Page 197 - Chronicles of Darkness
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Hagiography:





                                    Tales of the




                                God-Machine





                                                    This section contains 20 scenarios involving the God-Machine. These Tales
                                                  are suitable for use as single-story play, or as building blocks in longer chronicles.
                                                    The chronicles are split by tier. Use local Tales to bring the mystery of the
                                                  God-Machine to your back door. Introduce regional stories to drag your characters
                                                  out of their comfort zones to see the bigger picture. Throw your characters into
                                                  global stories that show more of the scope of the God-Machine’s influence. And
                                                  finally, inflict cosmic adventures on them that threaten to change the world as
                                                  they know it forever.
                                                    Each Tale is presented as though the chronicle begins with it. That is, although
                                                  the chronicle tracks present a progression and a way for one Tale to segue into
                                                  another, the Tales as presented here all assume that you will start with that par-
                                                  ticular Tale. For example, in the Time & Space chronicle track, the Squares of
                                                  the City Tale moves into the Missing Persons Tale. But here, the Missing Persons
                                                  Tale is presented as though you’ll start with it. This allows the Storyteller to put
                                                  the Tales in any order she wishes in order to construct a personalized version of
                                                  a God-Machine chronicle.
                                                    Each Tale follows this format:
                                                    A short introduction you can use to pitch the chronicle to your players — think
                     I have been helped           of it as the tagline that would appear on the poster, if this Tale were a movie.
                     to see that beyond             Infrastructure is your set. This is how things start as the chronicle gets off
                    the clouds that were          its feet and things begin to change. The section gives you a tight focus on what
                   round about me, there          you need to know at the beginning of your chronicle to get things moving. It
                   was a living, guiding,         also tells you what Infrastructure the God-Machine is using, and what general
                   intelligent, beneficent        type it falls into.
                  purpose—the elevation,            Interchangeable Parts helps you instruct players on the sorts of characters they
                      regeneration and            should make. This section is meant to help tie characters to the world you’re creat-
                     redemption of the            ing. This includes suggestions for character archetypes and things to steer clear of.
                     inhabitants of this            Blueprints gives an idea of what happens if everything goes as the God-Machine
                             earth.               plans. When things go sideways thanks to the characters’ meddling, refer back
                                                  to this section to get an idea of what the God-Machine and its agents are trying
                   — John Murray Spear,           to accomplish.
                       inventor of the              Linchpins give you a look at how the God-Machine manifests. The section
                    electrically powered          shows you where the God-Machine pokes through and shows its true nature. More
                           Messiah                importantly, this section covers the terrifying agents of the God-Machine, what
                                                  they look like, and what they want.
                                                    Methods gives you ideas for how the characters could interact with the stories
                                                  on a mechanical level. This section includes several Skills the characters might
                                                  use during the course of the stories, as well as two suggested Merits players may
                                                  consider while creating their characters.
                                                    Escalation examines what happens next. Win or lose, this section looks at how
                                                  you could take your chronicle past its planned arc and potentially into other bigger
                                                  and more dramatic tiers. This section also provides a suggestion for a Tale that
                                                  could follow the current one. Note that these suggestions don’t follow the chronicle
                                                  tracks, they’re just different ways to approach the God-Machine Chronicle.



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               Tales of the God machine
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