Page 21 - Hunter the Vigil - Mortal Remains
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CHAPTER ONE: PIECES OF FLESH
is moral. It does mean, though, that the Redeemed is unequivo- Prometheans receive a +4 modifier to resist disease and
cally human. What that means for a cell of hunters depends on poison.
the hunters in question. A particularly militant group of char-
acters might murder the Redeemed character anyway, assuming Electricity heals Prometheans, rather than harming
that he is an infiltrator, working his way into human society them. All Prometheans have the Absorb Energy Dread
for some nefarious purpose. A cell of Null Mysteriis or other Power at five dots.
scientifically-minded hunters might try to work some alchemy Prometheans suffer aggravated damage, not lethal, from
of their own — after all, what if they could cure vampirism or fire.
lycanthropy? Wouldn’t that be better for everyone? Religious
hunters, like those within the Malleus Maleficarum or Long
Night, might see a Redeemed character as an affront to God Disquiet
and all His works, or they might view her to be a miracle.
Disquiet comes into effect whenever a character has a social
Centimani interaction with a Promethean. This doesn’t necessarily require a
Within the already small subset of beings called Promethe- Social roll on either character’s part. Any conversation that goes
deeper than a simple interaction with a cashier in a convenience
ans is an even less numerous category — the Centimani. These store risks Disquiet. A character can also run the risk of Disquiet
so-called Freaks revel in their inhuman appearances and attitude, if he studies a specific Promethean over a longer period of time.
and reshape their bodies in terrifying ways. Many have additional
body parts — a second set of arms jutting out from the rib cage, Below is a list of activities that risk Disquiet. This list isn’t
an eyeball in the center of a palm, a face sprouting from the belly exhaustive, and the Storyteller can call for Disquiet rolls any
or back. Centimani can sometimes change shape, turning into a time she feels it appropriate.
puddle of mobile blood or a horrific, canine-esque monster. Risk Disquiet when:
Other Prometheans seem to fear these creatures. They do not A Promethean attempts to intimidate a character (either
follow the Pilgrimage — they have no regard for human beings and using the Intimidation Skill or by forcing Doors).
have no desire to become one. They often travel with broods of
monsters, hideous, misshapen things that feed on the flesh of other A Promethean attempts to seduce, persuade, or
Prometheans. What, if anything, the Centimani have in common otherwise manipulate the hunter.
with each other, and what their overriding goals are remain a mys-
tery to the compacts and conspiracies. Whatever the truth, these The hunter attempts to intimidate, seduce, persuade,
monsters are the Created without even the veneer of humanity. This or otherwise manipulate the Promethean. This includes
makes them easier to identify, but by no means easier to kill. any Social action or Social maneuvering.
The hunter uses an Endowment or supernatural Merit
Systems to gain information about the Promethean.
The hunter witnesses the Promethean using a Dread
The systems in Promethean: The Created for Disquiet Power.
and the Wasteland are written from the perspective of the Cre-
ated, for obvious reasons. This section revises these systems The hunter and the Promethean engage in conversation
somewhat, so that they detail how human characters (specifi- lasting more than a few minutes or includes the exchange
cally hunters) view and suffer these effects. Likewise, all Pro- of personal information (even falsified).
metheans share certain traits that don’t fall under the purview
of Dread Powers. These are also described here. The hunter observes the Promethean for more than five
minutes straight.
Benefits of Being The hunter is part of a team using the Identification,
Created Measurements, or Profiling Tactics on the Promethean.
Prometheans have certain advantages intrinsic to their Risking Disquiet
condition. All Created beings share the following traits:
Action: Instant and contested
All Prometheans can eat any organic matter, including Dice Pool: Resolve + Composure vs. Potency
rotting flesh, refuse, fibrous plant matter, and roadkill Roll Results
with no ill effect.
Dramatic Failure: Dramatic failure for the Promethean is
Prometheans never suffer wound penalties, and cannot treated as simple failure. If the hunter’s player rolls a dramatic
be knocked unconscious. A Promethean only dies when failure, the hunter gains the Disquiet Condition at one stage
it suffers aggravated damage equal to or in excess of its higher than he would normally. If the hunter already has the
Health rating. Disquiet Condition at stage four, the dramatic failure has no
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