Page 24 - Hunter the Vigil - Mortal Remains
P. 24

THE RESPONSE


            tion as being haunted, corrupted, or otherwise unlivable. Hunt-  sults. Any of the Dread Powers listed in Hunter: The Vigil or
            ers that find such a place should know right away that the land  in this book can conceivably be part of a Promethean’s arsenal,
            has been poisoned; finding out that they can reverse the effects  but the following are  especially appropriate: Crushing  Blow,
            should be a relief, not a given. For maximum effect, center the  Dead Flesh, Degradation, Dread Attack (claws, fangs, or even
            Blight area on a place meaningful to a member of the cell.   tentacles),  Embolden  the Mob,  Gremlinize, Revelation,  Re-
                                                               vivify, Scapegoating, Terrify, Titan’s Strength, Transmutation,
                             Stage Four: Wasteland             Unholy Attribute.
               At this stage, the Wasteland earns its name. Nothing grows
            or lives within a Wasteland. Plants die, animals flee, and hu-  The Response
            man beings actively avoid the place. In a city, other supernatu-
            ral interests probably intervene, meaning that a cell of hunters
            investigating such a Wasteland might run afoul of other mon-  Outwardly, Prometheans are quite diverse. While  all of
            sters looking to cleanse their hunting grounds.    the various Lineages cause Disquiet and scorch the earth into
                                                               a Wasteland, the effects feel very different from one Created
               The Wasteland corrupts the elements on a conceptual and
            mystical level, as well as a literal one.          monster to another. As such, the various hunter organizations
                                                               in the World of Darkness often have more information than
               Air. If air  is  the  affected  element,  the  Wasteland   they realize. To correctly identify them, it’s just a matter of get-
              affects names  and  words  — people have  a  hard  time   ting the information to synch.
              communicating. -3 to all rolls made to communicate or   Each section below includes a snippet from the journals
              coordinate, including Tactics.                   of the three Prometheans detailed at the end of this chapter
                                                               (except for the Union, which includes a snippet from all three),
               Fire. For fire, electronic devices suffer a -3 modifier, and
               all failures using such  devices are treated  as dramatic   some notes on how the compact or conspiracy approaches Pro-
               failures.                                       metheans, what the group is likely to know about Prometheans,
                                                               and what unique challenges the group faces when dealing with
               Water. Water stagnates entirely, congealing into sludge   the Created.
              the consistency  of  warm pudding,  and  living  things
              (composed,  as they are,  chiefly of  water)  become                           Compacts
              phlegmatic and slow; -3 to Speed and Initiative.
                                                                   The main disadvantage that the compacts have when deal-
               Earth. For earth, stone and soil become loose, powdery,   ing with Prometheans is the rarity of the Created. Only a hand-
               and unstable. All Athletics dice pools suffer a -3 penalty,   ful of the creatures walk the Earth at any given time, and some
               including Dodge rolls.                          of them live their whole lives without running afoul of hunters
                                                               or anyone connected to them. Certainly, many hunters have
                Spirit. Finally, a Ulgan’s spiritual Wasteland becomes   read Frankenstein, and some of the more erudite ones might
               a  vision of  Hell. Spirits  wander  freely  in and  out  of   know the legends of the Golem of Prague or Pygmalion, but
               Twilight. The entire area has the Open Condition (see   that’s a far cry from knowing what to do when a person made
               p. 225 of the God-Machine Chronicle).           of dead flesh comes through town.
               In addition to these effects, the Wasteland is considered   Compacts have archives to draw on. Somewhere in those
            a level three Extreme Environment. A Wasteland of this mag-  archives, the characters can probably find some descriptions of a
            nitude should either be a warning to the cell to get the hell   creature that matches what they’re currently facing. However, the
            out quickly, or a gauntlet they have to endure to get to some-  characters probably aren’t going to find long dissertations about
            thing (or someone) in the middle. As Storyteller, you should   Created beings and how to kill them, nor are they likely to find
            find some ways to spring the unexpected on them while they’re   any real explanations for how this thing came to life. Each section
            there. In a Tammuz Wasteland, a sinkhole might open under   ends with an excerpt from the archives of that hunter organi-
            their feet. In a Frankenstein Wasteland, a sudden electromag-  zation, relating to the Created — even if a hunter reading that
            netic pulse might take out their electronic equipment entirely.   archive might not immediately make that connection.
               The Wasteland should be terrifying, but if they manage to   But do  they really need  to  know? Where  compacts are
            destroy the Created monster at the center of it (who is, perhaps,   concerned, it may make more thematic sense for hunters to
            imprisoned there), they should see it lessen and begin to recede   make the wrong assumptions and have things go badly from
            almost immediately.                                there. The Created are made of dead flesh, so they must be un-
                                                               dead (false). A Promethean made of a particular person’s body
                                 Dread Powers                  might carry his memories and repelled (or at least stunned) by
                                                               a picture of his family (probably false). A taser is probably an
               The Created are not as versatile in their array of supernatu-  effective way to knock the creature out for further study (badly,
            ral gifts as mages are, but their alchemical experimentations  dangerously false). If all else fails, set the monster on fire — ev-
            with their own flesh and souls do harvest some interesting re-  erything burns (true).




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