Page 21 - Hunter the Vigil - Mortal Remains
P. 21

CHAPTER ONE: PIECES OF FLESH


            is moral. It does mean, though, that the Redeemed is unequivo-   Prometheans receive a +4 modifier to resist disease and
            cally human. What that means for a cell of hunters depends on   poison.
            the hunters in question. A particularly militant group of char-
            acters might murder the Redeemed character anyway, assuming    Electricity  heals Prometheans,  rather  than  harming
            that he is an infiltrator, working his way into human society   them. All Prometheans have the Absorb Energy Dread
            for some nefarious purpose. A cell of Null Mysteriis or other   Power at five dots.
            scientifically-minded hunters might try to work some alchemy    Prometheans suffer aggravated damage, not lethal, from
            of their own — after all, what if they could cure vampirism or   fire.
            lycanthropy? Wouldn’t that be better for everyone? Religious
            hunters, like those within the Malleus Maleficarum or Long
            Night, might see a Redeemed character as an affront to God                          Disquiet
            and all His works, or they might view her to be a miracle.
                                                                   Disquiet comes into effect whenever a character has a social
                                               Centimani       interaction with a Promethean. This doesn’t necessarily require a

               Within the already small subset of beings called Promethe-  Social roll on either character’s part. Any conversation that goes
                                                               deeper than a simple interaction with a cashier in a convenience
            ans is an even less numerous category — the Centimani. These   store risks Disquiet. A character can also run the risk of Disquiet
            so-called Freaks revel in their inhuman appearances and attitude,   if he studies a specific Promethean over a longer period of time.
            and reshape their bodies in terrifying ways. Many have additional
            body parts — a second set of arms jutting out from the rib cage,   Below is a list of activities that risk Disquiet. This list isn’t
            an eyeball in the center of a palm, a face sprouting from the belly   exhaustive, and the Storyteller can call for Disquiet rolls any
            or back. Centimani can sometimes change shape, turning into a   time she feels it appropriate.
            puddle of mobile blood or a horrific, canine-esque monster.   Risk Disquiet when:
               Other Prometheans seem to fear these creatures. They do not    A Promethean attempts to intimidate a character (either
            follow the Pilgrimage — they have no regard for human beings and   using the Intimidation Skill or by forcing Doors).
            have no desire to become one. They often travel with broods of
            monsters, hideous, misshapen things that feed on the flesh of other    A Promethean attempts to  seduce,  persuade,  or
            Prometheans. What, if anything, the Centimani have in common   otherwise manipulate the hunter.
            with each other, and what their overriding goals are remain a mys-
            tery to the compacts and conspiracies. Whatever the truth, these    The hunter attempts  to intimidate, seduce,  persuade,
            monsters are the Created without even the veneer of humanity. This   or otherwise manipulate the Promethean. This includes
            makes them easier to identify, but by no means easier to kill.   any Social action or Social maneuvering.
                                                                   The hunter uses an Endowment or supernatural Merit
                                      Systems                     to gain information about the Promethean.

                                                                   The  hunter witnesses the Promethean  using  a  Dread
               The  systems in  Promethean: The Created for Disquiet   Power.
            and the Wasteland are written from the perspective of the Cre-
            ated,  for obvious  reasons.  This  section revises  these systems    The hunter and the Promethean engage in conversation
            somewhat, so that they detail how human characters (specifi-  lasting more than a few minutes or includes the exchange
            cally hunters) view and suffer these effects. Likewise, all Pro-  of personal information (even falsified).
            metheans share certain traits that don’t fall under the purview
            of Dread Powers. These are also described here.        The hunter observes the Promethean for more than five
                                                                  minutes straight.
                          Benefits of Being                        The hunter is part of a team using the Identification,

                                             Created              Measurements, or Profiling Tactics on the Promethean.

               Prometheans  have  certain  advantages  intrinsic  to  their              Risking Disquiet
            condition. All Created beings share the following traits:
                                                                   Action: Instant and contested
               All Prometheans can eat any organic matter, including   Dice Pool: Resolve + Composure vs. Potency
               rotting flesh, refuse, fibrous plant matter, and roadkill   Roll Results
               with no ill effect.
                                                                   Dramatic Failure: Dramatic failure for the Promethean is
               Prometheans never suffer wound penalties, and cannot   treated as simple failure. If the hunter’s player rolls a dramatic
               be knocked unconscious. A Promethean only dies when   failure, the hunter gains the Disquiet Condition at one stage
               it suffers aggravated damage equal to or in excess of its   higher than he would normally. If the hunter already has the
               Health rating.                                  Disquiet Condition at stage four, the dramatic failure has no


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