Page 194 - Hunter - The Vigil
P. 194

FEATURES
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                         Enhance Trait (+1 to +5)
               The Endowment enhances one of the following charac-
            ter Advantages: Defense, Initiative, or Speed.
               Examples: Prayer over a throat-slit Saluki hound confers
            swiftness in Speed (Castigation), an ill-minted 1652 shilling
            worn in the shoe grants a bonus when leaping into combat with
            Initiative (Relics), an alien bone graft in the arm stirs the limb
            to work independently of the body to provide it with Defense
            (Thaumatechnology)
               Cost: +1 per bonus; Defense may not be more-than-dou-
            bled, however.

                                  Healing (+1/+2/+4)
               The hunter is able to heal points of damage directly. Mul-
            tiple points of damage may only be healed by repeating the
            healing action over subsequent turns (this may therefore not
            be coupled with the Duration Feature, above).
               Examples: An MRE features a hidden compartment with
            revitalizing black gel (Advanced Armory), a tiny caduceus
            made of old nails and dried worms heals the hunter when he
            meditates upon it (Relics), a greasy unguent comprising angel
            tears and dust scraped from a holy Medina mosque salves even
            the worst cuts (Elixir)
               Cost:+1 to heal a point of bashing damage, +2 to heal a
            point of bashing or lethal damage. This may not be used to heal
            aggravated damage, but spending +4 allows for the Endowment
            to “downgrade” all aggravated damage to lethal, instead.
                      Incur Derangement (+2/+4)
               Upon activation, this Endowment causes a derangement
            in a target. The derangement must be chosen at the time of
            the Endowment’s creation.
               Example: A mandala painted in sand and blood seems to shift
            and causes an Obsession in the viewer (Relics), a sonic “thumper”
            pounds the ground and causes Anxiety in those who feel the re-
            verberations (Advanced Armory), drops of fairy blood in the eyes
            color the corneas in just such a way that it can cause a Phobia in
            those who stare too long into that gaze (Thaumatechnology)
               Cost: +2 for a mild derangement, +4 for a severe de-
            rangement
                      Multiple Targets (+1 to +5)
               The Endowment affects multiple targets, chosen by the hunter.
               Cost: +1 per target beyond the first; +5 is assumed to af-

            fect an entire crowd
                                            Re-roll (+3)
               The Endowment allows the player to re-roll one of his
            character’s failed or dramatically failed rolls once per game
            session. This Feature may be bought multiple times to gain a
            number of re-rolls.
               Examples: Anthony of Padua is the patron of lost articles and
            helps the hunter “reclaim” a lost roll (Benediction), a witch’s fi n-
            gernail planted upon the surface of the brain gives the hunter a
            kind of déjà-vu (Thaumatechnology), the hunter calls the Devil’s
            eye upon him and pleads for some luck (Castigation).
               Cost: +3

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