Page 250 - Hunter - The Vigil
P. 250
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H HAND HELD WEAPONS
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BLADES
Type
Type Damage Size Durability Cost Notes
Size Durability Cost Notes
Damage
Kitchen Knife 1 (L) L 1 • Improvised weapon;
max damage 2
Combat Knife 1(L) 1 3 •
Throwing Knife 1 1 2 • Range Aero
Bottle/Broken Bottle
Fire Ax 3(L) 3 2 • two-handed weapon
Hatchet 1(L) 1 2 •
BLUNT INSTRUMENTS
Damage Size Durability Cost NotesNotes
Type
Type Damage Size Durability Cost
Club 2(B) 2 1 n/a Includes baseball
bat, nightstick,
etc.
Telescoping Baton 3(B) 2 3 • Collapses to
Size 1
Sap 1(B) 1 2 • Stun effect
Sap Gloves/Brass Knuckles 1(B) 1 3 • Use Strength +
Brawl
Handheld Taser/stun gun: Has a similar effect, except brought home from the war. Throwing knives are weighted for,
that the user makes a Dexterity + Weaponry roll to hit the well, throwing; as aerodynamic objects, their short range in yards
target. No damage is inflicted, but successes count toward equals double the thrower’s (Strength + Dexterity + Athletics -1;
the knockout effect mentioned above. The user must make see World of Darkness Rulebook, p. 67). Ordinary knives (and
successive Dexterity + Weaponry rolls to continue applying other weapons) suffer a -2 penalty if thrown. A fire ax is designed
the electricity; successes on each round are subtracted from for breaking through doors, but it’s well balanced enough to be
the target’s efforts to break away (Strength + Brawl, one used without an improvised weapon penalty. Similarly, a hatchet
success ends the attack). suffers no penalty if used for combat instead of chopping fi rewood.
Slingshot: not the toy carried by Dennis the Menace, Both are easy to purchase and appeal to hunters who like gear
but the type designed for hunting; inflicts a maximum of that does double duty. Ubiquitous in any bar fight, a bottle
one point of lethal damage unless aimed at the eyes or some will break if it inflicts more than two or more points of bashing
vulnerable spot (see World of Darkness Rulebook, p. 165, damage in a single attack, after which its damage becomes lethal.
for targeted shot rules); attacks use the Athletics Skill. Some The next time it imparts two or more points, it breaks again and
hunters find slingshots useful for eliminating an out-of-reach is unusable.
light or a security camera.
Blunt Instruments
It’s hard to imagine a weapon that’s simpler or more reliable
Handheld Weapons than a club, which is why so many hunters arm themselves with
Below, melee weaponry that a hunter may find…useful some variation of it: a baseball bat, hardwood or metal cane,
in combat. walking stick or nightstick all make suitable weapons when needed.
Blades Improvised clubs, such as table legs, pool cues, ax handles, crowbars
A hunter caught off guard might grab a kitchen knife for and two-by-fours, suffer the usual -1 penalty. Creating a balanced
defense; as an improvised weapon, suffers a -1 penalty to attack club from an improvised weapon is a use of the Crafts Skill, but
rolls (they’re weighted for use on a cutting board, not in combat). characters can identify an appropriately balanced (penalty free)
A knife that’s not reasonably large and sufficiently sharp can club with a successful Intelligence + Weaponry roll (if trying to
never do more than 2 damage, and will break and become useless select a potential weapon from a pile of fallen tree branches, for
if it inflicts more than 3 damage in a single attack. Many a hunter example). A wooden stake is treated as an improvised club, except
arms himself with a combat knife, which could be anything when used to “stake” a vampire through the heart: that requires
from a fighting knife bought off the Internet to the blade Dad a targeted attack (-3 penalty) and five lethal levels to drive it
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