Page 169 - Hunter - The Vigil
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        C CHAPTER THREE: HUNTER ORGANIZATIONS
            that it might pass on to the next world. The tor-
            ments of the Pit are not punishment, but an encour-   WHAT IS A DEMON
            agement to repentance. Tortures are tailored to the    AND WHERE DOES
            soul’s particular sins to remind the damned of what

            brought them there in the first place. Whether any       IT COME FROM?
            soul actually escapes the iron walls of Pandemonium
                                                          Hunters, even among the Lucifuge, don’t
            is a matter of philosophical debate, but Lucifuge who
                                                        make much distinction between otherworldly
            know this ritual are capable of drawing on that same
                                                        creatures. Demons are generally something
            affinity for the sins of an individual and laying them

                                                        altogether different from ghosts, spirits
            bare, wracking mortal man and unholy monster
                                                        or other entities, but for purposes of
            alike with the pain and guilt of past transgressions.
                                                        system mechanics, the term “demon” is
                The Gaze of the Penitent ritual requires eye
                                                        used as a catchall for any being not
            contact; if the target moves about or actively avoids
                                                        originating in the mortal, physical realm.
            making eye contact, or if he wears dark glasses, the
                                                        Most hunters don’t know (or care) enough
            activation roll suffers a -1 penalty. The Lucifuge must
                                                        to distinguish fallen angels of the Pit,
            also possess a bit of blood, hair, or similar substance
                                                        spirits from the spirit world, unnatural
            from the target. This corporal requirement is waived
                                                        blasphemies from the Abyss, or bizarre
            if the Lucifuge has witnessed the target committing
                                                        nightmares from the realm of dreams.
            one of the seven deadly sins in the last 24 hours.
                                                          Thus, when you see references to “demons”
                Cost: 1 Willpower.
                                                        in Castigation rituals like Calling Forth
                Action: Contested.
                                                        the Pit or Mandate of Hell, it refers to
                Dice Pool: Wits + Empathy vs. Resolve.
                                                        any creature of otherworldly origin. When
                Roll Results
                                                        such a creature is banished, it returns to
                Dramatic Failure: The hunter’s power is re-
                                                        its natural home realm. More information

            flected back on herself. She suffers a penalty to
                                                        on demons can be found in the Storytelling
            all dice pools equal to (10 - her Morality) for the
                                                        chapter, under “Antagonists.”
            rest of the scene. She may spend a Willpower
            point to negate this penalty for a turn.
                Failure: The ritual fails to take effect.         Success: The Lucifuge conjures a bolt of unnatural, hell-
                Success: The target of the ritual is wracked with guilt and


            the imagined torments of Hell that will be visited upon him for   ish fire that consumes her target. The Hellfire might look like

                                                              ordinary flames, or it might be an unusual color or produce
            his sins. He suffers a penalty to all dice pools equal to (10 - his   a sound like the roar of a wounded beast. The fire originates

            Morality) for a number of turns equal to the successes rolled on   from the hunter, but may manifest in any fashion — some
            the activation roll. He may spend a Willpower point to negate   Lucifuge project fire from their hands or eyes; others breathe

            this penalty for a turn and act normally.         flame like a dragon. The fire inflicts one point of lethal dam-



                Exceptional Success: The guilt and pain last for an en-
            tire scene.                                       age, unless the target naturally suffers aggravated damage from
                                                              fi re (like a vampire).
                                                 Hellfi re         By reaching deeper into her infernal soul, a Lucifuge may



                Hell has been associated with fire and brimstone, espe-  conjure searing, white-hot Hellfire that inflicts aggravated

            cially in Western culture, for hundreds, if not thousands, of   damage, but this fire is too hot for any mortal to contain en-
            years. Lucifer himself is called the Morningstar, which has   tirely. The Lucifuge herself suffers one point of aggravated
            implications of fiery radiance. The Lucifuge is at home with   damage as the fl ames wreathe her body.

            heat and flame, and through the power of their infernal par-  Exceptional Success: No additional effect beyond tre-


            entage, some learn to control and conjure these hellish flames   mendous damage.
            to scourge their enemies.                                                   Infernal Visions
                Cost: 1 Willpower or 1 Willpower and one point of ag-
                                                                  The Luciferan blood that courses through the veins of
            gravated damage (see below).                      the Lucifuge often carries with it the gift of prophecy. This
                Action: Instant.                              “gift” is dubious at best; often the insight of this ritual comes
                Dice Pool: Dexterity + Intelligence – target’s Defense.  in the form of terrifying nightmares and visions of the infernal
                Roll Results                                  court of their “father.”
                Dramatic Failure: The Lucifuge conjures up hellish
                                                                  Whatever form the insight takes, the character has a con-
            flames from the Abyss, but is unable to control them. She suf-  nection to primordial forces in the world, ancient truths that

            fers three points of lethal damage, as though she has stepped   can be seen and comprehended only in dreams. He gains in-
            into a bonfi re with the intensity of a torch.     sight into secrets through reverie and visions, finding answers

                Failure: The hunter fails to summon forth the fires
            of the Pit.                                       to questions he couldn’t normally get by mundane means. He
                                                              might dream of a hellish future in which all he loves is burned
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