Page 72 - Hunter - The Vigil
P. 72

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                                                                S S SACRIFICE OF THE SAFEHOUSE
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            in a cache. It is possible, too, to combine two or more dots of
            Cache into one space, for a total Size of 10 or more.         SACRIFICE OF
                                                                                                 F
               Equipment doesn’t have to be stored in a cache, of course
            — a large safehouse can have entire rooms devoted to storage.   THE SAFEHOUSE
            Equipment that is stored in a cache, however, is effectively
                                                                   The monsters invade, the hunters
            hidden from anything but a devoted (or supernatural) search.
                                                                 torch the place…now what? Are the
            Mundane interlopers receive a -5 modifier to any attempt to

                                                                 players just  out those Merit dots?
            find a cache (on a dramatic failure, the searcher finds and trig-


                                                                 That’s up to the Storyteller,
            gers a trap, instead, if the safehouse has any). If the players
                                                                 preferably with some consensus
            wish, this modifier can instead apply to attempts to access the

                                                                 from the players. Below are
            Cache. The gun safe might be in plain view, but it’s not at all
                                                                 two options for how to handle
            easy to crack open without the proper combination.
                                                                 destruction of the safehouse.
               Safehouse Secrecy: One of the biggest advantages a hunter
                                                                   Tough Luck: Everything in the
                                                                   Tough  Luck:
            can enjoy is, ironically, one that his prey tries to cultivate as
                                                                 Safehouse is gone. The dots are
            well: anonymity. If the monsters don’t know where to find the

                                                                 lost. The characters can come
            hunters, they have a harder time killing them. Dots in Safe-
                                                                 back and pick through the rubble
            house Secrecy indicate how far removed from the hunters the
                                                                 for anything they left in a
            safehouse is, from a legal (and paper trail) standpoint. These
                                                                 Cache (extended Intelligence
            dots impose a negative penalty on any attempt to find the

                                                                 Investigation roll, one roll/10
            hunter through the property, or vice versa. The descriptions
                                                                 minutes of searching, fi ve successes
            of the different dot ratings below are just examples; it’s up to
                                                                 per cache), but dots in Size,
            the player to decide what the Secrecy represents.
                                                                 Secrecy and Traps are forfeit.
                                             e p
                                            h
                                               l
                                                         is
                                                        h
                                                ace using
                                          t t
                    h
                     e
                       h
              x    The hunter rented or bought the place using his   Salvage: The dots in the safehouse
              x
                   T
                        unter rente
                                     b
                                      oug
                                         h
                                 d
                                   or
                                                                   Salvage:
              r real name, credit card or bank account. .        are totaled and multiple by 1.5.
              eal name
                     ,
                       credit card or bank account
              •    The hunter went through an intermediary, but co-  The resulting number is converted
              signed a loan at some point.                       into experience points (round up)
                                                                 that can be spent on whatever the
                   Some effort toward concealment; an assumed
              •• ••   Some effort toward concealment ;  an assumed
              name or paying in cash. .
              name or  p aying in cas h                          troupe and the Storyteller agree
                                                                 is a reasonable outcome of the

              •••  Considerable difficulty in tracing the property —   safehouse’s destruction. If the
              the hunter might just be squatting.                place was insured for a large sum
              •••• The hunter never goes back to the place if he
              •••• T h e   h unter never goes   b ac k  to t h e   pl ace if   h e  of money, Resources makes sense.
              doesn’t have to, never gets there by the same route, and his
              d oesn’ t  h ave to, never  g ets t h ere  by  t h e same route, an d   h is  If the characters had a backup
                             ears on any of the documentation.

                           pp
              r real name never appears on any of the documentation.    property and just need to move
              eal name never a
                                                                 in and prep the place, they can
              ••••• The property has a real owner who lives there
                                                                 use the points to build another
              full time, is aware of his rights and, if necessary, can show
                                                                 safehouse. If they go their
              cops around the place while casually denying that he’s
                                                                 separate ways for a while and
              ever seen the hunter before.
                                                                 agree to meet up when the heat’s
               Safehouse Traps: Sooner or later, a safehouse is  going to   off (that is, they take some
            be compromised. Hunters know it, even if they don’t want to   downtime), maybe the players split
            admit it. That’s why many of them build traps into their safe-  the points up equally among their
            houses, in hopes they can kill a supernatural intruder — or   characters and buy Skills, Merits
            at least deter him long enough to get away. A trap can take a   or whatever else best represents
            myriad of forms. Opening a door to a promising-looking room   how they spend that time.
            reveals a shotgun aimed at chest level, which promptly fi res.
            Walking up the stairs on the left side is safe, but on the right
            side, they’re rigged to collapse. Looking behind a painting  dots to the safehouse can reset it with minimal work. This
            causes an ax to swing down from the ceiling, just about at head  is what differentiates traps represented by this Merit from
            level. A trap can also be designed to destroy part (or all) of  others that the characters might build themselves during
            the safehouse — at the fl ick of a switch, the place goes up in  the course of the chronicle; no rolls or special effort are
            fl ames, collapses or explodes (see sidebar for what this means  required to reset a Safehouse Trap. Again, though, if the
            in terms of the Merit).                           trap is designed to destroy large sections of the safehouse,
               A trap can either inflict damage equal to the dots  that damage can’t be repaired without significant effort
            allocated to it to a single target, or can inflict less dam-  and expense, if at all. Any trap that deals damage to the
            age to a large area. Once a trap is tripped (provided it  Safehouse Size can be rigged to go off after a short delay,
            doesn’t destroy the place), any hunter who contributed  giving the hunters time to flee.
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