Page 71 - Hunter - The Vigil
P. 71
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C CHAPTER TWO: CHARACTER CREATION
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•• A large apartment or small family home; three to four
Safehouse (• to •••••) •• A large apartment or small family home; three to four
rooms.
rooms.
Effect: The hunter has a place of his own where monsters
cannot find him. A safehouse might be the headquarters for a ••• A warehouse, church or large home; five to eight
cell, or it might be a personal hideaway for an individual. Hunt- rooms, or large enclosure.
ers often rig a safehouse with traps, hidden weapons, security •••• A mansion or very large home; equivalent to nine
•••• A mansion or very large home; equivalent to nine
systems and escape routes, because as impregnable as it might to 15 rooms.
to 15 rooms.
be, monsters are persistent and clever. They’ll probably fi nd the
way in, and the best a hunter can do is make it hard on them. ••••• A sprawling estate, interconnected tunnel net-
A safehouse might be a storage shed that the hunter rents work; countless rooms or chambers.
out and uses as a weapons locker, an apartment that is rigged Safehouse Cache: A lot of space is good for a very large
to set the building on fire if he flicks a switch, or a mansion cell, or for a cell that chooses to live in its safehouse, but it
belonging to his organization that is woefully lacking in secu- can also make the inhabitants paranoid. After all, if there are
rity. In game terms, dots spent on the Safehouse Merit need 10 rooms in the place, who knows what’s in the other nine at
to be distributed among four categories: Size, Cache, Secrecy any given time? Hunters find that having some weapons at
and Traps. Thus, the storage shed might have no dots of Size their fingertips lessens this paranoia somewhat (or it might
or Traps, but several of Secrecy. The apartment doesn’t hold make it worse, because what if the monsters fi nd the stash?).
much in the way of Cache (as the owner is afraid to leave Each dot allocated to Safehouse Cache translates to one
anything there), but has a high Traps rating. The mansion has cache. A cache can hold five Size points worth of equipment,
five dots in Size and probably a few in Traps and/or Cache, but so while one might be a weapons locker with two shotguns
none in Secrecy. and a pistol (and a few boxes of ammo for each, which is
Safehouse Size is perhaps the simplest defining character- negligible as far as Size goes), another might hold surveil-
istic, governing the amount of raw space the safehouse en- lance equipment (a set of wire taps, binoculars, night-sight
compasses. goggles and maybe a pistol for good measure). Chapter Six
of the World of Darkness Rulebook has some examples of
p
x Barely any space; only a pair of characters can fit inside
x
p
Barely any s
ace; only a
de
t insi
air of characters can fi
equipment and weapons that might be useful, and players
c
omforta
bly
.
comfortably.
should work with the Storyteller to figure out what might fit
• A studio apartment; one to two rooms.
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