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C H ANGELING
Changelings are a humanoid race of shapechangers
who conceal their true identities behind false faces.
Their gifts of mimicry allow them to appear as members
of any humanoid culture, playing the part of a dwarf one
day and a dragonborn the next. Although changelings
can adopt any guise, most rely on a few established per
sonas, each with a developed history and a network of
friends and acquaintances.
KALAS HT AR
The kalashtar have bonded with good-aligned quori
spirits, which communicate with their hosts through
dreams and visions. Descended from monks who of
fered their bodies as sanctuaries to those quori escaping
the evil of Dal Quor, the kalashtar now fight to herald in
a new age of light and balance.
KALASHTAR OR
CHANGELING D I SGUISED
CHANGELING AS A KALASHTAR
Medium humanoid (changeling, shapechanger), any alignment
1
Armor Class 3 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
KALASHTAR
STR DEX CON I N T WIS CHA
1
8 (- ) 1 5 (+2) 1 2 (+l) 14 (+2) 10 (+O) 1 6 (+3) Medium humanoid (kalashtar), any alignment
1
Armor Class 2
Skills Acrobatics +4, Deception +5, Insight +2, Perception +2,
1
3
Persuasion +5 Hit Points 6 (3d8 + )
3
Senses passive Perception 1 2 Speed 0 ft.
Languages Common, Dwarvish, Elvish, Halfling, thieves' cant
Challenge 1/2 (100 XP) STR DEX CON INT WIS CHA
1 2 (+l) 14 (+2) 1 2 (+l) 1 3 (+l) 15 (+2) 1 5 (+2)
Change Appearance. The changeling can use its action to Skills Acrobatics +4, Insight +4, Persuasion +6
h
polymorph into a Medium u manoid it has seen, or back into Damage Resistances psychic
its true form. Its statistics, other than its size, are the same in Senses passive Perception 12
each form. Any equipment it is wearing or carrying isn't trans Languages Common, telepathy 20 ft.
formed. It reverts to its true form if it dies. Challenge 1/4 (50 XP)
AC I O N S
T
Dual Mind. The kalashtar has advantage on Wisdom sav
Multiattack. The changeling makes two attacks with its dagger.
ing throws.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
T
range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage. AC I O N S
Dagger. Melee r Ranged Weapon Attack: +4 to hit, reach 5 ft. or
o
Unsettling Visage (Recharges a f t er a Short or Long Rest). Each range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
creature within 30 feet of the changeling must succeed on a DC
13 Wisdom saving throw or be frightened for l minute. A crea Mind Thrust. The kalashtar targets a creature it can see within
ture can repeat the saving throw at the end of each of its turns, 30 feet of it. The target must succeed on a DC 2 Wisdom sav
1
ending the effect on itself on a success. ing throw or take 11 (2dl 0) psychic damage.
C H APTER 6 I FRIENDS AND FOES
317

