Page 187 - Hunter - The Vigil
P. 187
O
O
G
R
A
R
T
P
R
A
Z
Z
T
A
I
N
A
I
N
T
H
E
:
H
N
N
U
U
T
E
R
E
E
R
T
E
E
R
H
S
C CHAPTER THREE: HUNTER ORGANIZATIONS
N
I
I
O
There are two catches to rely- AURA SIGNIFIERS
AURA SIGNIFIERS
ing on the Anger Patch: fi rst, the
Patch only works for a given user
Condition ColorColor
Condition
once for each vampire. Subsequent
meetings don’t trigger the visceral Afraid Orange
reaction from the patch; Cheiron Aggressive Purple
scientists haven’t been able to get
Angry Bright Red
the sensitivity of the neural con-
nections to the point where the Bitter Brown
secondary reactions are detectable Calm Light Blue
to a human host. Second, the char-
Compassionate Pink
acter suffers a -1 penalty on all So-
cial rolls against vampires. Blood- Conservative Lavender
suckers just can’t stand him, even if
Depressed Gray
they can’t quite figure out why.
Although the vampiric ver- Desirous/Lustful Deep Red
sion presented here is the most Distrustful Light Green
common Anger Patch, Cheiron
Envious Dark Green
Group agents often hear rumors
of similar devices capable of de- Excited Violet
tecting werewolves, zombies, Generous Rose
or even stranger beings. If such
Happy Vermilion
Thaumatechnology does exist,
it functions identically to the Hateful Black
vampire-detecting version, just
Idealistic Yellow
focused on a different type of
creature. And if such Thaumat- Innocent White
echnology exists, assume that de- Love-struck Bright Blue
tecting a monster type different
Obsessed Bright Green
from vampires costs an addition-
al two dots for the Merit. How Sad Silver
such devices are made — and Spiritual Gold
what they’re made of — probably
Suspicious Dark Blue
doesn’t bear thinking about.
Confused Mottled, shifting
Weapon of Last colors
Resort (• or ••)
Daydreaming Sharp, fl ickering
One of the basic survival tips
colors
any hunter will give you is “never
go unarmed.” Thanks to an ad- Supernaturally Controlled Weak, muted aura
vanced study of vampiric dentition Psychotic Hypnotic, swirling
and the natural weaponry of a vari- colors
ety of monsters, the Cheiron Group
Supernatural Being A vague, indescribable
has been able to extend this maxim
“wrongness” to the
to any of its agents. Whether it’s an
aura
implant of weird, razor-sharp fi n-
gertips of some unearthly metal or jagged fangs ripped from the Special: Characters trying to detect a Weapon of Last Re-
maw of a gibbering servitor demon, a Weapon of Last Resort can sort that is not actively being used may make a Wits + Compo-
save an agent’s life or deflect investigation of a mysterious death sure roll at a -4 penalty. If the inspecting character has reason to
(“She was just ripped apart, like a bear got her or something.”) As suspect the hunter might have biological modifi cations of this
an added benefit, the natural weapons of this Endowment are eas- sort (for example, he’s seen this Endowment before or has crossed
ily concealable and can be taken into restricted areas. paths with vampires or the like), the penalty drops to -2.
Benefi t: The hunter gains either a claw attack that al-
lows her to make Brawl attacks that inflict lethal damage, or Devil’s Eyes (••)
a bite attack that inflicts 1(L). If the character opts for the It’s amazing the things they can do with the human eye.
bite attack, he must successfully grapple first. For two dots, he Corneal transplants can repair traumatic damage to the sur-
gains both attacks. face of the eye, neurosurgeons can connect cameras directly
into the optic nerve, and laser surgery can give you perfect
186
186

