Page 288 - Hunter - The Vigil
P. 288
O
N
N
O
G
D
M
N
H
H
W
I
E
S
S
R
R
E
E
R
E
D
M
T
E
E
L
A
T
|
A
R
MISTER WHITE (GREATER DEMON)|ELDER DEMONS
I
S
T
E
killer couldn’t lie his way out of proper punishment. The job was grinding. It cost him his marriage.
He remembers that, still. (Did he live these events as a demon? Or is he now a demon masquerading
as the dead detective? The conundrum puzzles him.)
Whatever the truth, he’s a demon now, and he’s come to recognize that the idea of murderous
revenge disgusts him (and, in a quiet way, thrills him). Murder, then, is an abomination, a delib-
erate disruption of what should be a fair process, a process driven by a kind of clockwork reality.
Mister White shakes with revulsion at the very idea. He shivers; he leans on his cane. Murder
cannot go unpunished. The system must be maintained. Wrath begets wrath.
Appearance: A harrow-faced old man with black eyes. His long form
leans on a tall cane. Bits about him seem eerily white: the teeth, the eyes,
the never-dying jasmine flower pinned to his chest.
Storytelling Hints: Mister White seems to be a charming, slightly bum-
bling old man. Mention the crime of murder, however, and White turns cold
and crystal clear. He’ll readily identify himself as a police detective or private
investigator, and Max Robinson’s memories give him the ability to convinc-
ingly impersonate either.
Under the right circumstances, Mister White might present himself
as an ally, helping a cell uncover information otherwise long gone. He’s
good with questions, and he’s happy to offer answers — especially those
that help identify a murderer or a murderous creature. Of course, this also
makes him uniquely threatening to hunters. As a cost for answering ques-
tions, he’ll demand that the hunters take violent retribution out on those
they seek. When they do so, he’ll expose them to the authorities, because
he feels that this is plainly his job.
Elder Demons
A presence infecting an ancient cudgel whispers for you to use it to beat, bludgeon,
pummel. A man whose body is no longer his own stumbles down the highway, his skin
wilting on the bone as his marrow-parasite looks for a new place to “settle.” A busy
Wall Street office crawls with the greedy brokers, all unwittingly serving the invisible
and unknown presence that rules there.
Elder demons? They don’t belong here. This world cannot sustain their
power in their purest forms. Maybe they were Archdukes in the Abyss. May-
be they are the Platonic ideals of Vices given form and flesh and motive.
Whatever they were or are, they’re powerful, they’re unnatural, and they
don’t do well at mimicking human emotions or motivations. They are
alien beings driven by inscrutable sin.
The only way an Elder demon can stay in this world is by possessing
an object, a place or a person. Wherever that demon is summoned, or
wherever it claws its way into this world, it must possess someone or
something within one mile of its entry, within one hour of its entry.
If it cannot manage this possession, then it is cast back to Hell or
whatever awful realm from whence it came.
Possessing a human works…temporarily. To possess a human,
the demon must succeed on an extended contested Power + Fi-
nesse roll versus the human’s Resolve + Composure score. Ten
successes are necessary on either side. Each roll equates to 10
minutes of internal and external struggle (the human wails,
grits teeth, weeps, curls into a fetal ball). If the demon fails, it
gets no second chance and is tossed back to its origin realm.
If successful, the demon can stay within the body for a
number of weeks equal to the demon’s Power minus the
host’s Resolve score, to a minimum of one week. Dur-
ing this time, the demon feels imprisoned: the
human is completely under his control
but the demon cannot access
any of his Dread Powers.
287
287

