Page 195 - Hunter - The Vigil
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        C CHAPTER THREE: HUNTER ORGANIZATIONS
          H
                        Sense Monster (+3)
                This Endowment helps a character detect               FLEXIBILITY
            the presence of a particular type of monster.
            This type must be chosen at the time of Endow-  This system is far from exhaustive, and may
            ment creation; once determined, it can’t change.   demand that the Storyteller and player work
            (Potential monster types include, but are not   together to fi nd a way to achieve a desired
            limited to, changelings, demons, ghosts, mages,   effect and fi gure out the Endowment Equation.
            Prometheans, psychics, slashers, spirits, vampires   Flexibility is the name of the game.
            and werewolves.) The Endowment somehow
            alerts its user to the presence of that particular monster type.   a cumulative -1 penalty. Hence, it becomes harder and harder
            This manner of warning is chosen at the time of purchase or   to resist using the object’s power the more the character gives
            creation and will not change once determined. This Feature   into it. To “reset” this addiction, the character must spend fi ve
            may be bought multiple times to help a hunter sense more   days without using the object’s supernatural blessing.
            than one creature type. The radius of detection is equal to   Examples: Its taste conjures a feeling of otherworldly ho-
            the hunter’s Wits + Composure score in yards around him.   liness (Elixir), the scrap of metal from an ancient UFO crash
                Examples: An implanted tendon from a suicide victim tight-  is so shiny and so pretty the hunter just wants to touch it (Rel-
            ens whenever in the presence of ghosts (Thaumatechnology), a   ics), you hate the tiny bundle of filament worms implanted

            tiny red light on the side of a soldier’s pistol blinks red whenever   in your jaw but you can’t deny that being able to jump across
            a vampire approaches (Advanced Armory), a burnished mirror   rooftops is truly exhilarating (Thaumatechnology)
            makes faint cracking sounds but does not break when a sorcerer-  Discount: -2
            enters its refl ection (Relics)
                Cost: +3                                                           Ill Effects (-1 to -5)
                                                                  The Endowment incurs a broad dice penalty to all rolls.
                    Wound Attribute (+2 to +10)               This penalty lasts for a full 24 hours after the Endowment’s
                The Endowment attacks a target’s Attribute, forcing the   power concludes.

            target to damage that specific Attribute (which must be cho-  Examples: The eerie whine that rifle emits really gets

            sen at the time of the Endowment’s creation).     in your head sometimes (Advanced Armory), God’s mercy

                Examples: A victim is overwhelmed by lust and finds his   comes part and parcel with a surefire feeling of worthless-

            Intelligence hampered (Castigation); the hunter spits an ac-  ness (Benediction), taking the Devil’s gifts to use against him
            rid draft of adder’s blood into a victim’s mouth, which harms   makes a hunter feel diseased (Castigation)
            the target’s Stamina (Elixir); a glistening hunk of meteorite   Discount: -1 per die penalty
            placed beneath a person’s chair causes them to stammer, with
            bumbling Manipulation (Relic)                                      Price in Pain (-1 to -5)

                Cost: +2 per penalty die assigned                 Sacrificing oneself or another allows the character to
                                                              more easily acquire the Endowment.
                                           Frailties              Examples: Those vampire teeth they implanted don’t
                                                              work unless the hunter bites into the meat of his own tongue
                An Endowment sometimes comes with additional draw-  (Thaumatechnology); the Elixir burns the esophagus on the
            backs necessary to access its power: a Thaumatechnological   way down, but that’s how the hunter spits acid (Elixir); that
            prosthetic needs to be lubricated with spectral plasm, or the   hydria jug looks light and small, but it weighs a ton and bur-
            character must abrade his flesh and draw blood to call the   dens the body (Relics)

            infernal will within. Choosing a Frailty allows the player or   Discount: -1 for each point of bashing damage necessary to
            Storyteller to subtract from the cost of the cumulative Fea-  activate the item, -2 for each point of lethal damage necessary to
            tures when determining the final Merit (and thus, Practical   activate the item, to a maximum of -5. Damage incurred as cost

            Experience) cost for the developed Endowment.
                                                              to activate is done in addition to any Willpower spent.
                                        Addictive (-2)                                     Shit Luck (-2)
                Use of the Endowment feels good — good enough that   The Endowment stirs fate to work against the character
            it’s hard to resist using. Whenever confronted by a situation   in some fashion. The next roll the hunter fails automatically
            in which the power could theoretically help the character, the   becomes a dramatic failure instead.
            player must roll a Resolve + Composure roll to resist giving in.   Examples: The Devil gives and the Devil takes (Castiga-
            Failure on this roll indicates that he uses the item’s supernatu-  tion), sometimes the hangman’s hand works against its owner
            ral ability regardless of the situation. Dramatic failure indicates   (Thaumatechnology), the Ymir Device fucks around with
            a loss of a Willpower point (in addition to any spent on the ob-  string theory and messes with probability probably more than
            ject’s activation). Any time the character fails this Resolve +   it should (Advanced Armory)
            Composure roll, the next instance of resistance is marked with
                                                                  Discount: -2
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