Page 75 - Hunter - The Vigil
P. 75

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        C CHAPTER TWO: CHARACTER CREATION
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              •• The organization in the character’s area knows the            Torture Suite (• to •••)
              character as a trustworthy and dependable hunter. He   Effect: Interrogation, torture, brainwashing, depro-
              might be chosen as a second-in-command for a hunt.
                                                              gramming: all gruesome and disturbing acts that require,
              ••• Members of the organization in other parts of the
              ••• Mem b ers of t h e organization in ot h er  p arts of t h e  among other things, a safe place from prying eyes. Dots in
                                    s name, and trade stories o
              country know the character’s name, and trade stories of   this Merit represent just such a space, preferably one the
              c
                   y
              ountr
                                                          f
                     know the character’
              his exploits. At this point, the character needs to be con-
              his exploits. At this point, the character needs to be con-  hunter has control of, like a storage unit for which she is
              cerned about his reputation becoming a liability.
              cerned about his reputation becoming a liability.   the primary key-holder or a secluded cabin she owns. This
              •••• The character is considered a leader in the organiza-  can be a space she doesn’t own (police interrogation room,
              tion, whether he likes it or not. He can get support (per-  boiler room at the elementary school where she works as
              sonnel and equipment) to undertake his own hunts without   janitor, a secret room in the basement of her apartment

              difficulty, but if a hunt under his command fails, he runs the   building), but still must be one she controls semi-regularly
              risk of being ousted. Monsters belonging to organized societ-  for the Merit’s effects to apply.
              ies might have heard his name (or, more likely, a nickname   Dots in this Merit are unrelated to Size, but are instead
              and a description).                             related to the space’s intimidation factor: a spare room in
                                                              a small apartment isn’t that foreboding, but a dark room
              ••••• Hunters who live long enough to achieve this
              ••••• Hunters who live long enough to achieve this  with a bare bulb next to a hissing heater and a wall full
              level of Status are the stuff of legend, and that’s not a  a
              level of Status are the stuff of legend, and that’s not   of sharp implements might just do the trick. For each dot
                                  h
                                                       . O
                    ing for peop
                                                          f
                              e to w
                             l
                                                       l
                                   om anonymity is surviva
              goo
                  t
                   h
                d
              good thing for people to whom anonymity is survival. Of   purchased in this Merit, the hunter gains +1 to appropri-
              course, a leader like this is considered too important to o   ate Intimidation-based Interrogation rolls (including tor-
              c
                                                  p
                                                   ortant t
              ourse, a leader like this is considered too im
              go on dangerous missions without a lot of support. The
              go on  d angerous missions wit h out a  l ot of su pp ort. T he  ture, brainwashing or deprogramming events). Note that a
                                                h
                                                 is area, an
                                  e organization in
                        b
                         a
              character probably runs the organization in his area, and   Torture Suite can be a part of a hunter’s safehouse, though
              ch
                          bl
                                                         d
                                 h
                           y runs t
                aracter pro
              answers only to the leader(s) of the entire group.
              answers only to the leader(s) of the entire grou p .
                                                              it doesn’t need to be.
                                                                    S
                          PROFESSIONSS
                                                                          I
                                                                                     N
                          PRO
                                                       E
                                                              S
                                                                              O
                                                F
               Most hunters don’t get paid for killing monsters. The  family, but at least two out of three elements have some equilib-
            world doesn’t work like that. Hunters are people, just the  rium). A Doctor cuts a deal when patching up those who share his
            same as anyone. Those who work for larger compacts or con-  Vigil. An Engineer knows how to demo the old bridge that’s home
            spiracies that offer Endowments may collect a paycheck for  to the bat-faced things dwelling beneath it. The Technician builds
            hunting, but most still have day jobs. A hunter has to bal-  hidden cameras, weird turrets, strange traps. The Soldier marches
            ance her Vigil between confronting the dark underbelly of the  into battle with a strategy at hand and his band of brothers behind
            world and doing what she has to do to make a living.
               Smart hunters know how to balance hunt and career, at
            least. Unfortunate hunters lose that balance and spiral down-  HUNTER GROUPS

            ward: maybe she gives up the hunt, which at first seems like the
            best way. She provides a normal home for her family. She pays   Hunters who work full time for
            the bills, puts food in their mouths. But that’s not easy. She can’t   conspiracies and compacts like
            set aside her burning knowledge of the strange things that haunt   the Union, Null Mysteriis or
            the darkness. Ignoring them doesn’t make them go away. Im-  the Cheiron Group still choose
            ages of slashers and inhuman things haunt the hunter’s dreams, a   Professions as normal. Even within
            warning that monsters are out there harming the innocent, and   those organizations, everyone has
            maybe even coming for the hunter’s own family. Spiraling in the   a part to play, be it Detective
            other direction means job and family fall by the wayside: sacri-  or Scientist, Socialite or Clergy.
            fices for a greater and madder cause. It’s rarely a swift loss: the   Hunters in such a group can choose

            hunter with bloodshot eyes and sweat-stained shirt zones out in   to base their Profession on either
            his office or at the building site. He fails to pay attention to the   their job before joining the hunter


            family. Soon he’s divorced, fired, or both.          organization or their role within
               Truly wise hunters know to not just balance elements, but to   the group.
            incorporate their work into their Vigil (that still doesn’t help with
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