Page 332 - Hunter - The Vigil
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                                                                           Those with a minor Hypochondria Tell prefer
                        MAKING THE SHIFT                               to avoid “messy” hunt scenes, either doing their
                                                                       work from a distance, or surrounding themselves
                Many of the standard major derangements                with multiple layers of protection from potential
              offered on pp. 96–100 of the  World of Darkness World of Darkness   contaminants while on the job. They must make a
              Rulebook can be modifi ed to work as Tells.               successful Resolve + Composure roll to enter into
              Rulebook
              By focusing the standard major derangement               such a scene without “adequate” protection. Be-
              specifi cally on the hunt, it can be converted            ing forced to enter such a scene causes a -2 pen-
              into a minor Tell. Expanding the focus out               alty to all rolls in that scene if the character feels
              into non-hunt activities, or seriously                   improperly guarded.
              ramping the intensity of the Tell during                     At major Tell levels, this fear develops to the
              hunt-specifi c activities, will increase the              point where they undertake protective measures
              derangement to major Tell level.                         on a regular basis — “just in case.” The major-
                Characters with the Multiple Personality               level Hypochondria Tell may also convince them
              Tell, for example, develop a secondary                   they have become infected with some kind of dis-
              personality that takes over during stressful             ease (perhaps even “becoming” a monster through
              points in the hunt, relieving the core persona           such an infection). He may think he caught small-
              of the responsibilities of coping with dealing           pox from a vampire’s lips, or some kind of “animal

              the deathblow, witnessing the murder scene or            flu” from an encounter with a feral shapeshifter. If
              infl icting unpleasant-yet-necessary torture              the character fails the Resolve + Composure roll,
              to gain the vital information. Hunters with              he believes himself sick and acts like it, suffering
              the  Paranoid  Tell, on the other hand, treat            a -2 penalty to all Physical rolls for the next 24
              everyone as if they are potential traitors.              hours.
              Their equipment and computer systems are                     Overkill: A bullet or two, properly placed,
              laced with multiple layers of dead-man                   is enough to take down any human target. You
              switches, detection programs and sensors to              can never be sure, however, when dealing with
              prevent them from being used (or invaded) by             monsters. Characters with the Overkill Tell have
              anyone but their owner. The equipment and                learned that lesson (often the hard way), and are
              safehouses of hunters with Paranoia Tells                pathological about being certain their targets are
              are often as dangerous to unexpected friends             truly down for the count. In any situation with
              as to foes.                                              the potential for recrimination, they must make
                Since Tells are limited in scope,                      a successful Resolve + Composure roll to avoid
              manifesting specifi cally in hunt-related                 going to extreme lengths to prevent the situation

              situations,        most    minor      derangements       from backfiring on them, even if it means expos-
              are too inconsequential to transfer                      ing themselves to new dangers in the process.
              well to a Tell. Because of this, it is                       Minor Overkill Tells manifest as a simple
              recommended that Storytellers look at                    “need to be sure” when dealing with their quarry.
              major Derangements if they wish to modify                Marksmen might double-tap their victims, and
              an existing derangement into a Tell.                     insist on checking their prey for signs of “faking
                                                                       it” or “playing possum.” More hands-on hunters
                                                                       might insist on cutting off the head of their prey
            supernatural. This has some leeway: he might, for example, be   (few monsters can survive such an injury), cremating the
            convinced to drink an Elixir (“It’s an energy drink, you look   body or feeding it into a wood chipper. The hunter cannot
            dehydrated”) or operate a piece of Advanced Armory as long   rest until this has been completed: if he fails to sufficiently

            as it seems like a normal gun or tool, but he will completely   destroy the monster to his satisfaction, every night for one
            ignore any supernatural aspect of the Endowment and will   week he will suffer nightmares focused upon the creature’s re-
            actively scoff at anything that seems too “wonky.”  turn and vengeance. He cannot regain Willpower any morn-
               Hypochondria: Vampires create more vampires by shar-  ing after a night where such a horrible dream is experienced.
            ing blood. Lycanthropy is a disease. A zombie’s bite will slowly   Major Overkill Tells take on a berserker tone. A hunter
            turn its victim into one of the shambling dead. Folklore is full   with the major Overkill Tell goes beyond the body in front of
            of legends about the supernatural “contaminating” human-  him and must take one full scene to ensure that “all traces”
            ity in one fashion or another. Hunters with the Hypochon-  have been wiped clean. He’ll overturn tables and chairs to
            dria Tell become paranoid about the possibility of becoming   make sure the creature’s “corrupted blood” didn’t somehow
            a monster themselves, on a physical level. Their fear of in-  spawn a hellish copy; he might set fi re to the house; it’s even

            fection makes it difficult for them to interact directly with   possible that he’ll go after any of the creature’s human allies
            non-human monsters on any level that might result in fluid   within sight to ensure that the fiend’s soul didn’t somehow


            transmission (bites, open wounds and the like).    jump into their puppet bodies.
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