Page 215 - Hunter - The Vigil
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          H
        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
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                STORYTELLING TACTICS:                                                  Teaching Tactics
                     SHOW, DON’T TELL                                    One of the main advantages to membership in
                                                                     a conspiracy or compact is that older, more experi-
            Tactics have the potential to become  enced members can teach Tactics.
          dice-rolling exercises, and thus not very                      In order to teach a Tactic to a group of hunters, the
          exciting, if the Storyteller and the players  teachers must have all the prerequisite traits for that Tac-
          don’t work together to keep them evocative.  tic, including the ones that are only required of some of
          Consider these two presentations of the  the participants. For instance, a hunter wishing to teach
          Cripple Claws Tactic.                                      the Cripple Claws Tactic must have Composure 2, Ath-
            Tell:
            Tell:                                                    letics 2, Brawl 1, Firearms 3 and the Disarm Merit. While
            Storyteller: OK, you got more successes  all the students don’t have to have the prerequisites to
            Storyteller: OK, you got more successes

          than  he  did,  so  you  do  three  levels  of  learn the Tactic (though they do in order to use it, as

          than he did, so you do three levels of
          damage to him, and his hand is useless for  mentioned above), one of them needs to have at least

          damage to him, and his hand is useless for
          the scene. It’s his turn now, so he reaches  the prerequisites to be the primary actor for the Tactic.

          the scene. It’s his turn now, so he reaches
          out with the other hand and grabs you by   Otherwise, the group just doesn’t have the knowledge
                             other
          out with the
                                    hand and grabs you by
          the face. Take four aggravated damage.                     base to learn the Tactic.
          the face. Take four aggravated damage.

            Show:
            Show:                                                        In place of conceptualizing the Tactic, the teach-
            Storyteller:  OK,  you  got  more  successes  er must explain how the Tactic works to the cell. The
            Storyteller: OK, you got more successes
          than he did. You swing the bat at his fi ngers  teacher’s player rolls Intelligence + Expression, while
                                                           ngers

          than he did. You swing the bat at his fi
          and feel it strike something. He pulls his  the cell members’ players roll Wits + Composure. If
          and feel it strike something. He pulls his
          hand  back  in  surprise,  but  the  nails  you  the teacher’s roll fails, the students’ rolls suffer a -3.
          hand back in surprise, but the nails you
          put in the end of the bat catch his fi ngers ngers  If the teacher suffers a dramatic failure, the students

          put in the end of the bat catch his fi
          and shred the skin on his hand. He shrieks  cannot learn the Tactic from this teacher — he sim-
          and shred the skin on his hand. He shrieks
          in pain.
          in pain.                                                   ply cannot explain himself in an appropriate man-

            Player (in character): “Watch out! Don’t  ner. If a student fails her roll, she will have difficulty
                                           “Watch out! Don’t
            Player (in character):
          get cocky, he’s still —”
          get cocky, he’s still —”                                   grasping the Tactic. Rolls made during the learning
            Storyteller:  And  that’s  all  you  get  out.   process are learning rolls; the learning roll is the only
                             And that’s all you get out.
            Storyteller:
          He reaches behind him with his good hand and  one that the teacher makes.
          He reaches behind him with his good hand and

          claps it over your face. You feel the skin
          claps it over your face. You feel the skin                     After the teacher has explained the Tactic, the stu-
          over your cheekbones loosen, and then start  dents make practice rolls, as explained above under Creat-

          over your cheekbones loosen, and then start
          to slough off. Take four aggravated damage.
          to slough off. Take four aggravated damage.                ing Tactics. In this case, each individual hunter subtracts
            The same is true for learning Tactics.  successes gained on the learning roll from the total num-
          You don’t have to describe what every  ber of Practical Experience necessary to learn the Tactic:
          roll means, but a quick scene here and  the resultant number is how many hours that particular
          there — describing what the characters  hunter must practice to “lock down” the Tactic (and this
          are doing, how they’re responding to the  number might be different for each hunter). As above,
          physical demands of learning the Tactic,  each hunter is subject to the Stamina + Resolve practice
          what feelings it spurs in them to know                     roll to determine how well they can commit to the rigors
          that they’ll have to actually do this in                   of training: failure on the initial learning roll incurs only
          the fi eld — goes a long way toward making                  a -2 penalty to the practice roll, however.
          Tactics more than just strategic exercises.                    The last step is spending the Practical Experi-

          Moreover, inserting tension into the mix                   ence and enacting the Tactic in the field. Failure on
          (something that interrupts the necessary                   the practice roll or failure to commit the requisite
          practice, perhaps) helps to keep the                       hours incurs a -3 roll for that hunter during the Tac-
          process dramatic and evocative.                            tic. That penalty remains for the hunter until the
                                                                     Tactic can be performed once successfully.
               If, on the other hand, the players would rather just forgo
            the dice rolls entirely, the Storyteller can allow the cell to   Example of Learning and
            purchase the Tactic at full cost and then apply the modifier to            Devising a Tactic


            the first “field use,” as if the practice rolls had failed. This is   A cell of hunters belonging to Null Mysteriis, after los-

            quicker, bypassing the dice rolling and allowing the troupe to   ing a member under a werewolf’s fangs, decides to learn the
            get right to the action.                           Dentistry Tactic. Fortunately, a high-ranking member of the
               Note: None of the rolls involved with creating Tactics   organization is available to teach the cell. The teacher needs

            can benefit from risked Willpower (p. 65) or the Professional   to have the following traits: Strength 2, Weaponry 2 and
            Training Merit (p. 67).                            Brawl 2 or Brawl 1 with a Specialty in Grappling. Someone
                                                               among the students needs to have the traits to take on the
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