Page 326 - Hunter - The Vigil
P. 326

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                                                                          S S SIN PUPPETS|THE CODE
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                                                                       by the bulk of humanity. It is both a scale of good and
                       THICK GRAY LINES                                evil as well as a marker of one’s own ethical sanity,
                                                                       a ruler by which humankind judges its own actions
                                                                       and the actions of others as beneficial or harmful to

               Hunter Morality exists in a world
                                                                       the rest of the herd. While each individual culture
             of varying shades of gray. Even if
                                                                       and era may have some variations and exceptions to
             everything seems very black and white to
                                                                       these baseline rules, for the most part, Morality rep-
             the character, situations often involve a
                                                                       resents a general human consensus on what actions
             wide variety of mitigating factors, some
                                                                       are acceptable to the group as a whole.
             of which are apparent to the player and
                                                                           But, as the book also notes, Morality is not
             some that are not. It would be impossible
                                                                       an absolute value. For “normal” humans, this non-
             to create specifi c rules modifi ers to cover
                                                                       absolute quality is represented by a static Moral-
             every possible permutation of motivation,
                                                                       ity scale upon which any individual’s rating at any
             drive, justifi cation and situation that
                                                                       given time may raise or lower as a person grows. As
             might arise during a Hunter game. Instead,
                                                                       a hunter experiences and is challenged by different
             players and Storytellers are encouraged
                                                                       situations, his Morality may change as well. A man
             to use this opportunity to explore
                                                                       may struggle to become more virtuous (as defi ned
             their own perspectives on the possible
                                                                       by the Morality scale) or may be driven by des-
             Morality modifi ers that arise during their
                                                                       peration to actions that undermine his basic moral
             game, and to use the given modifi ers as
                                                                       code, leading him to reject his old values and ac-
             suggestions and frameworks upon which to
                                                                       cept “sins” that he would formerly have eschewed.
             create their own judgment calls for each
                                                                           While hunters are human, over time they
             individual situation. Ultimately, these
                                                                       start to lose a sense of…normalcy. Their obses-
             guidelines and how they are used in any
                                                                       sion with the Vigil drives them in ways that divide
             given game will help shape the theme
                                                                       them from the bulk of humanity. This is, in no
             of the story told. If a Storyteller is
                                                                       small part, what gives them the strength of will
             fairly lenient on allowing players to
                                                                       to rise above base human potential and provide
             argue for modifi ers to a broad variety
                                                                       challenge to the monstrous threats of the World
             of Morality situations, their characters
                                                                       of Darkness in ways that a “normal” human simply
             will not feel the grind of the Vigil
                                                                       could not. This obsession is more than a power
             as heavily. If, however, a Storyteller
                                                                       source, however. It is like a raging river or an unre-
             rarely allows circumstantial bonuses to
                                                                       lenting storm in the hunter’s psyche and, like any
             avoid degeneration, the weight of the
                                                                       other powerful force, it pushes constantly against
             hunt will fall much more quickly and
                                                                       whatever it finds there, bending, warping, or eat-

             heavily upon the characters’ shoulders.
                                                                       ing away at what was once an immovable solid.
                                                                       Because of the effects of the Vigil’s drive, it is pos-
            tribute to an individual’s inability to consciously choose   sible for hunter Morality to be mutable in ways that “normal”
            their actions in the same ways. These circumstances only   Morality is not. Rather than just strengthening or degenerat-
            influence Morality degeneration when they are involun-  ing on a static scale of sins, hunter Morality can develop its
            tary, however. Committing a Morality sin while under the   own deviations, ethics and mores that supplant those of non-
            influence of a voluntary substance or situation is no de-  hunter humans. These variations, collectively called “The
            fense against the moral weight of the crime.       Code,” represent the inherent effect that a hunter’s Vigil can

               When a person commits a Morality sin while she is influ-  have on his individual belief system.
            enced or controlled through no choice of her own, however,   The Code is offered here as an optional addition to Hunter:
            the Storyteller may allow a +1 bonus against degeneration.   The Vigil. While it is certainly not necessary to use this system
            Maybe a person was mind controlled. Perhaps she was dosed   in any given Hunter game, it does offer Storytellers and players
            with some kind of drug. In the World of Darkness, humans   an additional layer of differentiation between hunters (especially
            can end up as puppets to external forces, and this may earn   those who have undergone lengthy or powerful experiences while
            the character the proper bonus.                    on the Vigil) and “normal” mortals. By having each individual

               This modification is only valid if the person committing the   hunter’s own personal Code gradually and yet inexorably shift his
            deed is aware that he is being controlled or influenced. A Morality   Morality away from the human norm, this system emphasizes the

            rating weighs the person’s sense of internal morality, and it cannot   cost of the hunt in social and moral terms as well as the obvious
            take into consideration factors the person is not aware of.  physical dangers.
                                                                  The mechanics of the Code are deceptively simple at heart.
                                         The Code              As a hunter progresses on her Vigil, her obsession with the hunt
                                                               pushes her, at various points, to take actions that are a sin on the
               Morality, as explained in the World of Darkness Rulebook,   normal Morality code. At these times, called Trigger Points, the
            is the baseline code of ingrained ethics unconsciously accepted
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