S
            SHADY NIGHTCLUB FEATURES                           d6  Villain
            The nightclub shown on map 4.12 could be tied to the
            Boromar Clan, or it could be any Sham nightclub you     A halfling dream lily dealer (an excoriate of House
            need it to be. Made to accommodate customers from       Ghallanda) smooth-talks new customers into sam­
            halflings to ogres, the club's double doorways are  10 feet   pling her wares. If pressed, she can call in favors from
            wide, and its ceilings are 15 feet tall. Hooks, shelves,   a number of dangerous clients.
            handrails, and furniture are provided at three different   2   A judge known as "the Turnkey" always rules  in f a vor
            levels and sizes.                                       of Boromar Clan members.
             The nightclub has three entrances. Two are connected   3   A halfling pickpocket using alter self to pose as a
            to the outside: a main entrance guarded by a bouncer    child of another race  plants contraband on  people the
            and a back door that is locked from inside. Another     Boromars are trying to frame.
            locked entrance is connected to a stair that leads up and
            down to other levels in the nightclub's tower.      4   A Boromar rogue has kidnapped the child of a
             The club's main entrance opens into an entry vesti­    strongly anti-Boromar city councilor.
            bule. The attached cloakroom has a hidden door that   5   A kalashtar psychic serves the clan by detecting
            leads to a secret room where criminal meetings and ille­  thoughts that suggest possibilities for blackmail.
            gal activities take place.                              What stray thought might they pick up from an
             The casino floor in the nightclub has tables running   adventurer?
            games of chance, a bar, and a raised stage. Bathrooms,   6   A Boromar smuggler is  bringing unstable explosives
            a kitchen, and private rooms for high-roller games (and   or an especially addictive form of dream lily  n to
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            more criminal meetings and illegal activities) are acces­  Sharn, and innocents are being hurt.
            sible from the casino floor.
             Boromar's security and management offices are
            connected by a hallway to the casino floor, the secret


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