Page 189 - Hunter - The Vigil
P. 189

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          H
        C CHAPTER THREE: HUNTER ORGANIZATIONS
            After the hunter comes out of recovery, he’s given

            a small, black satchel that contains five syringes              SWARMS
            of an extremely diluted solution of a substance
            rumored to be wrung from the organs of unnatu-
                                                         Animals of Size 1 or 2 are generally
            rally animated corpses. Whatever that substance
                                                        best recorded in swarms, fl ocks and other
            is, those little ball bearings feed on it. For lack of a
                                                        groupings of the animals, as they are
            better word, they hatch. When the hunter opens
                                                        most effective in such groupings. This
            that valve in his wrist, a swarm of tiny, angry in-
                                                        includes not just insects, but also most
            sects come boiling out and attack whatever the
                                                        birds and smaller creatures such as
            hunter’s mad at. The bugs look like little yellow
                                                        rats.
            jackets — except for the fact that each one has
                                                         Swarms are measured by their size in
            the exact same human face.
                                                        yards radius. A swarm generally infl icts
                Benefi t: Activating requires only a drop from
                                                        one die of bashing damage to anyone
            the prodigious syringe, and it takes a while for the
                                                        within its radius. A swarm can infl ict
            hunter to run dry. Assume each syringe is good for
                                                        more damage by condensing. Every time
            five activations (for a total of 25 activations per

                                                        the swarm condenses to cover half its
            satchel). Cheiron will resupply syringes, but it can
                                                        full area, it infl icts one additional die
            take up to two weeks (less for those with Status 3
                                                        of damage per turn.
            or more in the conspiracy).
                                                         Therefore, a swarm of eight yards in
                The swarm of insect-creatures spawned by this
                                                        radius infl icts 2 bashing damage per
            implant has a rudimentary connection to their host’s
                                                        turn if it constricts down to a four-
            neurological systems. While they cannot be com-
                                                        yard radius, 3 bashing if it halves
            municated with or controlled directly, they recognize
                                                        that again to a two-yard radius, and 4
            their host’s feelings of anger and hostility, and will at-
                                                        bashing damage per turn it if condenses
            tack targets that trigger those emotions. (It’s best to
                                                        itself down to a one-yard radius. Though
            be careful with this. One story making the Cheiron
                                                        condensing doesn’t usually happen all
            rounds tells of a hunter who found out his partner
                                                        that often in nature (save in the case of
            was having an affair with his wife. Their cell faced off
                                                        creatures such as killer bees), it is an
            against some shambling thing made of tatters and rags
                                                        easy enough thing for most supernatural
            and grief given form, and our cuckolded lover let loose
                                                        powers that command animals to bid them
            his PDS — which promptly killed the hell out of his
                                                        to do so.
            cheating partner while the monster mopped up the
                                                         Armor is effective against a swarm only
            rest of the cell.) The swarm only retains this connec-
                                                        if it covers one’s full body, but even
            tion while it is inert and implanted in the host; thus,
                                                        then, it provides only half its rating.

            it’s wisest to wait until a fight begins to activate this
                                                        In addition, targets are distracted by
            Endowment. The swarm attacks creatures in order
                                                        the swarm, suffering -2 dice on all rolls
            of the intensity of the aggression they provoke in the
                                                        while they are within the radius, even
            host, and focuses its attack on one enemy at a time
                                                        if they’re not specifi cally attacked.
            until its target is dead or driven off. The swarm never
                                                         The swarm cannot be attacked with fi sts,
            strays more than 10 yards from its host.
                                                        clubs, swords or guns. Only area-affect
                The swarm has a radius of four yards (see the
                                                        attacks such as a torch affect it. Each
            sidebar on this page) and infl icts bashing damage.
                                                        point of damage infl icted by a fl ame or
            It moves at a Speed of 10. The swarm remains ac-
                                                        other applicable attack halves the swarm’s
            tive for 10 turns, then immediately returns to its
                                                        size. Once the swarm is reduced below a
            host and squeezes back into the valve before fall-
                                                        one-yard radius, either all insects are
            ing inert again. If the swarm is unable to return
                                                        dead or the few remaining disperse.
            to its host, it returns to its inert state and falls to
            the ground. Provided at least three quarters of the
            ball bearings can be recovered, they can be re-
                                                              this Merit) to increase a depleted swarm’s size by one yard radi-
            implanted with no roll (simply plug the bearings back into
                                                              us. The swarm can be activated at less than full size, if desired.
            the shunt).

                Should the swarm take damage sufficient to reduce it to                   Quick-Step (•••)
            less than one yard in radius, the remaining insects fl ee back to
                                                                  The Cheiron Group expects nothing less than success
            their host. Cheiron Group doctors insist that once the swarm
                                                              from its field agents. The Group’s continued research success

            goes inert, it falls completely lifeless, but that doesn’t explain
                                                              relies on monsters being brought in alive (well, intact, at any
            the fact that the things can repopulate themselves. It takes one
                                                              rate) for study and harvest. But science is a pragmatic study,
            full day of remaining inert (i.e., the hunter does not activate
                                                              and the Cheiron board of directors knows that sometimes
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