Page 333 - Hunter - The Vigil
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A APPENDIX ONE:MORALITY AND THE VIGIL
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FORCING THE
ISSUE: TELLS AND
DERANGEMENTS
Care should be taken when using
the Tell or derangement system.
Bestowing a potentially emotionally
charged personality fl aw upon a
player’s character can be extremely
uncomfortable to the player and may
change his enjoyment of the game
if he is not comfortable with the
changes to his character. While
violent themes are often inherent
to a Hunter Hunter game, combining them
with sexual themes or defi ning
their focus for a character may
be something that a player fi nds
distasteful or offensive.
While playing Hunter: The VigilHunter: The Vigil is
a great way to explore the effects
of certain situations and infl uences
on the human condition, it is fi rst
and foremost a game and as such
should be a source of entertainment
and enjoyment for all involved. A
player should never be forced to take
on a Tell or derangement that runs
contrary to their enjoyment of the
game. Storytellers are encouraged
to have frank discussions with
their players about comfort levels
and game theme perimeters before
bestowing any Tell or derangement
upon their characters.
Sadism: Most hunters see the Vigil as a duty, spawned
by need rather than pleasure. For those with the Sadism Tell,
however, satisfaction in a job well done crosses the border
into sadistic pleasure in seeing one of “those monsters” suffer
as they’ve made others suffer. Not content to merely kill or
neutralize their quarry, hunters with the Sadism Tell seek to
cause the most pain, suffering and humiliation they can to
those they hunt, sometimes even forgoing a kill for the sake of
extending their own pleasure in their enemy’s torment. Some
characters will have particular focuses for their Sadism Tell —
a penchant for medieval-style torture devices, or a preference
for destroying a target’s family members before delivering
their deathblow. Others will simply use whatever means and
opportunity are available to deliver the most pain — physi-
cally or emotionally — possible to their victims.
A character with the minor Sadism Tell must make a suc-
cessful Resolve + Composure roll to avoid physically or emo-
tionally tormenting her quarry when given the opportunity.
This only lasts the moment, and the hunter’s sadism toward
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