Page 249 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
                                                                                     Rifl es & Shotguns
                    THE SCOOP ON SCOPES                                   Long-barreled firearms not only allow the

                                                                       shooter to attack from a distance, but the hunting
               Shooters who need a closer look at
              distant targets may choose to mount a                    and recreational shooting models are also generally
                                                                       sold with fewer restrictions or regulations than other
              telescopic scope to their rifl e or shotgun.              gun types. For simplicity's sake, hunter and sniper
              Use of the scope allows the shooter to                   rifles can operate under similar principles, with the

              ignore range penalties for medium-range
              targets, and halves the penalty for long-                primary advantage of the latter being an increased
              range targets (Durability 1, Size 2,                     range and ammo capacity. More specifi c rifl e types
                                                                       include low-powered backyard or “plinking” rifl es,
              Structure 3, Cost •). A night vision scope               the big game rifle Weatherby Mk. V, the old-school

              not only magnifi es the target, but also                  service rifle M1 Garand and the covert-op favorite

              amplifi es near-infrared light (see “Beyond               KAC SR-25 (sale to civilians highly regulated).
              the Visible, p. 234) to allow shooting                   Assault rifles are used by soldiers, tactical police

              in darkness. The user ignores Fighting                   units, militias and anyone else with a need to spray
              Blind penalties; long-range penalties                    an assload of bullets in the space of a few seconds.
              are reduced to -3 (Durability 1, Size 2,                 Depending on where a hunter operates, he may fi nd
              Structure 3, Cost •••). An option favored                that acquiring and carrying one attracts unwanted
              by Special Forces and other pro shooters                 attention. Shotguns are devastating at close range,
              is the thermal scope, which visualizes the               their wide barrels capable of throwing heavy, low-
              body heat of the target. The scope reduces               velocity ammunition that shreds whatever’s in the
              long-range penalties to -1 and eliminates                way. Pump-action shotguns offer larger ammunition
              penalties for medium range. If used in                   capacities, greater reliability and lower cost than
              darkness, range penalties are normal,                    other models. Sawing off the barrels or replacing the
              but the Fighting Blind penalties do not                  stock with a pistol grip will make a shotgun easier to
              apply (Durability 2, Size 2, Structure 4,                conceal; the former decreases the gun’s range and the
              Cost •••••). Of course, this assumes the                 latter raises the Strength requirement to 3.
              target  has body heat; against a vampire
              or zombie, the scope functions as a non-                           Alternative Shooters
              thermal telescopic scope.
                                                                          Name any handheld object with a trigger or a
                                                                       payload, and chances are some hunter somewhere
            to conceal, simple to use, and light in both weight and recoil.   has tried to use it against the enemy. Here are some
            Among hunters wanting more force, the .357 Magnum is favored   less conventional weapons that might be for a creative — or
            for its balance between size, power and recoil. And hunters who   desperate — hunter.
            want a revolver that offers even more stopping power and an even   Dart gun: used primarily for animal control and zoological
            bigger intimidation factor might choose .44 Magnum, provided   research. Does no damage but delivers a dose of tranquilizer upon
            they have the strength to wield it and can handle its recoil.   a successful hit. Modifying a dart to contain a different substance
                                                               requires a successful Dexterity + Crafts roll with a -2 penalty;
                                                   Pistols     failure results in destruction of the dart and loss of its intended
               These handguns feed ammunition into the chamber from a   contents. A character or creature hit with a tranquilizer dart

            magazine in the handle, and allow the user to fire one shot each   must succeed on a Stamina + Resolve roll to stay conscious,
            time the trigger is pulled. They’re more prone to mechanical   with a bonus of (Size -3) to the roll and a -1 penalty per each
            failure than revolvers, but many shooters favor them for their   additional dart. Unconsciousness lasts for 10 minutes per dart.
            greater ammunition capacity, faster reload time and easier   Flare gun: designed to alert would-be rescuers; when used


            concealment. The Glock family of semi-automatic pistols is   offensively, it inflicts a flat four points of damage (Damage 1,

            made with a polymer frame that makes them extremely durable.   with + 3 damage bonus for its flame.). On an exceptional success,
            The Glock 22 is arguably the world’s most common police   combustible items on the victim will catch fi re, infl icting one
            sidearm. The Glock 26, built to a smaller scale, is a favorite   point of lethal damage per turn until extinguished (see p. 180,
            choice for a concealed or backup weapon. Variations on the   the World of Darkness Rulebook).

            9mm Luger are available at just about any gun store in the world,   Ranged Taser or stun gun: fires dart-tipped wires that carry
            since the model takes the most common caliber of handgun   an electrical charge from the gun to the target on a successful

            ammunition worldwide. The various .45 autoloaders offer more   hit. The initial shock inflicts one level of bashing damage; every
            stopping power, but hold less ammo. The very defi nition of   subsequent turn until the probes are removed allows the character
            “hand cannon,” the Desert Eagle is a large, powerful, heavy,   to make an additional attack that automatically succeeds with a

            high-maintenance handgun. It’s an uncommon choice, but not   fixed three successes. Once the cumulative successes exceed the
            unheard of for a hunter who has money to spend and a liking   target’s Size, the target falls unconscious, remaining so for a
            for a high-profi le weaponry.                       number of turns equal to the successes rolled.
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