Page 320 - Eberron -Rising from the Last War_Neat
P. 320
S H I F T E R
o
t
Shifters are tied o primal spirits, which most f them
refer to as the beast within. They are lithe of form and
have bestial features: large eyes, flat noses, pointed
ears, and light fur over much of their bodies. When a
shifter fully embraces the beast within by "shifting,"
these features become even more pronounced.
SHIFTER
Medium humanoid (shifter), any alignment
Armor Class 14 (leather armor) TARKANAN ASSASS I N
1
Hit Points 9 (3d8 + 6) Tarkanan assassins are the elite killers, spies, and
Speed 30 ft.
thieves who work for House Tarkanan, a criminal orga
STR DEX CON INT WIS CHA nization specializing in theft and assassination. In addi
1 2 (+l) 1 6 (+3) 14 (+2) 1 1 (+O) 15 (+2) 1 0 (+O) tion to their deadly skill, a Tarkanan assassin possesses
an aberrant dragonmark-a twisted sigil that provides
Skills Acrobatics +5, Insight +4, Nature +2, Perception +4 them with magical power. House Tarkanan actively
Senses darkvision 60 ft., passive Perception 14 seeks and recruits people with aberrant dragonmarks.
Languages Common
Challenge 1/2 (100 XP) W A RFORGED S O L D I E R
Warforged soldiers are humanoids formed from wood
Shifting (Recharges a f t er a Short or Long Rest). As a bonus and steel, then magically imbued with life and sentience.
action, the shifter takes on a more bestial form for l minute The warforged were created to fight in the Last War, and
or until it dies. The shifter gains 5 temporary hit points. It can in the aftermath of that conflict, they struggle to under
make a bite attack when it activates this trait and also as a bo stand their place in the world.
nus action on each of its turns while in its bestial form. Most warforged soldiers still serve their former mas
ters, often guarding dragonmarked houses or merchant
ACTI O N S
caravans. Many warforged find it difficult to separate
Shortsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one themselves from the soldiers they were made to be,
+
target. Hit: 6 (ld6 + 3) piercing damage. seeking work as bouncers, bailiffs, and bodyguards.
h
Bite. Melee Weapon Attack: +5 to i t, reach 5 ft., one creature. Others put their tireless strength to work as laborers,
Hit: 5 (ld4 + 3) piercing damage. committed to the reconstruction of the towns and cities
they defended or destroyed in the war.
C H APTER 6 I FRIENDS AND FOES

