Page 71 - Hunter - The Vigil
P. 71

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        C CHAPTER TWO: CHARACTER CREATION
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                                                                •• A large apartment or small family home; three to four
                               Safehouse (• to •••••)           •• A large apartment or small family home; three to four
                                                                rooms.
                                                                rooms.
               Effect: The hunter has a place of his own where monsters


            cannot find him. A safehouse might be the headquarters for a   ••• A warehouse, church or large home; five to eight
            cell, or it might be a personal hideaway for an individual. Hunt-  rooms, or large enclosure.
            ers often rig a safehouse with traps, hidden weapons, security   •••• A mansion or very large home; equivalent to nine
                                                                •••• A mansion or very large home; equivalent to nine
            systems and escape routes, because as impregnable as it might   to 15 rooms.
                                                                to 15 rooms.
            be, monsters are persistent and clever. They’ll probably fi nd the
            way in, and the best a hunter can do is make it hard on them.   ••••• A sprawling estate, interconnected tunnel net-
               A safehouse might be a storage shed that the hunter rents   work; countless rooms or chambers.
            out and uses as a weapons locker, an apartment that is rigged   Safehouse Cache: A lot of space is good for a very large


            to set the building on fire if he flicks a switch, or a mansion  cell, or for a cell that chooses to live in its safehouse, but it
            belonging to his organization that is woefully lacking in secu-  can also make the inhabitants paranoid. After all, if there are
            rity. In game terms, dots spent on the Safehouse Merit need  10 rooms in the place, who knows what’s in the other nine at

            to be distributed among four categories: Size, Cache, Secrecy  any given time? Hunters find that having some weapons at
            and Traps. Thus, the storage shed might have no dots of Size  their fingertips lessens this paranoia somewhat (or it might

            or Traps, but several of Secrecy. The apartment doesn’t hold  make it worse, because what if the monsters fi nd the stash?).
            much in the way of Cache (as the owner is afraid to leave   Each dot allocated to Safehouse Cache translates to one

            anything there), but has a high Traps rating. The mansion has  cache. A cache can hold five Size points worth of equipment,

            five dots in Size and probably a few in Traps and/or Cache, but  so while one might be a weapons locker with two shotguns
            none in Secrecy.                                  and a pistol (and a few boxes of ammo for each, which is

               Safehouse Size is perhaps the simplest defining character-  negligible as far as Size goes), another might hold surveil-
            istic, governing the amount of raw space the safehouse en-  lance equipment (a set of wire taps, binoculars, night-sight
            compasses.                                        goggles and maybe a pistol for good measure). Chapter Six
                                                              of the World of Darkness Rulebook has some examples of
                                  p
              x Barely any space; only a pair of characters can fit inside
              x
                        p
                Barely any s
                         ace; only a

                                                        de
                                                     t insi

                                   air of characters can fi
                                                              equipment and weapons that might be useful, and players
              c
              omforta
                     bly
                       .
              comfortably.
                                                              should work with the Storyteller to figure out what might fit


              • A studio apartment; one to two rooms.
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