Page 177 - Hunter - The Vigil
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C CHAPTER THREE: HUNTER ORGANIZATIONS
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Amun’s Water (••••) Success: The Ascended One fades from sight and be-
The monsters the Ascending Ones face are at home comes invisible. This is no mere psychic trick; the charac-
ter is literally completely invisible. Even cameras, infrared
among the shadows, lurking unseen in the night. To face tripwires, and the like fail to register her presence. Simi-
them and uncover their wickedness, a hunter must some- larly, witnesses simply see her apparently vanish into thin
times go unseen as well, passing beyond sight and entering air. Any hostile action, such as attacking or brandishing a
the very den of the lions. By quaffi ng this potion, an As- weapon, immediately breaks the invisibility.
cended One veils herself from sight, becoming truly invis- Exceptional Success: Any supernatural ability that
ible. (Amun, a sun god, was often associated with the sun pierces invisibility suffers a -2 to its activation roll to de-
when it was hidden from view — in other words, at night.) tect the character.
Amun’s Water is a deep blue liquid the consistency of The effects of Amun’s Water last for one scene.
ink, brewed from deadly nightshade and the venom of an
adder. It has a cloying, sweet taste, like over-sugared coffee, Incense of the Next World (••••)
and as it goes down, it feels like swallowing liquid nitrogen. The Ascending Ones know from the secret lore of ancient
Action: Instant. Egyptian priests that this world is not the only one. The mortal
Roll Results world is an island in a vast sea of other realms, and by per-
Dramatic Failure: The character is afflicted by a Tox- forming the proper rites and inhaling the proper incense, an
icity 3 lethal poison. This poison may be resisted with a Ascending One can leave his physical body behind and let his
contested Stamina + Resolve roll subtracting the poison’s soul journey out into the Twilight state of ghosts and spirits.
Toxicity. The Incense of the Next World has a strong, almost pri-
Failure: The hunter is affected as though she had mal musk, like sweat and sex and animal skins from the dawn
taken a potent (-3 to all dice pools and traits) dose of hal- of humanity. It gives off a deep blue smoke whose whorls seem
lucinogen. to suggest ancient hieroglyphs and arcane symbols.
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