Page 154 - Hunter - The Vigil
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T THE BLEEDER|EQUALIZER GRENADE
Success: Instead of inflicting damage
to the target’s Health, the “Bleeder” causes FIELD MODIFICATION:
a vampire, ghoul, or any creature that con-
sumes and stores blood in its own body to THE BLEEDER
lose one Willpower (or the equivalent)
per success rolled. This Willpower physi- The Bleeder was designed to work on
cally leaves the creature’s body in rivulets vampires and other hemovores, and Task Force:
or sprays of blood, with velocity and force VALKYRIE scientists have had their greatest
increasing with successes. If more successes successes on implementing the technology to
are rolled than the target has remaining disrupt vampiric feeding. While not nearly
blood in its system, extra successes roll as reliable, a Bleeder can be fi eld modifi ed to
over into lethal damage. bleed the vital energy that empowers other
Exceptional Success: Not only does supernatural creatures.
Action: Extended (fi ve successes required; each
the target lose a large amount of stored Action:
blood, but it also suffers lethal damage roll represents one hour of tinkering).
Dice Pool:
equal to one half the number of successes Dice Pool: Intelligence + Science; if the
rolled due to the violence with which the hunter performing the modifi cation does not
blood leaves its body. Blood vessels liter- have an Occult Specialty relating to some
ally explode; skin and muscle are torn by type of entity that uses the newly targeted
the force of the exsanguination. form of energy, he suffers a -3 penalty on
Special: The “Bleeder” does not have the roll.
Roll Results
quite the same explosive interaction with Roll Results
Dramatic Failure: The Bleeder’s components
non-vampiric blood, but the energy it Dramatic Failure:
pours out can cause premature breakdown overload and melt down into useless slag,
of blood cells or the restriction of blood either due to user error or VALKYRIE security
vessels. Against creatures without a stored safeguards.
Failure: No progress is made toward the
pool of blood, the weapon inflicts intense Failure:
headaches and malaise: successes on an at- modifi cation.
Success:
tack roll are taken not as damage, but as Success: Progress is made toward modifying
penalties to the target’s actions, to a maxi- the Bleeder to target a different supernatural
mum of -5 dice. The penalty lasts for five energy source, such as the Essence used by
turns and is often accompanied by a nose- ghosts, spirits and werewolves or the mana
bleed. used by witches. A Bleeder will work against
any type of creature that uses the energy
Equalizer Grenade to which it is attuned. A Bleeder cannot be
(•••; Renewable) modifi ed to target Willpower. An individual
The old phrase “monsters in human Bleeder can only be set to bleed one form of
skin” has its element of truth, but there are power at a time. In addition, the modifi cation
things out there in the dark that hide behind reduces the weapon’s damage rating to +1.
Exceptional Success:
only the thinnest veneer of humanity. Some- Exceptional Success: As above, but the weapon
times, when a Task Force: VALKYRIE strike retains its full +3 damage bonus.
team storms some unholy nightmare’s den,
what looks like a few hillbillies and drifters
turns into a wall of fur and muscle and savage sharp teeth. The equalizer grenade pulses in a pattern that causes focused microsei-
Equalizer grenade helps to level the playing fi eld. zures in that portion of the brain that seems to govern shapeshifting.
Studies performed on captured monsters of various classi- The grenade is harmless to humans, and in fact to anything not at-
fications have revealed a commonality amongst many: when a tempting to alter its form, but the microseizures flood neural chan-
living creature changes its shape, no matter the method behind nels with “white noise” that effectively blocks shapeshifting.
it, a surge of erratic brain activity buried deep in the sensory Throwing an equalizer grenade is a Dexterity + Athletics
cortex immediately precedes the change. VALKYRIE scientists roll (see The World of Darkness Rulebook, p. 67). The grenade
have speculated that this is the brain trying to process the senso- has a “Damage” of 4, but instead of inflicting Health damage,
ry overload of radical body morphism, but the truth is countless any living creature within five yards of the grenade whose Size is
vivisections have been unable to give any conclusive answers. less than the total “damage” is unable to change its shape for fi ve
Nevertheless, VALKYRIE munitions experts were able to engi- turns and must return to its natural shape. Remember that to cal-
neer the equalizer grenade from the test data. culate a grenade’s damage, you roll a number of dice equal to the
Function: Operating on the same principles that cause certain Damage, in this case 4, and add the successes to the base Damage
patterns of brightly flashing lights to induce epileptic seizures, the rating (see The World of Darkness Rulebook, p. 178).
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