Page 217 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
              • How many participants does the Tactic require? At   teaches the tactic, members subtract three points from
              minimum, a Tactic needs two hunters. Ideally, a Tactic   that cost. If a third-tier conspiracy teaches it, members
              should be something the whole cell can participate in,   subtract five points. This is because second- and third-

              but some Tactics are actually hindered by extra bodies in   tier organizations have resources and time to devote to
              the way. Consider how many people could realistically   perfecting and teaching Tactics, so they tend to spread
              help in the endeavor, and decide if participants above   more quickly.
              the minimum bestow a bonus, a penalty, or no modifier

              (beyond the extra successes they might contribute).
                                                                    Tactic Complications
              • What are the dice pools, and what do they repre-
              sent?  What do the secondary actors do that facilitates   Below are some other considerations for Tactics that
              the primary actor’s action? How does the primary actor’s   might arise in your chronicle.
              roll make the Tactic work? In Controlled Immolation,               Shifting Membership
              the secondary actors use weapons to keep the monster
                                                                  What if a four-member cell learns Controlled Immola-
              in place so the primary actor can immolate it. The dice
                                                              tion, and then one member dies or leaves the cell and another
              pool for the secondary actors is therefore Wits + Weap-
                                                              takes his place?
              onry (not Strength + Weaponry because the secondary
                                                                  Remember that while a cell pays for a Tactic in Practical
              actors aren’t attacking, merely responding to the mon-
                                                              Experience, each member of the cell knows how the Tactic
              ster’s attempts to get away). Remember that successes on
                                                              works and can theoretically teach it. To act as a teacher for a
              the secondary actors’ rolls add dice to the primary actor’s,
                                                              new cell, a hunter needs to have all the prerequisites, but if a
              and that the primary actor’s roll is what determines the
                                                              group is teaching an individual or a smaller group (say, three
              success or failure of the Tactic.
                                                              hunters teaching two), these restrictions are waived.
              • What are the roll results? Considering the effects of   Instead, use the following system: any new hunters have
              dramatic failure on a Tactic is important, because if a   to have the prerequisites to perform their intended function
              player risks Willpower on a Tactic as the primary actor   in the Tactic (primary or secondary, but not necessarily both).
              and fails (see p. 66), the result is considered a dramatic   The new hunters have to spend the usual amount of time learn-
              failure. Dramatic failures on combat-related Tactics al-  ing the moves for the Tactic, and their players must make prac-
              most always wind up harming one or more hunters — the   tice rolls as though the hunters were learning the Tactic from
              greater the potential for damage to the monster, the more   a teacher. After this, players must spend Practical Experience
              damaging the effects of the dramatic failure should be.   equal to the number of new hunters learning the Tactic.

              Tactics that use explosives or fire have the greatest pos-
              sibility for horrible dramatic failure, for obvious reasons.         Unfamiliar Hunters
              Failure on the Tactic roll means that the Tactic’s effect isn’t   Suppose a Task Force: VALKYRIE cell meets up with a
              achieved, but consider what it means for the target, as well.   lone tier-one hunter in the course of a hunt, and they join
              Does the target have a chance to turn the tables, or to es-  forces, at least temporarily. The TFV hunters know the Ham-
              cape? Can the Tactic be attempted again next turn, or do   string Tactic, and as luck would have it, so does the newcom-
              the hunters only have one shot at this particular strategy?  er. Can they enact the Tactic as usual?

              Success, of course, means the Tactic went off correctly.   No, because Tactics are practiced with a specific group
              Think about what that means in both story and game   of people, and hinge on that group working like a well-oiled
              terms. Cripple Claws allows the cell to ruin a creature’s   machine. That said, the loner can certainly attempt to help. In

              hand, but since the effect is so localized, the Tactic only in-  this kind of situation, all hunters receive a -2 modifier to their

              flicts a certain amount of damage in terms of Health. If the   relevant rolls for the Tactic. At the Storyteller’s discretion, if
              effect is contested, make sure to note whether the hunters   the hunters all belong to the same organization, the penalty
              win on a tie, or whether the Tactic roll’s successes must   might be only -1. If they all learned from the same teacher,
              exceed the monster’s successes. Finally, for exceptional suc-  there might be no penalty at all.
              cesses, decide what else might be appropriate. Remember,   Note, too, that just because a hunter doesn’t know a Tac-
              though, that by risking Willpower, hunters can lower the   tic doesn’t mean he can’t contribute. The loner might not
              threshold for exceptional successes from five to three (pro-  participate in the Hamstring Tactic, but might hang back and

              vided the Tactic causes no damage), and so exceptional   act as lookout or sniper.
              successes will happen more frequently. That doesn’t mean                Learning Quickly
              you shouldn’t make them impressive, just be aware that
                                                                  A Tactic takes several hours to really get down pat, but
              they aren’t as rare as they are in other situations.
                                                              what if the hunters just don’t have that long? The cell notes
              • What is the cost in Practical Experience? Costs for   that the strange dogs with the eyes that glow electric blue
              Tactics are computed this way: The base cost is 10 Practi-  seem to be following them now, and the members really want
              cal Experience, +1 for every dot of traits that are required   to get Controlled Immolation down before sunset…which is
              of all participants for the Tactic. If a second-tier compact   in six hours. Is it possible?
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