Page 290 - Hunter - The Vigil
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                                                                   C CULTS|TWO FLAVORS OF MADNESS
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                                                                           THE NEIGHBORHOOD
                                                                                ELDER DEMON
                   True Name:
                   True Name: Bekard-Ardad
                   Fiendish Flaw:
                   Fiendish Flaw: The Disruption
                   Attributes:
                   Attributes: Power 10, Finesse 5, Resistance 10
                   Willpower:
                   Willpower: 20
                   Essence:
                   Essence: 25
                   Initiative:
                   Initiative: 15
                   Defense:
                   Defense: 10
                   Speed:
                   Speed: 0 when not manifested, 20 when made manifest
                   Virtue: Fortitude
                   Virtue:
                   Vice:
                   Vice: Envy
                   Morality:
                   Morality: None
                   Size:
                   Size: 10 when manifested, fi ve square miles otherwise
                   Corpus:
                   Corpus: 20
                   Bans:
                   Bans: Cannot physically harm one whose Vice is Envy (Ban of torment);
                   cannot abide the sting of holy water (Ban of torment); must always be
                   truthful to those with no points in the Resources Merit (Ban of task).
                   Dread Powers:
                   Dread Powers: Animal Control Numen (••), Damnation •••••, Fury •, Telekinesis
                   Numen (••)
            serve any purpose, though, it’s to maintain the quiet of the
            neighborhood. Someone may hear you scream, but no one                    Two Flavors
            will come to your rescue.                                                   of Madness
               Note that Bekard-Ardad does not hate its residents. If
                                                                  Cults appear in two broad types. One type of cult serves
            anything, it loves them. Loves them (and their covetous urg-
                                                              one or several monsters (be it something that walks the earth
            es) so well it won’t let them get caught. In every room, from
                                                              or something that lurks in some “other” realm), while another
            every window, it watches them, shelters them, mothers their
                                                              cult is purely human and has crafted its own dogma.
            jealous hearts.
                                                                  The first type serves its monster in various ways. The adher-

                                                              ents may bring it food. They may do its dirty work. They may
                                              Cults           simply worship it. The fiend gains something, whether as blood

                                                              (drained as wound levels) or as Willpower (granted as one point
               In a dark barn down a closed-off road are the owls with  per 10 cultists worshipping the monster, gained once per week).
            the human eyes. The farmers who gather there worship these  Cultists here can gain up to fi ve dots of Dread Powers if the
            owls and bring them food, and in return reap a bountiful  monster so chooses: note, however, that only rarely do all cultists
            harvest. The owls like little girls best. Halfway across the  within such a group gain that benefi t. Usually it’s only reserved
            world, in Rome, a broad cabal of blind librarians lives be-  for the leaders or those who truly “please” the beast.
            neath the Vatican, eating pages from sacred books. And in   The second type cobbles together its own insane
            the big city, you might find a butcher’s shop owned by vam-  dogma (think Jonestown, the Branch Davidians, the Aum
            pire ghouls, a sewer tunnel dammed up by servants of some  Shinrikyo cult), though it may  believe that its members
            half-dead sorcerer, or the lust-maddened keepers of some in-  serve some kind of god or being. Cults of this stripe may
            fernal legacy.                                    be religious, scientific, political, social, academic — any-
               Cults exist. Some of them twist existing religious or sci-  thing, really. Cultists of this type do not manifest Dread

            entific dogma into something deeper, darker, more dangerous  Powers nearly as often, though some still develop strange

            to those within and outside the cult. Others are far more fla-  powers as a provenance of their devotion to the cause.
            grant and diabolical, serving monstrous lords or otherworldly  Any time one of these cultists degenerates after having
            deities. A cult might be born from a rehab clinic. A cult might  performed in action in service to his cult, he may gain a
            be born from the belly of a serpent cast to the Earth by the  new dot in a Dread Power, though he may never gain more
            gods in the heavens.                              than three dots total (not three dots in a single Dread
               But all told, cultists are just people. They have pulses. They  Power, but comprising all Dread Powers).
            breathe air. And they are irretrievably devoted to their cause.
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