Page 287 - Hunter - The Vigil
P. 287

V
                              E
                                            Y
                                            Y
                  E
                    R
                                :
                    R
                                          R
                                    S
                                      T
                  E

                                        O
                                          R
                                      T
                                        O
                                                     L
                                                       I
                                                   L
                                                     L
                                                         N
                                                           G
        C CHAPTER FIVE: STORYTELLING
          H
                                                           G
                                                   L
                T
                                               T
                                               T
                T
            A
              P
                                                 E
                       MISTER WHITE
                     GREATER DEMON
                 True Name:
                 True Name: Anamalech
                 Fiendish Flaw: The Pall
                 Fiendish Flaw:
                 Mental Attributes: Intelligence 4, Wits 2, Resolve 6
                 Mental Attributes:
                 Physical Attributes:
                 Physical Attributes: Strength 3, Dexterity 2, Stamina 3
                 Social Attributes:
                 Social Attributes: Presence 2, Manipulation 4, Composure 3
                 Mental  Skills:
                 Mental Skills: Academics 1, Computer 1, Investigation (Crime scene) 4,
                 Occult 3
                 Physical  Skills:
                 Physical Skills: Athletics 1, Brawl 1, Drive 1, Firearms 2, Stealth 4,
                 Weaponry (Cane) 3
                 Social Skills: Empathy 1, Intimidation 2, Persuasion 3, Streetwise (2
                 Social Skills:
                 Merits:
                 Merits: Contacts 4 (police, forensics, morgue, journalists), Eidetic Memory,
                 Fast Refl exes 2, Fresh Start
                 Willpower:
                 Willpower: 9
                 Morality
                 Morality: None
                 Virtue: Justice
                 Virtue:
                 Vice: Wrath
                 Vice:
                 Initiative:
                 Initiative: 7
                 Defense:
                 Defense: 2
                 Speed: 10
                 Speed:
                 Health:
                 Health: 8
                 Weapons/Attacks:
                 Weapons/Attacks:
                 Type          Damage        Range          Dice Pool     Special
                 Cane
                               1(B)
                 Cane          1 ( B)        na             7 7           -1  Improvised
                                             na
                                                                          -1 Improvised
                 Bans: Must investigate a murder scene for at least one hour (Ban of task).
                 Bans:
                 May not kill a human being unless in self-defense (Ban of torment)
                 Dread Powers:
                 Dread Powers: Balefi re •, Confuse •••, Hypnotism ••
                 Special
                 Special
                 Forensic  Reminder:
                 Forensic Reminder: By spending a Willpower point, Mister White can cause
                 forensic evidence to return from obviation or to appear more readily. His
                 breath restores fi ngerprints on glass. Bloodstains blossom again in his
                 shadow, and skid marks reappear at accident sites. Animals expose the corpse
                 of a monster returned to its human form. Once restored, such evidence is
                 indelible; efforts to wipe away blood simply result in it appearing again;
                 a body re-hidden turns up in a dumpster next to police headquarters.
            the form of fl esh in this world. Banishing them may still send  awful sinners. When he is awake, however, Mister White
            them screaming back to Hell, but they are physically drawn  seems a broken old man. He calls himself “Detective Max
            back into the Abyssal realm.                      Robinson, retired,” and that’s how people think of him. But
                                                              he is no man, he is a demon. And he abhors murder.
                Mister White (Greater Demon)                      The reality is this: he doesn’t know if there ever really was
               Quote: What a shame. To avenge a murder, you committed  a Max Robinson, or if it’s been him all along. The memories
            murder. A gross injustice.                        are clear, though: Max Robinson was a homicide detective. He
               Background: In his dreams, Mister White is a heartbeat  found killers...usually a room away from their bloody victims.
            against perfect silence. In his dreams, Mister White has been  Sometimes, the work was harder than that. Sometimes he was
            allowed to go home to Hell, an empty hell with none of these  called upon to hunt a man down, or to fi x a crime scene so a
        286
        286
   282   283   284   285   286   287   288   289   290   291   292