Page 269 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING
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                                                                        just rely on dice rolls. A bad bounce of the dice
                                 DON’T GO                               and the tale languishes.
                            IN THAT ROOM!                                  Investigation can also be a social aspect of
                                                                        the game. Characters’ jobs are probably the main
               Here’s another way to defi ne suspense:                   ways in which they will encounter the supernatu-
              when characters do something you don’t                    ral, and thus the jobs offer a prime angle of inves-
              want them to do. In a horror movie, you                   tigation. Characters can use their various contacts
              see the girl about to open the closet door,               and workplaces to investigate and encounter the
              and you know the killer likes to hide in                  supernatural.
              closets and, frankly, so should she. But                     Take seedy jobs, for example. Hookers. Strip-
              she does it anyway, and you cringe and                    pers in back-alley bars. Beggars. Drug dealers.
              grit your teeth waiting for the ax to                     Hired thugs. Criminals. Anyone who comes into
              fall. Boom. Suspense.                                     contact with the city’s “underside” in a lifestyle
               How does this play out in a game? Could be               commonly associated with poverty, decadence or
              that the characters witness a Storyteller                 lawlessness is likely to encounter the inhuman
              character do something he shouldn’t: they’re              creatures that hide in the teeming press of hu-
              trying to be quiet, but the guy freaks out                manity there. These are the kinds of people who
              and starts weeping loudly, possibly drawing               often fall between the cracks and might be damn
              the attention of the monsters. And sometimes,             eager to answer some of the cell’s questions.
              one of the player’s own characters can be                    Point is, a hunter’s Profession can open ave-
              the driving force doing something that the                nues of telling interviews: a Scientist asks a buddy
              rest of the players know to be a bad, bad                 of his to take a look at this slide smeared with the
              idea: he tries to leap a distance he really               aforementioned greasy residue, or the Cop sees
              can’t make, his derangement comes to the fore             if his Detective friend can do some handwriting
              during a tense situation, he says the wrong               analysis on that love letter. A Journalist has fer-
              thing to the wrong person. Again, suspense.               tile ground when researching the presence of the
                                                                        supernatural, and knows how to get into hard-to-
                                                                        access places or talk to hard-to-access people by
               Another angle of investigation comes from examination   fl ashing a press pass and promising to promote the “truth.”
            of a scene. At a horrible crime, characters might sneak past   Even outside of one’s Profession, social encounters make
            police tape to do a little snooping of their own, lifting up floor-  for great investigatory fodder. A few well-placed lies at a party

            boards or shining a black light over the scene to look for spots   to draw out those who might know something (Subterfuge)? A
            of blood. If this is an investigation-based game, make sure to   series of questions asked at the point of a gut-level knife (Intimi-
            be prepared for scenes like this. While not every examina-  dation)? Painting an image of one’s monstrous attacker (Expres-
            tion of a scene is going to yield big answers, it should always   sion), hanging it up at a local gallery and then feeling people out
            contribute a little something to the story at hand, whether it   to see what their reaction is (Socialize)? Investigation doesn’t
            gives a clue about a victim or infers a telling character trait   necessarily rely on forensics or microscopes, after all.
            about a potential antagonist. Maybe they find a love letter   One more thing to keep in mind about using investiga-

            tucked between mattress and box spring, shining a surpris-  tion in a game:
            ingly human light on what they expected was an otherwise   Investigation needs to be suspenseful. Don’t rely on inves-

            fiendish monster (and maybe they use that letter to find the   tigation to be resolved with a couple of dice rolls or an oth-

            intended recipient). Maybe they find something weird that   erwise simple solution. Investigation needs to be driven by

            only begs more questions: a tooth with hair wrapped around   suspense. How?
            it stuck in a doorframe, or a foul-smelling, greasy residue that   You have a few ways available. First, a series of clues
            cannot, at present, be easily identifi ed.          increasing in weirdness or horror become compelling. As a
               Clues, at an examination, should first always answer a   character finds these clues, he’s effectively peeling back inch


            question and stir new questions. Moreover, a clue should   after inch of the awful layer, revealing the awfulness under-
            always be findable, especially if it’s something that remains   neath. This can inspire a visceral level of suspense where a

            necessary to advance the plot. It either needs to be obvi-  character isn’t comfortable with what she’s finding, but can-

            ous, necessitating no roll to find, or characters need to have   not stop just the same.

            enough impetus (hints, really) to pursue the investigation un-  Second, the persistent threat of danger. Could the vampire
            til something meaningful is found. If you plant on the scene   be coming back to his haven while they investigate? Maybe
            an audio tape that should urge the cell toward another avenue   they hear the doorknob rattle, or footsteps scuffi ng  the  con-

            of investigation, and not finding it means the story stalls…  crete outside. What about that distant siren approaching? As it
            well, what’s the point of that? Maybe another character tells   gets closer, they have to worry — could it be for them? Maybe

            them where to find it. Maybe one of them had a dream that   the environment itself is threatening: floorboards so weak they

            hinted toward the tape’s location in a heating vent. It can’t   could give away at any moment, or a clue seems to sit plainly
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