Page 152 - Hunter - The Vigil
P. 152

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                                                                E E ENDOWMENTS|ADVANCED ARMORY
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            etheric state that VALKYRIE scien-
            tists believe to be a heretofore undis-     ORDNANCE REQUISITION
            covered “fifth state” of matter.

                Function: Etheric Rounds allow
                                                 Task Force: VALKYRIE is a small agency, and
            the hunter to inflict normal fi rearm

                                               its equipment is highly unique. Most military
            damage against manifested ghosts,
                                               units or departments supply their agents with
            spirits and other incorporeal entities.
                                               needed equipment. Here, though, TFV’s budget
            They don’t count as blessed items (see
                                               isn’t robust and the gear is rare. What the
            The World of Darkness Rulebook, p.
                                               player buys, the character has; the agency’s

            214), and thus inflict lethal rather than
                                               hunters need to be self-reliant in this regard.
            aggravated damage. Etheric Rounds
                                               That said, as an optional rule at the end of a
            can be used against corporeal targets as
                                               story, a VALKYRIE agent can “trade in” one piece
            well, but the attack suffers a -1 penalty,
                                               of Advanced Armory back to the agency. Doing so
            as the pseudo-etheric harmonics are
                                               gets him half the experience points that would
            less disruptive to living tissue.
                                               be spent on the item (the Bleeder, below, is
                Special: The Etheric Rounds
                                               a two-dot Merit and would necessitate 6 total
            Merit is Renewable; for each dot
                                               experience points to purchase, so trading it in
            the character has in this Merit, Task
                                               earns the hunter 3 in return that could then be
            Force: VALKYRIE supplies him with
                                               spent on other Advanced Armory items).
            one clip of Etheric Rounds for a spe-
            cific weapon type (e.g. MP-5, Glock

            19) every session.                                erwise), but enough to register on a witch’s psychic radar. In
                A character may purchase multiple instances of Etheric   game terms, the witch buster triggers a witch’s Unseen Sense
            Rounds, each specifying a different weapon. For example,   Merit (see The World of Darkness Rulebook, p. 109).
            an assault team leader might have Etheric Rounds (AR-15)   Because their Unseen Sense Merit registers any type of su-
            ••• and Etheric Rounds (P90) ••; every session, he has   pernatural disturbance, mages are the most likely to perceive
            three magazines’ worth of etheric ammo for his AR-15 and   a witch buster, but any character with an Unseen Sense Merit
            two magazines for his P90.                        relating to ghosts, spirits, or Twilight phenomena will sense a
                Etheric Rounds, unlike most Advanced Armory Mer-  witch buster. Supernatural powers or spells that sense distur-
            its, can be used by anyone, even if they lack a Task Force:   bances in Twilight or detect ghosts or spirits will also register the
            VALKYRIE RFID chip.                               witch buster as an odd, not-immediately-explicable twinge.
                                                                  A witch buster has eight hours of battery life before it
                                     Witch Buster (•)         must be recharged. Three successes on an extended Intelli-
                Many of the creatures Task Force: VALKYRIE hunts   gence + Crafts roll, with each roll representing 10 minutes of
            display an unusual degree of sensitivity to psychic phenom-  work, allows a hunter to tap into a building’s electrical wiring
            ena. Witches seem to be the most adept at this sort of thing,   and hook the witch buster in, allowing it to operate as long as
            displaying an uncanny knack for poking their noses into su-  the building has power.
            pernatural affairs that should be invisible to mere mortals. As
            witches are also among the most difficult antagonists to iden-  Etheric Goggles (•• or ••••)

            tify, VALKYRIE scientists developed a sort of psychic booby   Ghosts, demons, and witches all have the ability to pass
            trap to identify potential hostiles. Official rules of engage-  unseen by mortal senses. Even vampires, according to some

            ment state that the “witch buster” is to be used to flush out   stories, have the ability to send their minds out of their cold,

            known quarry that has gone to ground, but field teams often   dead bodies and explore the world in secret. With etheric

            engage is a game variously referred to as “wizard baiting” or   goggles, Task Force: VALKYRIE can bring the fi ght to them.

            “fishing for Potters,” in which a witch buster is set up in a   Etheric goggles operate on the same principle as the ether-
            public but discreet location and anyone who drops by to have   ic tracker (see p. 155), utilizing chemically treated lenses to
            a look is tagged and monitored. Ever since a Glaswegian cell   detect entities in Twilight. Until recently, they were standard
            went a little off the reservation back in ’98 and just started   kit for field agents, but since a rash of psychosis among agents

            killing everyone that poked around the witch buster, this tac-  who used them extensively in the early 2000s, top brass has
            tic is expressly forbidden by VALKYRIE doctrine.  restricted their use.
                Function: The witch buster is roughly the size and shape   Function: Etheric goggles look like slightly bulkier, more
            of a hockey puck, with a sticky adhesive backing that allows   complicated versions of the night-vision goggles employed
            it to be mounted on walls or ceilings. Powered by an ordinary   by the United States Armed Forces. In fact, etheric goggles
            lithium-ion battery, the kind that can be purchased at any cell   serve as perfectly functional night-vision goggles, allowing
            phone store, the witch buster slowly but persistently leaks a   the wearer to see perfectly — albeit in monochrome — in
            small amount of etheric energy — theoretically, not enough   pitch darkness (see the  World of Darkness Rulebook, p.
            to be harmful (although quite a few field agents swear oth-  140). Their primary use comes into play when the hunter flips


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