Page 330 - Hunter - The Vigil
P. 330
E
P
C
T THE PRICE WE PAY
P
Y
Y
Y
A
A
t
the
Failure
the
p
l
rotsky
rotsky’
l
t
player
’
replacement
s
s
h
yp
k
player
replacement
t
y
chooses
“Failure
of
of
f
T T T
to
“F
Trotsky’s player chooses the replacement sin of “Failure to
to
t
l
sin
i
h
chooses
sin
i
t
re
i
t
interests
interests
,
,
y
fire
l
fi
th
the
the
t
Unfortunately
U
”
.
”
Unfortunately
t
fi
f
gets
protect
t
protect
American
gets
g
A
p
American
so
so
t
i
t
protect American interests.” Unfortunately, the fire gets so External Costs
instead
cult
h
control
out
of
li
it
i
out
out of control it kills the cult instead of flushing it out. So,
it
kills
g
kills
fl
S
d
of
it
out of f control l ik i l l the cult instead of f fl ushing i it out . So , For a hunter to deviate from that common recognition
So,
the
flushing
h
T
the
sin
h
h
h
one
has
i
il
d
il
still
while
while Trotsky has replaced the one sin, the Agent still has
while T rotsky y h replaced the one sin, , the A g still l has in a single “sin” is enough to start to crack the façade of nor-
replaced
has
has
l
p
k
Agent
T
h
rotsky
Agent
the
to
to deal with the Morality 4 sin of impassioned crime, man-
ed
ri
to deal l with t the Morality 4s sin of f impassioned crime, man - malcy. It means that his Vigil has forced him off the path the
c
n
d
on
crime,
to
i
i
4
i
y
4
with
4
with
l
M
M
he
Morality
h
h
alit
the
or
sin
i
i
i
impassioned
mp
as
si
d
dl
deal
i
ma
me
i
n
of
of
man
ea
A
A
A
degeneration
d
degeneration
slaughter
slaughter
slaughter . . A degeneration roll i is imminent. rest of humankind walks. With each successive change in
h
l
slaughter. A degeneration roll is imminent.
is
is
imminent
imminent.
i
i
i
roll
ll
roll
the hunter’s Code, the aforementioned cracks spread, spider-
webbing and growing wider, until the semblance of normal
The Price We Pay humanity is all but absent.
Changing one’s Morality is an epiphany of epic propor- In terms of game mechanics, each deviation is represent-
tions. It is a realization that something a character has been ed by a cumulative -1 Social penalty (to a maximum -5 dice)
taught since infancy is wrong. It is as significant as discovering when dealing with other mortals. Every time the hunter’s
that the color one has thought of as blue since birth is, in fact, Code shifts away from normal human Morality, interacting
red. And once the change has been made, while the rest of the socially with other human beings becomes more diffi cult, un-
world still calls it blue, the hunter will never hear, see or think til, at later stages, the hunter is likely to be viewed by non-
of it as anything but red, ever again. hunters as a monster himself.
Regardless of whether it obeys them or not, humanity as a This penalty does not affect interactions with other
whole recognizes certain rules, identifying particular actions as hunters, regardless of whether the other hunter’s Morality has
“good” or “bad.” These form the basis of the human Morality scale. shifted or not — those on the Vigil inherently understand
A Mafia hit man may deal with murder on a daily basis, but he still the pressures the hunt puts upon one another. It also does
recognizes, deep down, that killing is “wrong” by society’s standards, not affect supernatural creatures that are on any other type of
even if he has shielded himself from that knowledge with layers of Morality system. Unless the Storyteller declares otherwise, it
justifications, excuses and explanations. For a hunter whose Mo- does not affect relationships with current Allies or Retainers,
rality Code regarding murder has changed, however, that common though the penalty may still be invoked when dealing with
rule has not just been violated — it has been warped, supplanted contacts (who are rarely close to the hunter and do not con-
by a different value that humanity, as a whole, does not share. sider him friend, ally or supervisor).
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