Page 320 - Eberron -Rising from the Last War_Neat
P. 320

S H I F T E R
                                                 o
                          t
             Shifters are tied  o   primal spirits, which most  f  them
             refer to as the beast within. They are lithe of form and
             have bestial features: large eyes, flat noses, pointed
             ears, and light fur over much of their bodies. When a
             shifter fully embraces the beast within by "shifting,"
             these features become even more pronounced.

             SHIFTER
             Medium humanoid (shifter), any alignment
             Armor Class 14  (leather armor)                  TARKANAN ASSASS I N
                    1
             Hit Points  9   (3d8 + 6)                        Tarkanan assassins are the elite killers, spies, and
             Speed 30 ft.
                                                              thieves who work for House Tarkanan, a criminal orga­
               STR    DEX    CON      INT   WIS     CHA       nization specializing in theft and assassination. In addi­
              1 2   (+l)   1 6   (+3)   14  (+2)   1 1   (+O)   15 (+2)   1 0   (+O)   tion to their deadly skill, a Tarkanan assassin possesses
                                                              an aberrant dragonmark-a twisted sigil that provides
             Skills Acrobatics +5,  Insight +4,  Nature +2, Perception +4   them with magical power. House Tarkanan actively
             Senses darkvision 60 ft., passive Perception 14   seeks and recruits people with aberrant dragonmarks.
             Languages Common
             Challenge 1/2 (100 XP)                           W A RFORGED S O L D I E R
                                                              Warforged soldiers are humanoids formed from wood
             Shifting (Recharges a f t er a Short or Long Rest). As a bonus   and steel, then magically imbued with life and sentience.
             action, the shifter takes on a more bestial form for l  minute   The warforged were created to fight in the Last War, and
             or until it dies. The shifter gains 5 temporary hit points. It can   in the aftermath of that conflict, they struggle to under­
             make a bite attack when it activates this trait and also as a bo­  stand their place in the world.
             nus action on each of its turns while in its bestial form.   Most warforged soldiers still serve their former mas­
                                                              ters, often guarding dragonmarked houses or merchant
             ACTI O  N S
                                                              caravans. Many warforged find it difficult to separate
             Shortsword. Melee Weapon Attack:  5   to hit, reach 5 ft., one   themselves from the soldiers they were made to be,
                                      +
             target. Hit: 6  (ld6 + 3) piercing damage.       seeking work as bouncers, bailiffs, and bodyguards.
                                    h
             Bite. Melee Weapon Attack: +5 to  i t, reach 5 ft., one creature.   Others put their tireless strength to work as laborers,
             Hit: 5  (ld4 + 3) piercing damage.               committed to the reconstruction of the towns and cities
                                                              they defended or destroyed in the war.

                                                                                   C  H  APTER  6  I  FRIENDS AND  FOES
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