Page 252 - Hunter - The Vigil
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V VEHICLES|IMPROVISED EQUIPMENT
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VEHICLES
Durability Durability Size Size Structure Structure Acceleration Acceleration Safe Speed Safe Speed Speed Speed Handling Handling Occupants Occupants Cost Cost
Type
Type
Cab 4 14 18 14 (19 mph/turn) 103 176 2 1+4 •••
(70 mph) (120 mph)
Secure Sedan 6 12 18 19 (26 mph/turn) 110 169 2 1+3 •••
(75 mph) (115 mph)
Cage Van 3 17 20 7 (9 mph/turn) 73 132 1+1 •••
(50 mph) (90 mph)–1
Modifi ed Minivan 3 15 18 16 (16 mph/turn) 95 154 1+7 ••••
(65 mph) (105 mph)3
Messenger Bike 3 3 6 Equals Equals Equals 3 1 •
rider’s rider’s rider’s
Strength speed +5 speed+15
FASTER, KILL, KILL, KILL
Want combat to be more lethal in your Hunter: The VigilHunter: The Vigil game? Try this
solution:
A player only rolls his hunter’s attack pool (Attribute + Combat Skill such
as Strength + Weaponry or Dexterity + Firearms) without the weapon’s damage
bonus. Successes are added automatically to the item’s as-written damage
bonus, and this is the damage done. For example, Gabreski takes a shot with
his 12-gauge, so his player rolls seven dice (Dexterity + Firearms), and earns
three successes after the 9-again effect. He adds those three successes to the
shotgun’s damage rating, which is 4, for a total of seven lethal damage — more
than enough to end an average human’s life. You can apply this to Weaponry
rolls, Firearm rolls, or both.
Also, don’t hesitate to remind players that they can risk Willpower to gain
dice or apply the 9-again rule to attack rolls.
Finally, if you want amped-up explosives, consider this: to raise the stakes,
consider any large objects within the blast area — including walls and ceilings
— subject to the explosion. If the explosion damages them in excess of their
Durability points, add two extra dice to the damage pool. Example: Gwendolyn
is tracking a slasher in a parking garage when a bomb set by her opponent goes
off. The explosive has a damage rating of 3. As per standard rules, anyone
within an explosion’s blast area takes damage equal to the explosive’s Damage
rating in addition to successes rolled with its dice pool. So Mel is subject
to 3 Damage points automatically. She’s also exposed to the bomb’s dice pool
of 3, which the Storyteller rolls, achieving 1 success. This raises the
damage taken by the hunter to 4. However, there’s a parked car in range of the
explosion, Durability 3, exceeded by the bomb’s 4 Damage points (3 automatic
+ 1 rolled success). This adds another two dice to the explosion’s damage pool
as chunks of the damaged car fl y in all directions. The Storyteller rolls a 2
and an 8, so Mel loses fi ve Health points total. She’s beginning to regret not
calling the rest of her cell for backup.
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