Page 318 - Eberron -Rising from the Last War_Neat
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C H ANGELING
             Changelings are a humanoid race of shapechangers
            who conceal their true identities behind false faces.
            Their gifts of mimicry allow them to appear as members
             of any humanoid culture, playing the part of a dwarf one
             day and a dragonborn the next. Although changelings
            can adopt any guise, most rely on a few established per­
             sonas, each with a developed history and a network of
            friends and acquaintances.
             KALAS HT AR

            The kalashtar have bonded with good-aligned quori
            spirits, which communicate with their hosts through
            dreams and visions. Descended from monks who of­
            fered their bodies as sanctuaries to those quori escaping
            the evil of Dal Quor, the kalashtar now fight to herald in
            a new age of light and balance.
                                                                                              KALASHTAR OR
                                                                                              CHANGELING  D  I SGUISED
             CHANGELING                                                                       AS A  KALASHTAR
             Medium humanoid (changeling, shapechanger), any alignment
                      1
            Armor Class  3   (leather armor)
             Hit Points 22 (4d8 + 4)
             Speed 30 ft.
                                                              KALASHTAR
               STR    DEX    CON     I N T   WIS   CHA
                 1
              8 (- )    1 5   (+2)   1 2   (+l)   14  (+2)   10 (+O)   1 6   (+3)   Medium humanoid (kalashtar), any alignment
                                                                        1
                                                              Armor Class  2
            Skills Acrobatics +4, Deception +5,  Insight +2, Perception +2,
                                                                      1
                                                                             3
              Persuasion +5                                   Hit Points  6   (3d8 +  )
                                                                   3
            Senses passive Perception 1 2                     Speed  0   ft.
             Languages Common, Dwarvish, Elvish, Halfling, thieves' cant
            Challenge 1/2  (100 XP)                              STR    DEX    CON     INT    WIS    CHA
                                                                1 2   (+l)   14 (+2)   1 2   (+l)   1 3   (+l)   15  (+2)   1 5   (+2)
            Change Appearance. The changeling can use its action to   Skills Acrobatics +4,  Insight +4,  Persuasion +6
                                h
             polymorph into a Medium  u manoid it has seen, or back into   Damage Resistances psychic
             its true form. Its statistics, other than its size, are the same in   Senses passive Perception 12
            each form. Any equipment it is wearing or carrying isn't trans­  Languages Common, telepathy 20 ft.
            formed. It reverts to its true form if it dies.   Challenge 1/4  (50 XP)
            AC I O  N S
               T
                                                              Dual Mind. The kalashtar has advantage on Wisdom sav­
            Multiattack. The changeling makes two attacks with its dagger.
                                                              ing throws.
            Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                                 T
            range 20/60 ft., one target. Hit: 4 (ld4 + 2)  piercing damage.   AC I O  N S
                                                              Dagger.  Melee  r   Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                                         o
            Unsettling Visage (Recharges a f t er a Short or Long Rest).  Each   range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
            creature within 30 feet of the changeling must succeed on a DC
             13 Wisdom saving throw or be frightened for l  minute. A crea­  Mind Thrust. The kalashtar targets a creature it can see within
            ture can repeat the saving throw at the end of each of its turns,   30 feet of it. The target must succeed on a DC  2   Wisdom sav­
                                                                                               1
            ending the effect on itself on a success.         ing throw or take 11  (2dl 0) psychic damage.
                                                                                  C  H  APTER  6  I  FRIENDS AND FOES
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