Page 22 - Hunter the Vigil - Mortal Remains
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SySTEmS


            further effect; in this case, the player cannot choose to take a   The hunter spreads the Promethean’s Disquiet as though
            voluntary dramatic failure for a Beat.             he was the Promethean, though any Disquiet thus engendered
               Failure: If both the hunter’s player and the Storyteller fail the   focuses on the Promethean, not the hunter. This results in the
            roll, the hunter gains the Disquiet Condition at stage one. If the   hunter being able to easily find allies to hunter down and kill
            hunter already has a Disquiet Condition, it does not increase. If,   or capture the Promethean. The game mechanics for stage four
            however, the hunter fails the roll and the Storyteller succeeds, the Dis-  are otherwise the same as for stage three.
            quiet Condition increases by one stage, to a maximum of stage four.
               Success: If the hunter’s player rolls more successes than the       Storytelling Disquiet
            Storyteller, the hunter suffers no (or no further) Disquiet. If the   Disquiet is a strange game system in that it alters how a
            Promethean’s successes equal or exceed the hunter’s, the hunter   character thinks and behaves. In a game of Promethean: The
            gains the Disquiet Condition at the current stage +1.   Created, this is simple enough; the Storyteller simply needs to
                                                               alter how she depicts supporting characters. But, in a game of
               Exceptional Success: If the hunter’s player rolls more suc-
            cesses than the Storyteller and gains an exceptional success, the   Hunter: The Vigil, the Storyteller is faced with informing the
            hunter is immune to all further Disquiet risks for the rest of the   players’ characters how they feel about a supporting character,
            scene. If the Storyteller rolls more successes than the player and   and that can read as removing agency from the player.
            gains an exceptional success, the hunter’s Disquiet Condition   Below are some suggestions to help you mitigate this.
            advances by two stages to a maximum of 4.              Have Disquiet happen to Storyteller characters first. If
                            The Disquiet Condition                the characters meet someone suffering from Disquiet,
               Disquiet is a Condition that progresses in four stages. Each   especially if it manifests as fascination  or spite,  they
                                                                  might not think anything supernatural is at work (unless
            stage has the same Beat and Resolution requirements. A hunter   they are profoundly  paranoid). But, as the Disquiet
            character gains a Beat when he does something that risks his   deepens, they see their friend is becoming dangerous,
            safety, or the safety of his cell, as a result of pursuing feelings   murderously  obsessed.  If  the friend  in question is a
            or impulses brought on by Disquiet. The hunter Resolves the   hunter, she probably recruits  the  character to track
            Condition when the Promethean is destroyed, he spends one   or even  kill her target. If  not, though, the Disquiet
            week having no contact with the Promethean at all, or when   worsens to the point that it becomes contagious. At that
            the Condition progresses to the next stage.
                                                                  point, the hunters will feel the effects of the Disquiet
               Stage One: The hunter finds his thoughts drifting to the   without ever laying eyes on the Promethean. This can
            Promethean, in a manner colored by the type of Disquiet that   be an interesting way to build expectations about the
            the character engenders (see p. 18). At this stage the character   “monster,” and then alter those expectations when the
            suffers no mechanical penalties.                      hunters finally confront the Promethean.
               Stage Two: The hunter has difficulty seeing other targets as val-
            id pursuits of the Vigil. The Promethean might not be the greatest    Be honest with the players. Some players respond well
            threat (though if the Disquiet manifests as hate, she probably seems   to being told that “an external force is changing your
            to be), but she is the most worthy and valuable target to the hunter.   characters’ perceptions and  opinions.” That in mind,
                                                                  if you  dictate  feelings and  attitudes,  but  not how the
               The player suffers a -1 to all extended actions and all Tac-
            tics rolls, as he has difficulty focusing.            character responds to them, you’ve allowed the player
                                                                  to retain some agency, and have given her a means of
               Stage Three: The character dreams about the Promethean ev-  gaining Beats (see  the Disquiet Condition).  You  also
            ery night. The dreams are surreal nightmares in which the hunter   don’t have to tell the player the reason for these feelings.
            tracks down and confronts the Promethean; what this confronta-  If you do, don’t be coy. Players who have read or played
            tion entails depends on how the Disquiet manifests. Spite- or hate-  Promethean will  probably figure out what  they’re up
            based Disquiet cause violent, brutal dreams in which the hunter
            visits his wrath upon the Promethean. Obsession- or fascination-  against. Just present it as a roleplaying challenge and let
            based Disquiet results in dreams in which the hunter comes to   everyone run with it.
            possess the Promethean, either in a literal sense (imprisoning her    Show, don’t tell. Under the various flavors of Disquiet
            or otherwise keeping her confined), sexually, or even merging with   on p. 18, you’ll see a brief suggestion on how to present
            her. Fear-based Disquiet usually involves the Promethean killing or   each form of Disquiet. This kind of exposition, which
            brutalizing the hunter and his cell or loved ones.    dictates what  the character  sees rather than what
               While in this stage, the hunter suffers a -2 on all Resolve +   she  feels, is a  good  way to  elicit the reaction  that the
            Composure rolls, as well as the penalties from stage two. Howev-  Disquiet engenders. Even  better, if you  know what
            er, he also receives a +1 on all direct attacks on the Promethean.   pushes the buttons of that particular character (consult
               Stage Four: This stage resembles stage three; the dreams   the character’s Virtue, Vice, Aspirations, and breaking
            continue and intensify, and the hunter cannot think of any   points if you’re not sure), you can tailor your presentation
            target other than the Promethean. The more dangerous aspect,   — what would this character find fascinating? What would
            though, is that at this stage, Disquiet becomes contagious.   this character obsess over?


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