Page 273 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING















            to risk the change or “weaken” themselves, after all. Vampires  do this is to highlight the potential themes and moods that
            suffer because of their inner demons and eternal hunger, but  come with each tier.
            they are immortal and possess great powers. When faced with   A first-tier “cell-only” game is a game about hunters

            the moment one has to surrender the blessings along with the  surviving the night to night. Maybe it’s a couple of friends
            curses, a creature might turn on those who sought to help it.  who once made a pact with a demon and wriggled free to
            (Not to mention that the vampire may, upon turning human,  end it. Maybe it’s a support group of some folks who have
            turn into a very human corpse and shrivel as if long dead and  been touched by the paranormal and cannot shake free of its
            long buried.)                                     grasp. Could be some hunting buddies who were once happy
               Of course, a monster that comes seeking redemption  to shoot deer, but now have found more interesting and more
            might, in truth, only be seeking a way to get safely within  dangerous game.
            claws’ reach of the characters. They are monsters, after all.  The “cell-only” game is about the expressly local, about
                                                              hunters with minimal resources who struggle to keep their
                                         The Tiers            lives in check with the Vigil. Other cells might exist, but
                                                              none belongs to any larger groups. All are ragtag. Some might
               The tiers are presented as separate enough that hunt-
            ers from across the board need never meet, but also linked   take the form of street gangs, carving out hunks of territory.
                                                                  A second-tier “organization-only” game is still more local,
            enough that some blending is possible if the Storyteller and   but sees hunters with greater resources and alliances. It’s also a
            the players are interested in such. Ultimately, most cities in-  game that can become more political, as each group strives to

            clude a strange and purposefully conflicted mix of hunters   balance its own Vigil against the presence of the others. Even

            from all tiers, from the lowly first-tier cell to the mid-range   if you choose to use only a single hunter organization in the
            second-tier organization to the larger, grander and stranger   game, politics exist within the group, too. Haughty members
            third-tier agencies. How will you deal with the tiers in your   of Ashwood Abbey might work to make life rough for some
            Vigil story?
                                                              novitiates, or a Union cell might get embroiled in a struggle
                                        One Tier Only         for the political leadership of their parent org. Keeping a game
               Could be that you want a game comprising only hunters   focused on this tier still ensures that hunters are universally

            of a single tier, and that’s perfectly fine. One of the reasons to   human and without any Endowments that smack of the su-
                                                              pernatural (of course, what some hunters — like those of the
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