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MAGEWRIGHT
In Khorvaire, magic is part of everyday life. A chef might
use prestidigitation to heat and season food, while a
blacksmith uses mending to perform minor repairs and
guidance to help inspire their work. Those who work mi
nor magic into their labors are called magewrights.
Far more limited in magical power than a typical
spellcaster, a magewright is dedicated to learning a
handful of spells, and magewrights cast their non-can
trip spells as rituals-even spells that can't normally
be cast in this way. Most magewright rituals take 10
minutes to perform, but certain complex rituals can
take up to 1 hour. However long the ritual takes, it re
quires extra material components, usually in the form of
dragonshards.
C R EATING A MAGEWRIGHT
The magewright stat block provides the baseline statis
tics for a magewright. You then add to that baseline by
choosing a specialty from the Magewright Specialties
table, or roll for one. The specialty determines addi
tional spells the magewright knows, including ones that
can be cast only as rituals. The specialty also gives the
magewright more proficiencies.
G
MA E W R I G H T S P E C I AL I E S MAGEWRIGHT
T
d8 Specialty Spells Proficiencies Medium humanoid (any race), any alignment
Artisan Guidance, mending One type of
1
artisan's tools Armor Class 1
Hit Points 9 (2d8)
2 Entertainer Minor illusion, thau- Performance (+3) Speed 30 ft.
maturgy. Ritual only:
disguise self. STR DEX CON INT WIS CHA
3 Healer Resistance, spare the Medicine (+4), 11 (+0) 13 (+l) 10 (+O) 14 (+2) 14 (+2) 12 (+1)
dying. Ritual only: herbalism kit
Skills Arcana +4
detect poison and dis-
Senses passive Perception 2
1
ease, lesser restoration
Languages Common plus any two languages
(1 hour). Challenge 0 (0 XP)
4 Lamp- Light. Ritual only: con Tinker's tools
lighter tinual flame (1 hour). Spellcasting. The magewright's spellcasting ability is n telli
I
5 Locksmith Mending. Ritual only: Thieves' tools, gence (spell save DC 2 ). To cast one of its rituals, the mage
1
arcane lock (1 hour), tinker's tools wright must provide additional material components whose
knock. value in gold pieces is 20 times the spell's level. These com
fi
6 Mediator Guidance. Ritual only: Insight (+4 , ponents are consumed when the ritual is n ished. The mage
)
wright knows the following spells:
comprehend languages, Persuasion (+3)
zone of truth. At will: mage hand, prestidigitation
7 Medium Minor illusion. Ritual Deception (+3), Rituals: knock
only: speak with dead. Religion (+4) AC I O N S
T
8 Oracle Guidance. Ritual only: H i story (+4),
o
o
Dagger. Melee r Ranged Weapon Attack: +3 to hit, reach 5 ft. r
augury, divination (1 Religion (+4) range 20/60 ft., one target. Hit: 3 (ld4 + 1 ) piercing damage.
hour).
C H APTER 6 I FRIENDS AND FOES
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