Page 177 - Hunter - The Vigil
P. 177

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        C CHAPTER THREE: HUNTER ORGANIZATIONS
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                                Amun’s Water (••••)               Success: The Ascended One fades from sight and be-
               The monsters the Ascending Ones face are at home   comes invisible. This is no mere psychic trick; the charac-
                                                              ter is literally completely invisible. Even cameras, infrared
            among the shadows, lurking unseen in the night. To face   tripwires, and the like fail to register her presence. Simi-
            them and uncover their wickedness, a hunter must some-  larly, witnesses simply see her apparently vanish into thin
            times go unseen as well, passing beyond sight and entering   air. Any hostile action, such as attacking or brandishing a
            the very den of the lions. By quaffi ng this potion, an As-  weapon, immediately breaks the invisibility.
            cended One veils herself from sight, becoming truly invis-  Exceptional Success: Any supernatural ability that
            ible. (Amun, a sun god, was often associated with the sun   pierces invisibility suffers a -2 to its activation roll to de-
            when it was hidden from view — in other words, at night.)  tect the character.
               Amun’s Water is a deep blue liquid the consistency of   The effects of Amun’s Water last for one scene.
            ink, brewed from deadly nightshade and the venom of an
            adder. It has a cloying, sweet taste, like over-sugared coffee,   Incense of the Next World (••••)
            and as it goes down, it feels like swallowing liquid nitrogen.  The Ascending Ones know from the secret lore of ancient
               Action: Instant.                               Egyptian priests that this world is not the only one. The mortal
               Roll Results                                   world is an island in a vast sea of other realms, and by per-
               Dramatic Failure: The character is afflicted by a Tox-  forming the proper rites and inhaling the proper incense, an
            icity 3 lethal poison. This poison may be resisted with a   Ascending One can leave his physical body behind and let his
            contested Stamina + Resolve roll subtracting the poison’s   soul journey out into the Twilight state of ghosts and spirits.
            Toxicity.                                             The Incense of the Next World has a strong, almost pri-
               Failure: The hunter is affected as though she had   mal musk, like sweat and sex and animal skins from the dawn
            taken a potent (-3 to all dice pools and traits) dose of hal-  of humanity. It gives off a deep blue smoke whose whorls seem
            lucinogen.                                        to suggest ancient hieroglyphs and arcane symbols.
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