Page 250 - Hunter - The Vigil
P. 250

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                                                                                 H HAND HELD WEAPONS
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                                                      BLADES
                 Type
                 Type                       Damage      Size   Durability     Cost    Notes
                                                        Size Durability Cost  Notes
                                             Damage
                 Kitchen Knife              1 (L)       L      1              •       Improvised weapon;
                                                                                      max damage 2
                 Combat Knife               1(L)        1      3              •
                 Throwing Knife             1           1      2              •       Range      Aero
                 Bottle/Broken Bottle
                 Fire Ax                    3(L)        3      2              •       two-handed weapon
                 Hatchet                    1(L)        1      2              •
                                    BLUNT INSTRUMENTS

                                                   Damage Size  Durability  Cost  NotesNotes
              Type
              Type                                 Damage   Size   Durability      Cost
              Club                                 2(B)     2       1              n/a    Includes baseball
                                                                                          bat, nightstick,
                                                                                          etc.
              Telescoping Baton                    3(B)     2      3               •      Collapses to
                                                                                          Size 1

              Sap                                  1(B)     1      2               •      Stun effect
              Sap Gloves/Brass Knuckles  1(B)               1      3               •      Use Strength +
                                                                                          Brawl

               Handheld Taser/stun gun: Has a similar effect, except   brought home from the war. Throwing knives are weighted for,
            that the user makes a Dexterity + Weaponry roll to hit the   well, throwing; as aerodynamic objects, their short range in yards

            target. No damage is inflicted, but successes count toward   equals double the thrower’s (Strength + Dexterity + Athletics -1;
            the knockout effect mentioned above. The user must make   see World of Darkness Rulebook, p. 67). Ordinary knives (and

            successive Dexterity + Weaponry rolls to continue applying   other weapons) suffer a -2 penalty if thrown. A fire ax is designed
            the electricity; successes on each round are subtracted from   for breaking through doors, but it’s well balanced enough to be
            the target’s efforts to break away (Strength + Brawl, one   used without an improvised weapon penalty. Similarly, a hatchet
            success ends the attack).                         suffers no penalty if used for combat instead of chopping fi rewood.
               Slingshot:  not the toy carried by Dennis the Menace,   Both are easy to purchase and appeal to hunters who like gear


            but the type designed for hunting; inflicts a maximum of   that does double duty. Ubiquitous in any bar fight, a bottle

            one point of lethal damage unless aimed at the eyes or some   will break if it inflicts more than two or more points of bashing
            vulnerable spot (see World of Darkness Rulebook, p. 165,   damage in a single attack, after which its damage becomes lethal.
            for targeted shot rules); attacks use the Athletics Skill. Some   The next time it imparts two or more points, it breaks again and
            hunters find slingshots useful for eliminating an out-of-reach   is unusable.

            light or a security camera.
                                                                                     Blunt Instruments
                                                                  It’s hard to imagine a weapon that’s simpler or more reliable
                     Handheld Weapons                         than a club, which is why so many hunters arm themselves with

               Below, melee weaponry that a hunter may find…useful  some variation of it: a baseball bat, hardwood or metal cane,
            in combat.                                        walking stick or nightstick all make suitable weapons when needed.
                                                   Blades     Improvised clubs, such as table legs, pool cues, ax handles, crowbars
               A hunter caught off guard might grab a kitchen knife for   and two-by-fours, suffer the usual -1 penalty. Creating a balanced
            defense; as an improvised weapon, suffers a -1 penalty to attack   club from an improvised weapon is a use of the Crafts Skill, but
            rolls (they’re weighted for use on a cutting board, not in combat).   characters can identify an appropriately balanced (penalty free)
            A knife that’s not reasonably large and sufficiently sharp can   club with a successful Intelligence + Weaponry roll (if trying to

            never do more than 2 damage, and will break and become useless   select a potential weapon from a pile of fallen tree branches, for
            if it inflicts more than 3 damage in a single attack. Many a hunter   example). A wooden stake is treated as an improvised club, except

            arms himself with a combat knife, which could be anything   when used to “stake” a vampire through the heart: that requires

            from a fighting knife bought off the Internet to the blade Dad   a targeted attack (-3 penalty) and five lethal levels to drive it

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