Page 163 - Hunter the Vigil - Mortal Remains
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APPENDIX: DREAD POWERS & RULES UPDATE
























































            Potency. Look to the Advanced Anathema sidebar on p. 164  some form of function outside its expected place in your story.
            for suggestions. For more on the Potency trait, see p. 164.   Consider giving a speaking monster a useful, but somewhat dis-
               Aspirations: A major  monster should have Aspirations.  sonant, Skill to add depth to its role. Sure, the sexy vampire club
            This is less for the Willpower advantage, and more for points  predator has Persuasion, Socialize, Streetwise, and Subterfuge.
            of relativity between the monster and the cell. If the cell knows  But maybe she has an inordinate amount of Animal Ken? Per-
            what the monster wants, it might be able to curb its worst be-  haps she happens to be a renowned horse trainer thanks to her
            haviors, or use those desires as weapons in the hunt.   experience riding horses in the Middle Ages, and now, the cell
               Virtue and Vice: Don’t neglect Virtue and Vice selection.  needs her expertise to solve an even greater threat.
            These traits can elevate your monster from a “monster of the   Merits: Merits can help to ground a monster in the world.
            week” and give it depth and identity. Vices — and Virtues for  This is especially true of Social Merits, however, every Merit
            truly sadistic hunters — are excellent points of vulnerability that  builds some context  around  the  monster’s  identity.  Look  at
            can turn the tables on an otherwise daunting threat.   Allies, Contacts, Mentors, Retainers, and Status less as game
               Attributes: Attributes are an oft overlooked thematic as-  traits, and more as ripples. Every time something important
            pect of antagonists. They simply serve to offer some dice that  happens to the monster, those other Storyteller characters have
            reflect generalities about the monster. Consider focusing on  a chance of taking notice. If the monster goes missing, those
            making one Attribute exceptional, and one severely inferior.  dots immediately become potential consequences and branch-
            Then, think on how you’d add both of those things to the basic  ing threats.
            description you’ll use when revealing the antagonist to the cell.   On the other hand, Merits also represent areas of special-
               Skills: Skills often fill a similar role to Attributes. You decide  ization. This can help hone a monster’s abilities, but may also
            what you want the monster to be capable of, and fill in those  put her in a completely different league from the cell. Some-
            Skills. However, Skills offer an opportunity to give the monster  times, you might want this. But, be mindful of the potential



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