Page 173 - Hunter - The Vigil
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        C CHAPTER THREE: HUNTER ORGANIZATIONS
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            level Elixirs or a few higher-level ones, but may not begin play        Crocodile Tears (•)
            with any Elixirs whose rating exceeds her Elixir Merit. All   According to old folklore, crocodiles weep to lure in prey.
            Elixirs are single-use items only. New Elixirs may be purchased   Feigning helplessness and vulnerability, they present them-
            at a cost of one experience point per dot rating; Practical Ex-  selves as tempting targets and, when animal or man draws
            perience may be spent toward this purpose. It takes one day   near to investigate, they strike. The Ascending Ones learn
            per dot rating to acquire a new Elixir, either by undergoing   from this story that sometimes a false show of weakness is a
            elaborate rituals of purification in order to receive the Elixirs   more potent weapon than a true show of strength.

            from a superior or to brew them in an alchemical laboratory.   Crocodile tears are a thick, almost jellylike liquid with
            An Ascending One may purchase Elixirs whose dot rating is   a strong taste of lemons and almond. A character must drink
            higher than her Elixir dots, but the experience cost and time   them to receive the effect. Upon drinking the Tears, the As-
            are doubled for any dots in excess of her Elixir rating.   cended One grows pale and shaky, with skin tightening to
               The Ascending One also begins each new story with a
            number of Elixirs whose total dot ratings equal her Elixir dots.  give an emaciated appearance consistent with grave illness.
                                                                  Action: Instant.
               Example: Alia is a beginning character with Elixir 3 and
            Status (Ascending Ones) 2. She begins play with five dots’   Roll Results
                                                                  Dramatic Failure: The Ascending One is treated as
            worth of Elixirs; she chooses two Crocodile Tears, an Eye of   though she had ingested a Toxicity 2 poison. This poison may
            Ra and a  Bennu-Bird Feather. Later in the chronicle, hav-  be resisted with a contested Stamina + Resolve roll subtract-
            ing used up her Eye of Ra and finding herself in need of of-  ing the poison’s Toxicity.
            fensive power, she decides to brew a replacement Eye of Ra   Failure: The character is affected as if she had taken a mild
            and a Dragon’s Breath. The Eye of Ra takes one day to brew   (-1 to appropriate dice pools and traits) dose of marijuana.
            and costs one experience point; the Dragon’s Breath (rated at   Success: The Ascending One appears, for all intents and
            ••••) costs five experience points (three for the first three   purposes, as though she is at death’s door, about to keel over
            dots of its rating, two for the fourth because it exceeds Alia’s   from exhaustion or disease. A medical examination will reveal
            Elixir Merit) and takes five days to brew.
                                                              the ruse, but a visual inspection requires a Wits + Medicine
















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