Page 166 - Hunter the Vigil - Mortal Remains
P. 166

MORALITy AND INTEGRITy


                   Drawbacks of Potency

               As a monster becomes stronger, so does her   ADVANCED DREAD POWERS?
            flaws. Any time a flaw, ban, or other supernatural
            drawback is used against her, add the monster’s   As it stands, monsters with six or more
            Potency dots to any relevant dice pools. For this   dots of Potency can raise their Attributes
            reason, many monsters will develop Dread Powers   and Skills beyond the human dot limits.
            and other defenses against their particular weak-  Theoretically, they could also raise
            nesses, or at least to compensate for their deficien-  their Dread Powers commensurately. This
            cies.                                        may or may not work for a given Dread
                                                         Power. It can also provide excessive
                          Types of Potency               advantages to an already frightening
               Every type of monster has a different form   creature. Then again, monsters with six
            of  Potency.  When creating your own monsters,   or more dots of Potency should be nigh
                                                         godlike; their power should be felt from
            consider  what  Potency  means  for them.  These   afar, and direct confrontations should
            examples are presented as suggestions, more than   end poorly for all but the finest hunter
            hard rules.                                  cells.
               Changelings — Wyrd: Changelings are tied    If you choose to implement sixth
            to another plane of existence: a mysterious, fickle,   dot Dread Powers, first consider
            and Arcadian place of dreams, whimsy, and night-  whether or not the inclusion will be
            mare. Those with low Wyrd are very grounded,   fun for the players. They may already
            and  much closer to  human. They look  and  act   feel that your monsters are daunting
            human at most times.  Those with  high  Wyrd   enough antagonists, and that this
            become alien creatures, barely recognizable from   just tips them over the  edge to a
            fairy tales made flesh.  However, the  mundane   point where the players’ choices no
                                                         longer matter. Then, look at whether
            nature of cold iron acts as a bane to their oth-  or not the power makes sense at the
            erworldly natures; attacks with cold iron add the   sixth dot. Many are simply linear
            Changeling’s Wyrd to their dice pools.       progressions, so they scale fine.
               Demons — Primum: Demons do not have       Adding a sixth dot just increases the
            proper souls; they have Primum. Primum is the   likelihood of exceptional success.
            demonic  force that fuels  all their supernatural   Alternatively, at the sixth dot, the
            abilities, and maintains their mortal appearances.   Dread Power becomes a personalized
            Demons with lower Primum remain in their hu-  manifestation of the monster’s power.
            man skins most of the time. Demons with great   After all, sixth dot powers could
            Primum have utterly monstrous true forms, and   mean the monster spent centuries
            exude power casually.                        developing their abilities, so it
                                                         stands to reason that they’d tailor
               Ghosts  —  Resonance:  Ghosts  resonate in   the specifics to meet their needs.
            the material world, and their Potency trait deter-
            mines how much their essence can bring to bear.
            Ghosts with  low Resonance  are but wisps  and
            echoes, barely noticeable except under rare con-
            ditions. Ghosts with massive Resonance appear as   selves. A vampire will low Blood Potency is very close to human,
            real as any person, and can touch the material without second   only needing infrequent feeding to remain sated. A vampire
            thought.                                           with high Blood Potency becomes detached and inhuman, and
               Mummies — Sekhem: Mummies’s spirits keep them com-  will often hunt for highly-specialized blood to sate his palette.
            ing back from the dead. This is reflected in their Sekhem trait.   However, ancient monsters find stakes through the heart to be
            A  mummy with low Sekhem  is falling apart, losing  a  battle   particularly dangerous, as their Potency adds to any such rolls.
            against time and decay. A mummy with high Sekhem is vibrant,   Werewolves — Primal Urge: Werewolf existence is defined
            alive, more human than human. Oddly, many mummies arise   by a meeting place between human and wolf existence, with
            from their tombs with massive Sekhem, and it degrades with   a ferocious in-between. Primal Urge pulls the werewolf away
            time, unlike most Potency traits.                  from humanity, and toward his bestial side. A werewolf with
               Sorcerers — Arcane: Wizards, witches, sorcerers, and ritual-  low Primal Urge likely only shapeshifts during the full moon,
            ists possess a Potency trait called Arcane. This combines their raw   and maintains a human life. A werewolf with high Primal Urge
            knowledge, force of spirit, and fate. A sorcerer with low Arcane is   is a consummate hunter, and exists only for the thrill of the kill.
            only able to cast minor tricks and charms. A sorcerer with great   However, as the monster becomes stronger than the flesh, silver
            Arcane can rend the fabric of reality with her will-working.   becomes ever more the bane. Attacks with silver weapons add
               Vampires — Blood Potency: As vampires age, their blood   the werewolf’s Primal Urge in dice.
            thickens. They require more human blood to fully satiate them-


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