Page 183 - Hunter - The Vigil
P. 183
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C CHAPTER THREE: HUNTER ORGANIZATIONS
R
G
an ugly greed. Tempers grow short, and some monsters
become prone to flying into berserker rages. After a
while, the Heart of Stone starts to attract...things. Aegis THE HEART OF STONE AND
Kai Doru calls them erinyes, after the Greek Furies, and THE CREATED
they seem to be drawn unerringly to those who have
The
Promethean:
Created
been in prolonged contact with the Heart. Players who own Promethean: The Created
Cost: None, but the hunter suffers from the Fix- have no doubt noticed the similarities
ation derangement focused on recovering the Heart between the effects of the Heart of Stone
as long as it is active and not in his possession. and certain properties of Promethean
Benefi t: Hooking the Heart of Stone up to existence. Whether or not the Heart of
an electrical power source requires a Wits + Craft Stone is, in fact, the calcifi ed heart
roll. Since the Heart takes some time to really get of one of the Created is left up to the
to work, it’s usually employed as a hidden booby Storyteller; it is possible to integrate
Hunter:
trap, couched away in the bowels of a car’s engine that game’s elements into Hunter:
the Vigil
or hidden down near the bilge of a luxury yacht. As the Vigil. The penalties incurred by
the stone gives way to fleshy life, the heart pumps the Heart of Stone can be replaced
its weird, captivating energy throughout the struc- with the four stages of Disquiet as
Promethean:
ture or vehicle it’s connected to. This results in a described on page 167 of Promethean:
the Created.
sequence of escalating effects: the Created. The erinyes can use the
statistics and special powers of the
• For t h e fi rst 24 h ours of t h e Heart’ s activation ,
• For the first 24 hours of the Heart’s activation,
nothing bad happens. In fact, the owner of the
nothing bad ha pp ens. In fact, the owner of the Pandorans described in PrometheanPromethean or
Pandora’s Book.
device to which the Heart is connected enjoys s
d evice to w h ic h t h e Heart is connecte d enjo y its supplement, Pandora’s Book.
ivi
ll
s a
+1
onus on a
b
d
ll
a a +1 bonus on all Social rolls against individu-u- This level of integration is entirely
ainst in
g
ro
d
Socia
l
Promethean
a
p
ires, werewolves
ls aware of his ownershi
als aware of his ownership. Vampires, werewolves optional; if you don’t have Promethean
am
. V
p
and other monsters prone to fits of rage suffer a -1 or don’t want to feature it in your
ot
p
d
rone to fi
er monsters
n
a
ts of rage suffer a -1
h
Hunter game, the rules presented herein
penalty on rolls to resist their fury if the Heart’s
p ena l ty on ro ll s to resist t h eir fury if t h e Heart’ s Hunter
wner is the instigator
p
enalty increases by
owner is the instigator. This penalty increases by are perfectly serviceable.
. This
o
er
d
p
1
ay
- -1 per day, to a maximum of -5., to a maximum of -5.
• On the second day, the bonus disappears and
Mental Attributes:
is replaced with a -1 penalty, as people become jealous of Mental Attributes: Intelligence 0,
the owner or begin to irrationally suspect him of being Wits 1, Resolve 1
Physical Attributes:
up to no good. This penalty increases by -1 per day, to a Physical Attributes: Strength 3,
Dexterity 2, Stamina 2
maximum of -5.
Social Attributes: Presence 1, Ma-
Social Attributes:
• Once the penalty has reached its maximum level by y
• Once t h e p ena l ty h as reac h e d its maximum l eve l b nipulation 0, Composure 2
the sixth day, people begin to act on their jealousies and
th e sixt h d ay , peop l e b egin to act on t h eir jea l ousies an d Physical Skills: Athletics 1,
Physical Skills:
s suspicions. Even ordinarily law-abiding citizens might Brawl 4, Stealth (Stalking) 1,
us
p
icions. Even ordinarily law-abiding citizens might
h
e victim, or
t
ome just
k
h
b
to carjac
rea
y
r
h
is
t try to carjack the victim, or break into his home just Survival 2
k
into
e
x
to
to experience the place. Neighborhood “watch groups” Willpower: 3
the place. Neighborhoo
d “watch groups”
p
erience
Willpower:
sp
spontaneously come together to do something about ontaneously come together to do something about Initiative: 6
Initiative:
“t h at car t h at’ s a l wa y s d riving aroun d watc h ing t h e k i d s Defense: 2
“that car that’s always driving around watching the kids
Defense:
o n the playground” or “the crack house over on 1 9 th th .” Speed: 15
on the playground” or “the crack house over on 19 .”
Speed:
Health: 8
• On the seventh day, the monsters start to arrive. Health:
Size:
Even the Aegis Kai Doru doesn’t know exactly where Size: 4
they come from, but these creatures dubbed erinyes Weapons/Attacks:
Weapons/Attacks:
start skulking out of the shadows on the seventh day. Type Dam Range Dice Pool Special
They seem to be unable to identify the Heart itself as
Bite (B) – 7 –
the thing that called them, but they have an unerring
Claws 1(L) – 8 –
ability to locate those who have spent the most time
Armor: 1
Armor:
in the close vicinity of the Heart — usually the vic-
tim and his family. Erinyes vary widely in appearance,
The creatures (and all penalties associated with the
but usually resemble squat gargoyles or bizarre mythical
Heart) disappear immediately if the Heart is cut off from
chimeras. One Aegis Kai Doru cell in San Francisco
its electrical current. Sometimes the erinyes leave behind
reported that its Heart of Stone drew tiny humanoid
little stone or wood bodies. These are promptly collected
fi gures composed of various mismatched bits of taxi-
by the Aegis Kai Doru and may become Relics in their
dermied animals, each dressed in a different period cos-
own right.
tume. Erinyes have the following stats:
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