Page 197 - Hunter - The Vigil
P. 197

E
            A
                                                 R
                                                 R
                                            T
                                            T
              P
                                               E
                                                           A
                                                           A
                                                             N
                                                             N
                                                     O
                                                     O
                                                         G
                                                       R
                                          N
                              E
                                E
                                        U
                            R

                                      H
                                      H
                                  :
                                          N
                  E
                T
                T
                    R
                    R
                  E
                                        U
                                                                       I
                                                                       I
                                                                   A
                                                                     T
          H
                                                                             S
                                                                         O
                                                                           N
                                                               I
                                                                 Z
        C CHAPTER THREE: HUNTER ORGANIZATIONS
                                                               I
                                                                 Z
                    In-Game R&D                               fortunately, he does take longer, and his search is interrupted.
                                                              He must find a way to deal with the guards — and he does, by

                                                              lying and saying he’ll leave, when he’s really just going to hide
               A hunter doesn’t just say, “I think today I’m going to pray   in the half-darkness of the warehouse.
            to St. Athanasius” or “I wonder what happens if I graft the eye   Matt finds what he needs after resuming his roll, and he

            of a witch’s familiar to the back of my head” and expect a po-  and the Storyteller determine that the diaries of one Doc-
            tent new Endowment to appear. It takes time. It takes effort.  tor Hauptherz note how werewolves are “feral” in their ath-
               It takes story.                                leticism. And so it’s decided. It only seems natural that the
               A hunter who seeks to uncover an old (or conjure a new)   hunter’s bones should have lycanthrope tendons grafted to
            infernal Castigation rite must pore through old books to find   them! Of course, Matt’s hunter still has two more “conflicts”


            what he’s looking for, or maybe he has to fly to Milan to speak   to confront before this can come to fruition.

            to one of the conspiracy’s “archivists.” Then he fi nds out that   The first is, well, she’s going to have to procure those ten-

            to truly learn the rite he has to debauch himself in some way   dons, isn’t she? The hunt for a suitable lupine is not an easy

            he’s never before managed, and so on the flight back…well,   thing, and takes at least one exciting game session to resolve.
            we’ll avoid the graphic details, but it’s the kind of thing that   And resolve it does, in a bloody fight where Matt’s hunter

            would make most of Middle America blanch.
                                                              takes a bad “fall” (read: she was thrown through a plate-glass


                       Optional System: Confl icts             window). She has her tendons, but first she has to find a Vigil-
               Storytellers, this part is your job, but players have to play   friendly doctor to patch her up so she doesn’t alert the police
            along, too: assume that for each Merit “dot” necessary to devel-  in any way, and the Storyteller rules that this search works as
            op a particular Endowment, you should come up with one main   the fourth and fi nal “confl ict.”

            story conflict that “blocks” the purchase of that Endowment.   Now, she just has to get these lupine tendons into

            A conflict might be a moral dilemma, a sidetrack on the ad-  surgery with her. Matt has the hunter keep the were-
            venture, a suspenseful dice roll, an attack by monstrous forces,   wolf alive, too, so the cell can study the strange crea-

            whatever works for the game. From these conflicts grow greater   ture’s healing habits. Of course, this will bring its own
            stories, which means that the development of a single Endow-  conflicts to bear into the game, which is exactly what
            ment can become the focus of a whole game session or story.  the troupe wants: by pursuing this Endowment, new av-
               For example, Matt wants to create a Thaumatechnological   enues of story have opened.
            implant that he hopes will allow his character to add +3 to her          Appropriate Rolls
            Athletics for the duration of one full scene, but it will force upon   The Storyteller may deem a number of rolls appropri-
            her a wretched nosebleed when activated, thus causing one le-  ate to the Research and Development of a new Endowment.
            thal point of damage. To apply the Endowment Equation:  Note that a character seeking a new Endowment does not
               Cost of Features (Enhance Skill at +3, Duration of One   necessarily need to invent or build the item himself: as noted
            Scene at +3) minus Discount from Frailties (Price of Pain at   below, VALKYRIE is home to a couple of avenues that allow
            -2), you get a four-dot Merit (3+3-2) which will cost him 20   the character to submit requests and research and aid in de-
            total Practical Experience points.                velopment while not directly building the items of Advanced
               The optional rule is this: for each conflict the character   Armory himself. That always remains an option, provided the

            assumes, he can reduce the final Practical Experience cost by   Storyteller stays consistent with the drama and conflict sur-


            two. (This is something that must be agreed upon by Story-  rounding the pursuit of a new Endowment. Some of the rolls
            teller and player, mind.)                         below are meant to provide some direction for that drama and
               Now, at present, Matt doesn’t really know what the im-  conflict. They can be used as one point of “conflict” by the


            plant is, and his character doesn’t know, either. Matt works   Storyteller when a character works to R&D the Endowment.
            with the Storyteller to determine the nature of the implant   Research: Generally, use Research as it’s found on pp.
            and how he’ll get it, but that’s all rolled into the story. With   55–56 of the World of Darkness Rulebook. That said, Aca-

            a four-dot Endowment, that equates to four “conflicts,” which   demics needn’t be the only Skill used. Occult is apt (particularly

            reduces his total Practical Experience by eight (the final cost   with Relics or Elixirs), and so too is Science (particularly with
            being 12 Practical Experience).                   Thaumatech or Advanced Armory). Extended rolls should al-


               The Storyteller determines that the first conflict is deter-  ways be given some degree of suspense: a threat approaches, a
            mining what kind of implant this actually needs to be, which   time limit ticks away, or some other complication arises.
            forces Matt to pore through a whole warehouse of Cheiron   Development: Here, development actually equates to the

            records and diaries to see if he can find any tidbits of salient   designing, building and implementation of a new item, usu-
            information. The Storyteller notes that this will require an   ally something related to Thaumatechnology or Advanced
            extended Wits + Investigation roll, with 10 successes neces-  Armory. This is an extended roll, always, and isn’t something
            sary and each roll equaling one hour’s worth of searching.   that’s built swiftly and easily. Intelligence pairs with Crafts,
               However, the Storyteller builds a second “conflict” into   Medicine or Science in the extended roll, with a number of

            the scenario: an as-yet-unmentioned time limit to that ex-  successes necessary equal to three times the total Merit dots
            tended roll. If Matt takes longer than three hours, some guards   deemed necessary for this Endowment. Each roll equates to a

            are going to find him and tell him he can’t be in there. Un-
         196
         196
   192   193   194   195   196   197   198   199   200   201   202