Page 213 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
                                                                        monster down. A monster that can change into
                       MONSTER AMONG US                                 liquid form is going to escape that Tactic in short
                                                                        order — and that’s appropriate. The hunters can
               What happens when a player takes on the role             learn from this situation, gaining more Practical Ex-
             of a monster in a predominantly HunterHunter game?         perience and perhaps devising a Tactic that can de-
             If the Storyteller allows this situation, he               feat the creature. The Storyteller needs to consider
             (and the troupe)  must be prepared for the fact            what powers a monster has and how they will inter-
             that violence might ensue, and characters                  act with the Tactics the cell possesses. The players,
             might well die. Yes, a cell of Null Mysteriis              likewise, need to trust the Storyteller to play fair by
             hunters might welcome the chance to sit down               them and not add powers to monsters just to coun-
             with a mage and discuss how magic works. Of                ter Tactics the Storyteller didn’t see coming.
             course, they might decide they’ll get further
             with an autopsy. In this instance, it’s                     Learning, Creating
             probably best to remind everyone involved
             that character death is a possibility — once                        and Modifying
             — and proceed from there. Storytellers, be                                         Tactics
             fair, don’t favor either side, and don’t
             feel compelled to make it easier on the lone                  Tactics are purchased with Practical Experi-
             supernatural character. Players, be true                   ence. The cost for Tactics can be spread around
             to your characters, but remember that this                 a cell. A Tactic can be purchased for any number
             isn’t a video game, either.                                of hunters, regardless of how many hunters are re-
                                                                        quired to actually perform the Tactic. That Tactic
                                                                        can then be taught to other cells. Tactics can also
            • One character is the primary actor for the Tactic. The player of   be developed independently of a teacher (this, in fact, is how
               that character makes the last roll in the Tactic, the one that   tier-one cells usually gain Tactics, since they can’t rely on a
               ultimately determines whether the Tactic succeeds or fails.  larger organization to teach them). The distribution of cost
            • All other characters are secondary actors. They make their   when purchasing a Tactic isn’t important. If a fi ve-member
               rolls before the primary actor.                 cell wishes to learn a Tactic costing 10 experience points, they
                                                               could each pay two, or one of them could pay all 10, or any
            • Any successes on a secondary actor’s roll add to the prima-  other combination. Once the cost has been paid, all the hunt-
               ry actor’s dice pool. A failure adds nothing, and may have   ers know the Tactic and are theoretically capable of teaching it
               additional effects (see individual Tactic descriptions). A   (see the restrictions on teaching Tactics, below).
               dramatic failure imposes a -4 penalty on primary actor’s   Hunters do not need to meet the prerequisites for a Tac-
               roll, in addition to any of the effects of a failure.
                                                               tic in order to learn it, but they do need to meet those pre-
            • A player can choose to risk Willpower (see p. 65) as either   requisites before they can use the Tactic. Learning the theory
               a secondary or primary actor, with all the benefit and risk   behind a Tactic and practicing it in a safe environment are

               that entails. A player can also spend Willpower normally,   much easier than actually performing it against a real mon-
               of course.                                      ster. For instance, a hunter with no dots in Brawl can learn
            • A player with Professional Training ••••• cannot turn a   the Hamstring Tactic, but won’t be able to help the cell use

               Tactics roll into a rote action, even if it uses one of the   the Tactic in the field until the player spends the experience
               character’s Asset Skills.                       points to buy a dot of Brawl for that character.
                                                                  From the perspective of the story, a hunter cell can ac-
                                                               quire a new Tactic in one of two ways: by learning it from an-
                   Response to Tactics                         other hunter, or by creating it. Cells can also modify Tactics
               Players and Storytellers familiar with other World of Darkness   they already know, which is considerably easier than creating
            games might wonder how Tactics work when employed against   or learning new ones.
            creatures that can think, reason and respond. After all, many of           Creating Tactics
            these Tactics are predicated upon the monster taking certain ac-
                                                                  Creating a Tactic is the most common way for tier-one
            tions — suppose it doesn’t? Worse, suppose one player is taking
                                                               cells to acquire Tactics, though tier-two and three cells can
            on the role of a vampire (à la Vampire: The Requiem), and the
                                                               certainly do so as well. A cell that observes or hears about
            Hunter characters decide to enact a little Controlled Immolation?
                                                               another cell using a Tactic and decides to figure it out itself is,

               There’s no easy answer here, and in a situation where Tac-
                                                               in effect, creating the Tactic. This system also works well for
            tics-using hunters battle intelligent monsters, the onus is on the
                                                               Tactics that the players design, and some discussion on this
            Storyteller (as the only one with all of the information at his
                                                               topic is included here, too.
            disposal) to make everything make sense. Tactics are not magic
                                                                  In order to attempt to create a Tactic, someone in the
            spells, and they do not automatically counter any supernatural
                                                               cell needs to have the required traits to be primary actor for
            power that creatures possess. For instance, several Tactics, such
                                                               the Tactic. The other characters don’t need to have the pre-
            as Dentistry, Net and Staking, rely on the hunter pinning the
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