Page 278 - Hunter - The Vigil
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D DREAD POWERS|AGONIZE|BALEFIRE|CONFUSE
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the victim is released. Otherwise, the power lasts a number of Dice Pool: This power requires no roll
turns equal to dots in Agonize. Effect: The creature wreaths itself in a green flame that
Roll Results lasts for the rest of the scene. Anyone who performs a success-
Dramatic Failure: The Dread Power cannot be activated ful close-quarters attack on the creature suffers one point of
for the rest of the story. lethal damage per dot of Balefire possesses. The fire flicks out
Failure: The monster fails to inflict pain on the target, and burns those who get that close.
but may spend another Willpower next turn and try again. Against supernatural creatures such as vampires and
Success: The target suffers virtual wound penalties equal even incorporeal entities like other demons, Balefire inflicts
to successes rolled (to a maximum of -3). The target cannot be aggravated damage.
knocked unconscious by this power, but remains conscious, in
sheer agony for the rest of the scene. The target can still apply Confuse (• to •••••)
Defense to an attack, but doing anything else is nigh impos- Cost: 1 Willpower
sible. Each turn, the target may attempt a Resolve + Stamina Action: Contested; resistance is refl exive
roll to break free; success ends the Dread Power. Dice Pool: Presence + Intimidation + Confuse; target
Exceptional Success: The target must make a Resolve rolls Resolve + Composure
+ Composure roll to be able to do anything other than stand Effect: The monster spends 1 Willpower and glances at
and scream. the target to activate this power. A successful attack over-
Once released, the character finds she is physically un- whelms the target with vertigo and confusion.
harmed, at the Health level she was when caught in this power. Roll Results
Dramatic Failure: The monster can’t use the power
Dice Pool ModifiersModifiers
Dice Pool
again for the rest of the scene.
Target has the Medita
-
-2
-2 Target has the Medita- Failure: The power fails to activate, but the monster may
tive Mind Merit.
tive Mind Merit.
try again if it spends more Willpower the following turn.
Success: The target is struck by a wave of mental confu-
Balefi re (• to •••••) sion and vertigo, which overwhelms all higher thought pro-
Cost: 3 Willpower cesses. The target loses the 10-again quality on Mental rolls,
Action: Instant
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